Homecoming Apocalypse Discussion
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Gladzosaurus Rex
Zectiox
MorbiusMonster
Handeath
Dragon78114
Sir Kandarin
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Blackpsych
Blaze FF8
Ruy112
Dark Avorian
TATORZ
The Empty Lord
17 posters
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
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_#____________________X1_X2__#_
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_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
Everyone's a guy on the Internet.
Because this quest is really getting stuff, then killing Adyna, I think we can make the quest a walkthrough and space the lore throughout the quest. We can put the backstory first (on the beacons, and a bit on the shadow realm), give the walkthrough, and then give the history of the guardians. Then the rewards.
Because this quest is really getting stuff, then killing Adyna, I think we can make the quest a walkthrough and space the lore throughout the quest. We can put the backstory first (on the beacons, and a bit on the shadow realm), give the walkthrough, and then give the history of the guardians. Then the rewards.
Handeath- Advocate
- Number of posts : 955
Re: Homecoming Apocalypse Discussion
So I've been having a little discussion about this over the clan chat, and I've decided to go for a guardian. Weaver the Spyder, Guardian of Venom. I'll be trying to make a devilishly tactical boss fight for her (I know you called Weaver a "he", Handeath, but spiders are sexually dimorphic and generally males tend to be inferior, so I think she'd be better female).
I may move her out of the wilderness too, since quests are meant to avoid it now. Let me know if that's a problem
I may move her out of the wilderness too, since quests are meant to avoid it now. Let me know if that's a problem
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Homecoming Apocalypse Discussion
Make sure its a site of the God Wars. I lucked out on Yantos, Zammy actually razed the desert.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Isn't everywhere but the elven lands supposed to be a site of the God Wars?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Homecoming Apocalypse Discussion
Okay, then I think the Feldip Hills is a good spot for Weaver.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Why there?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Homecoming Apocalypse Discussion
Um...wasn't everywhere a site of the God wars?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
It hasn't been used yet.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
The locations of the beacons really has very little connection to the God Wars. Weaver should fit in her setting, regardless of where. Perhaps an existing spider dungeon?
Re: Homecoming Apocalypse Discussion
Um, I think I just noticed that Adnya doesn't appear in the fifth beacon; was that meant to be?
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
I assume you mean fourth given she is in the fifth, but Adyna is in all. Zuriel is killed by Adyna at the start of the quest, and she becomes the Miasmic Guardian.
Re: Homecoming Apocalypse Discussion
wait. hold on. Zurial currently in the game is already dead and his stuff is dropped already. So for this quest, are you expecting players to take his staff and remove the diamond?
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
No, Adyna kills him and takes the diamond. Prior to this we didn't know we could, and after it's already gone. As far as games go, that's a pretty sound resolution. We have to kill Adyna for it.
Re: Homecoming Apocalypse Discussion
What's the plot of the quest regarding Adyna and Atlas, anyway?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
With regards to both of them, or two separate questions? Adyna is trying to collect all the diamonds, similar to us, whilst Atlas wants us to succeed in our quest. We don't know Atlas' motives, but it's made clear that Adyna is being possessed by her own diamond (or rather, it's deranged her).
Re: Homecoming Apocalypse Discussion
Well, I wanted to know about Atlas, really.
You need to make a few edits regarding Sand (who wrote the guardian, and the shift effect)
You need to make a few edits regarding Sand (who wrote the guardian, and the shift effect)
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Sorry to complicae this discussion further, but in Desert Treasure, you free the Mahjrrat(sp?) Azzandra from it. What would finding the fifth and final diamond do for him? Will he knowledgeble, will it increase his powers?
This question goes further to the other beacons too; are there more mahjarrat(sp?) that we don't know yet, who are waiting to be freed?
This question goes further to the other beacons too; are there more mahjarrat(sp?) that we don't know yet, who are waiting to be freed?
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
I haven't really put much thought into Atlas if I'm honest, merely a placeholder for now moot plot devices surrounding the mahjarrat and Zaros. Atlas is based on the Greek titan of the same name, but only loosely. Atlas is the divide bearer. Rather than carrying the heavens, this Atlas carries the shadow realm. He wants to rid his burden, and such wants us to allow the shadows to be one with this realm rather than apart. *shrugs* That was on the spot. He wants the shadow realm opened.
The fifth diamond might further empower him, or have no effect on him at all. But aside from Azzanadra, who was imprisoned within the beacon, there is no connection between the mahjarrat and the beacons. It possible that we could free other powerful beings that were imprisoned, but I had no plans to.
The fifth diamond might further empower him, or have no effect on him at all. But aside from Azzanadra, who was imprisoned within the beacon, there is no connection between the mahjarrat and the beacons. It possible that we could free other powerful beings that were imprisoned, but I had no plans to.
Re: Homecoming Apocalypse Discussion
So he prods us on our quest, then he is released to do...what? Also, is HA is Master Quest, or Grandmaster? The combat and skill requirements could push this quest to Grand level.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
We should also organize the beacons (spells and location) and how we re-enchant the mirrors for each beacon.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Hmm. I'd like to know a lot more about this Atlas guy too... The kind of mystique surrounding him would be great for people playing the quest, but not so great for the people writing it...
As for Master or Grandmaster, if the quest is made up of several sub-quests, won't it be joining Recipe for Disaster in the "Special" category? If not, go for Grandmaster. The plot is far too epic to be a master quest...
As for Master or Grandmaster, if the quest is made up of several sub-quests, won't it be joining Recipe for Disaster in the "Special" category? If not, go for Grandmaster. The plot is far too epic to be a master quest...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Homecoming Apocalypse Discussion
To quote the Joker, "some people just like to watch the word burn".
Re: Homecoming Apocalypse Discussion
Batman said that about Joker./
Also, the plot of this quest is moreof a teaser, the difficulty comes from the length and the combat.
Also, the plot of this quest is moreof a teaser, the difficulty comes from the length and the combat.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Sorry, I meant to say "From Batman".
Also, yeah, it's grandmaster length but that's about it. Although, Nomad was considered a Grandmaster worthy quest component. Perhaps if we have at least 1 or 2 epic bosses, it could be grandmaster difficulty as well.
Also, yeah, it's grandmaster length but that's about it. Although, Nomad was considered a Grandmaster worthy quest component. Perhaps if we have at least 1 or 2 epic bosses, it could be grandmaster difficulty as well.
Re: Homecoming Apocalypse Discussion
Well... yeah... I would definitely consider this quest grandmaster. But D.T. has four terribly strong bosses; this quest has 16...
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
DT has "terribly strong" bosses >_>
I'm so desensitized
I'm so desensitized
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
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» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
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