Homecoming Apocalypse Discussion
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
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_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
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Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Anyway, here's Miasma!
Due to the nature of the environment and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
I have thoughts for the final fight, let's say that I drew inspiration from Dream Mentor...
Due to the nature of the environment and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
I have thoughts for the final fight, let's say that I drew inspiration from Dream Mentor...
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
You fight Adyna in your head and in reality, fragmented cutscenes?
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny. I think this is enough.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Did you post Ramesh? Note, Ramesh is the only form where Adyna isn't involved directly (whilst she is directly part of Zuriel, Drystan, Mud and her own). With Ramesh, she is merely encountered outside and Ramesh is never seen until after.
Re: Homecoming Apocalypse Discussion
The second fight I posted on this page is Ramesh, I never said that, sorry. I should compile these.
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
She steals the Miasmic Diamond and she drops the correct 5th Diamond for the Desert Beacons, Facade.
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
Ahh. Cool. Although the way you said it makes it sound like she's clumsy.
Re: Homecoming Apocalypse Discussion
She's tripping on some serious Mind Magic, man.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Facade - Since this fight would take place in the Forthinry Dungeon, I think Adyna would run around casting Facade spells to cut off your path and to box you in with monsters. Simply catch up and hit her enough. (Ice Spells are super effective!)
Illusory - Since she just tormented Drystan by creating many copies of herself, I'd imagine should would switching places with her copies (similar to that Ball and Cup game). If you attack the wrong clone, it will retaliate before disappearing, hitting Adyna herself would cause all the other clones to disappear.
Miasmic - Due to the nature of the Ramesh's lair and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
Occulsive - Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny.
Mind - In the final beacon, Adyna will cast Mind spells, which cause your attacks to hit (insert object fitting with the area) and they will retaliate. Moreover, Adyna will periodally connect minds with you as you fight. When this happens, you will see a glimpse of Adyna's past adn you will have to force her out of your mind, as she is still attacking you.
Illusory - Since she just tormented Drystan by creating many copies of herself, I'd imagine should would switching places with her copies (similar to that Ball and Cup game). If you attack the wrong clone, it will retaliate before disappearing, hitting Adyna herself would cause all the other clones to disappear.
Miasmic - Due to the nature of the Ramesh's lair and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
Occulsive - Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny.
Mind - In the final beacon, Adyna will cast Mind spells, which cause your attacks to hit (insert object fitting with the area) and they will retaliate. Moreover, Adyna will periodally connect minds with you as you fight. When this happens, you will see a glimpse of Adyna's past adn you will have to force her out of your mind, as she is still attacking you.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Appearantly, we do need a Soul Guardian. I still like the Spirit World idea.
Handeath- Advocate
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Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Yeah, sounds aboooooot right.
And yes, us and Dusk haven't yet finished him throwing ideas at me and me not liking it.
I still like the Spirit World idea. Perhaps combine them... the real-world version is a Phoenix, and the spirit-world is a business man.
And yes, us and Dusk haven't yet finished him throwing ideas at me and me not liking it.
I still like the Spirit World idea. Perhaps combine them... the real-world version is a Phoenix, and the spirit-world is a business man.
Re: Homecoming Apocalypse Discussion
Uri's true identity has been revealed!
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
I say we could have some more back story on the Revenants, the duality element of the Spirit World could make this very interestin.
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
Revenants are quite solid aren't they? The magic of the war imprinted them so hard into the terrain...
M'yeah, anything really. Duality is just the cool part.
M'yeah, anything really. Duality is just the cool part.
Re: Homecoming Apocalypse Discussion
They were from the God Wars, so Zammy could have trapped them as Guardians for the guardian? *shrugs*
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
Problem with making the revenants important is we potential make it so revenants shouldn't be there post-quest...
Re: Homecoming Apocalypse Discussion
We can simply make a guardian who was cursed along with the Revenant.
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
Well, the guardian could have been a scourge of the battlefield, killing all those around him. Although Zamorak gave him the Soul Diamond, as he would be a powerrful guardian, he continued to slaughter all. However, the Soul Diamond reacted poorly to the continuous release of souls and switched the Guardian's soul with his victims: he was forced onto the Spirit Realm, and the spirits of the realm were bound to this one.
/ramble
/ramble
Handeath- Advocate
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Re: Homecoming Apocalypse Discussion
We need to get back to work on this for the Raid. Are we going to repost the already-made guardians?
Handeath- Advocate
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» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
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