Homecoming Apocalypse Discussion
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Gladzosaurus Rex
Zectiox
MorbiusMonster
Handeath
Dragon78114
Sir Kandarin
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Blackpsych
Blaze FF8
Ruy112
Dark Avorian
TATORZ
The Empty Lord
17 posters
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
________________________######_
________________________#____#_
_########################____#_
_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Will Guardians who were in the original thread (such as Yantos) be reposted if we don't reach the deline?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
*shrugs*
If we don't reach the deadline Homecoming misses out?
Or we post that they need to be written, and allow the forums to write them?
Or we don't miss the deadline?
If we don't reach the deadline Homecoming misses out?
Or we post that they need to be written, and allow the forums to write them?
Or we don't miss the deadline?
Re: Homecoming Apocalypse Discussion
I'd rather have TSS write HA, it is one of our crown jewels.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Hehe, if you say so.
Well, one more exam to go and I'm free until like October!
Well, one more exam to go and I'm free until like October!
Re: Homecoming Apocalypse Discussion
Have you made Ragnos yet?!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
What is it so far?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
We need to get this in gear for the raid!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I guess I have Yantos. But you'll want to pracitce on teh Giant Mole.
For a reward, you get an under desert system of transportation (walking under ground) and summoing Sand Worms
For a reward, you get an under desert system of transportation (walking under ground) and summoing Sand Worms
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
It's more of a dungeon to kill Desert Styrke wyrms and Mummies in than anything. But you don't have to deal with that hot desert sun! Just defeat a giant styrkewyrm and with 12 easy paments of 99.98 gp, you can have access to this adventure's highway!
*paid for by Ali Morrsane*
*paid for by Ali Morrsane*
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Can we get started on the Soul Diamond? I think using Revenants could work.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I'm working on Gnomeball stuff, after that I'll get started.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I'm tackling Yantos!
When will Ruy finish the Thron Guardian.
When will Ruy finish the Thron Guardian.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
I think Sand should push the target away, similar to Kree'arra (who killed me when I tried my first boss solo) or the Dragon Spear. Halting is too similar to Ice Spells.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Quick question, how will the quest be posted? If we're just copying all the guardians and putting it on the forums, the differences in approach (Callum or You?) could be jarring.
Moreover, how are we going to present it? Are we going to summarize the story, and then post the Guardians then Rewards?
Moreover, how are we going to present it? Are we going to summarize the story, and then post the Guardians then Rewards?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Pushing is good!
I always thought that the mix-match made it look communal, so long as certain elements (such as the tense) remain consistent. Summaries should probably be given, but it'll still be unbelievably long.
I think we should probably make the decision whether or not to write fiction or description. I have the issue that I more commonly write fiction, which whilst it may sound nice does not adequately present a quest.
I've always liked Jeeves' way of presenting quests with numbers paragraphs, but I'm unsure if that's the way to go.
I always thought that the mix-match made it look communal, so long as certain elements (such as the tense) remain consistent. Summaries should probably be given, but it'll still be unbelievably long.
I think we should probably make the decision whether or not to write fiction or description. I have the issue that I more commonly write fiction, which whilst it may sound nice does not adequately present a quest.
I've always liked Jeeves' way of presenting quests with numbers paragraphs, but I'm unsure if that's the way to go.
Re: Homecoming Apocalypse Discussion
What do you mean by fiction or description? What several of us have written tells the story of the diamond, then gives the walkthrough.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Furthermore, what about the inconsistance between "you" and "Callum?"
On a side not, is Blaze a boy or a girl? I think he's a boy, but I have a feeling...Regardless, I still am a huge fan of his work, and I wonder if he would work with me
/brownnosing
On a side not, is Blaze a boy or a girl? I think he's a boy, but I have a feeling...Regardless, I still am a huge fan of his work, and I wonder if he would work with me
/brownnosing
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Handeath wrote:What do you mean by fiction or description? What several of us have written tells the story of the diamond, then gives the walkthrough.
Handeath wrote:Furthermore, what about the inconsistance between "you" and "Callum?"
On a side not, is Blaze a boy or a girl? I think he's a boy, but I have a feeling...Regardless, I still am a huge fan of his work, and I wonder if he would work with me
/brownnosing
I mean write it like a guide or like a story.
We should iron out the inconsistencies. Choose either "him" or "Callum". Blaze is a guy so far as we know.
Re: Homecoming Apocalypse Discussion
Everyone's a guy on the Internet.
Because this quest is really getting stuff, then killing Adyna, I think we can make the quest a walkthrough and space the lore throughout the quest. We can put the backstory first (on the beacons, and a bit on the shadow realm), give the walkthrough, and then give the history of the guardians. Then the rewards.
Because this quest is really getting stuff, then killing Adyna, I think we can make the quest a walkthrough and space the lore throughout the quest. We can put the backstory first (on the beacons, and a bit on the shadow realm), give the walkthrough, and then give the history of the guardians. Then the rewards.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
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Similar topics
» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
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