Homecoming Apocalypse Discussion
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
________________________######_
________________________#____#_
_########################____#_
_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
It's a shame. I liked the depth I gave Zamorak's character in what he did in that fortress.
Re: Homecoming Apocalypse Discussion
Move it.
Anyway, where are the other beacons?
Anyway, where are the other beacons?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Boooo.
Also, the only other important one I can think of is Castle Drakan. All the other beacons have no significant locations and so they can be moved wherever.
Well, Desert we already know. Marsh is Castle Drakan. Mountain was Iban's Fortress (beneath GWD). Ocean and Jungle weren't specific.
Also, the only other important one I can think of is Castle Drakan. All the other beacons have no significant locations and so they can be moved wherever.
Well, Desert we already know. Marsh is Castle Drakan. Mountain was Iban's Fortress (beneath GWD). Ocean and Jungle weren't specific.
Re: Homecoming Apocalypse Discussion
I suppose the Jungle Beacon could be in the Kharazi Jungle, or in its dungeon.
Ocean could be underwater in the sea north of the Wilderness.
What did Zammy do anyway?
Ocean could be underwater in the sea north of the Wilderness.
What did Zammy do anyway?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Faked the God Sword so has to have a battlefield permanently defend the beacon.
Re: Homecoming Apocalypse Discussion
That's the God of Chaos for you!
Furthermore, it explains how there can be weapons more powerful than it.
Furthermore, it explains how there can be weapons more powerful than it.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Hehe. Saradomin manipulates people through words, so I thought it might be interesting if Zamorak could manipulate people through actions. So he had the Godsword forged and then had his army attempt to claim it knowing they would be met by counter-measures. The sword is still real, but his army was never meant to succeed in obtaining it. The battle would not only defend the beacon, but the weapon itself would distract outsiders.
He promised Hallowland to Drakan in exchange for his services in the downfall of Cookies, Hallowvale including the March Beacon. Drakan would later convert it into a fortress, and so long as this incarnation of darkness survives, Zamorak was sure the beacon would be safe.
He promised Hallowland to Drakan in exchange for his services in the downfall of Cookies, Hallowvale including the March Beacon. Drakan would later convert it into a fortress, and so long as this incarnation of darkness survives, Zamorak was sure the beacon would be safe.
Re: Homecoming Apocalypse Discussion
Kewl.
Anyway, shall we begin planning on the other guardians?
Anyway, shall we begin planning on the other guardians?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I think we should start the quest with a boss fight against the a weakened form the four bosses from the previous quest, all at the same time.
Ruy112- Partisan
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Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
How about, the first fight is Zuriel? This section would be officially released - as in, declared. An asterisks placed after Desert Treasure, with the Fifth Diamond miniquest. Then, upon inserting the fifth key you'll be required to redefeat all-five guardians - thus, largely combat orientated.
Although, there's should probably be something more poetic about this as it would be something that we'll have to do with each beacon - and you can't have things like Colossus or Yantos just appearance. Perhaps an incarnation of the element - thus, a manifest of Shadow, a manifest of Smoke, a manifest of Blood and a manifest of Ice; with the manifest of Miasmic being the central boss (similar to how Nex works, I guess). These could be similar fights and appearances to the guardians, but don't have to be?
Although, there's should probably be something more poetic about this as it would be something that we'll have to do with each beacon - and you can't have things like Colossus or Yantos just appearance. Perhaps an incarnation of the element - thus, a manifest of Shadow, a manifest of Smoke, a manifest of Blood and a manifest of Ice; with the manifest of Miasmic being the central boss (similar to how Nex works, I guess). These could be similar fights and appearances to the guardians, but don't have to be?
Re: Homecoming Apocalypse Discussion
The Lock/Golem of the Desert? *shrugs*
Can we summarize everything on Neurosha, and do some planning for Collosus (who would have to be renamed)?
Can we summarize everything on Neurosha, and do some planning for Collosus (who would have to be renamed)?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
*goes to Warriors' Guild*
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
That's not enough of an issue to change the name imo
Dark Avorian- Templar
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Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Frene? I thought he was a huge ent in another realm, which we fought on top of to obtain the diamond. Which is similar to the figth against Mountain.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Colossus was written first.
Also, what part of "Frene" means he's not a huge ent in another wrong which we fight to get atop?
Also, what part of "Frene" means he's not a huge ent in another wrong which we fight to get atop?
Last edited by 3mptylord on Sun Jan 16, 2011 7:51 am; edited 1 time in total
Re: Homecoming Apocalypse Discussion
The fact I don't know what 'Frene' means or is from in the first place?
Handeath- Advocate
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Location : USA
Re: Homecoming Apocalypse Discussion
Frene... short for Freneskae. The homeworld of the Mahjarrat, or at least the last world they occupied.
Re: Homecoming Apocalypse Discussion
But, is Frene, like, firey?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Eternal fire.
But I'm taking liberty that sections of old world exist, being protect by those who can.
But I'm taking liberty that sections of old world exist, being protect by those who can.
Re: Homecoming Apocalypse Discussion
Well, the Marhajah (?) like this domain of destruction because death brings new life, according to Enkarra. So, maybe the Colossus could be a boss with a high regeneration rate. Furthermore, he could be based off of Evil Trees, making him more of a 'skiller' boss. The climbing has already been used.
Furthermore, the other Curses should involve the 'Movement, Debuff, Sap, and DoT' pattern. Miasmic debuffs your attack speed.
Facade: ???
Occlusive: Your vision is distorted. You when you attempt to move in an direction, you will move in another one at random, Movement
Illusory: Replace with Vitality: Your combat stats are all slowly sapped, Sap >.>
Furthermore, the other Curses should involve the 'Movement, Debuff, Sap, and DoT' pattern. Miasmic debuffs your attack speed.
Facade: ???
Occlusive: Your vision is distorted. You when you attempt to move in an direction, you will move in another one at random, Movement
Illusory: Replace with Vitality: Your combat stats are all slowly sapped, Sap >.>
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Frene means Ash tree in French, fitting
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Homecoming Apocalypse Discussion
Again, -1 for mine natural language.
Handeath- Advocate
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Age : 28
Location : USA
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