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Homecoming Apocalypse Discussion

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Post by The Empty Lord Wed Jul 01, 2009 9:00 am

First topic message reminder :

Homecoming Apocalypse
Many lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.

Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.

But more than the likes of the light dwell within the unblinking darkness.

Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.

Jaldraocht, the Desert Beacon
Blood, guarded by Malak the Vampire. || Leaches health.
Shadow, guarded by Damis the Shade. || Zaps attack skill.
Ice, guarded by Kamil the Knight. || Freezes target.
Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.

• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.

Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.

Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
Mud, guarded by Arandar. || Arandar || Zaps strength skill.
Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.

Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.

Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.


Status effects (all would have a screen border to graphically represent it):


Rambling;
Spoiler:


Some of the planning on Adyna the Harlequin
Spoiler:


Ancient Spellbook
Spoiler:


Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
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Post by Dark Avorian Sun Jul 24, 2011 6:35 am

DT has "terribly strong" bosses >_>
I'm so desensitized

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Post by Dragon78114 Sun Jul 24, 2011 6:39 am

okay, they weren't terribly strong. -.-

moderately strong and strong enough to keep a good fight.
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Post by Dark Avorian Sun Jul 24, 2011 6:45 am

Shadow and smoke were both pathetic.
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Post by The Empty Lord Sun Jul 24, 2011 7:21 am

Fire and Ice were no harder, considering I was using magic anyway. The only difficulty was having to buy appropriate element runes. Wink
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Post by Dark Avorian Sun Jul 24, 2011 7:45 am

Fire... is smoke
Blood is the only one that really threw me for a loop, Kamil was a bit more interesting...

Then again that was right when my inferiority complex ended...I had always been so afraid of quests that were supposedly hard that I obsessed and never tried, and then in about three days I crushed 5 big quests (MM, DT, Horror from the Deep, Legends, and Scabaras) I should point out I had been so conservative up to that point I was easily capable of wiping out the scabaras boss without remembering to switch from desert robes to d'hide...
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Post by Handeath Sun Jul 24, 2011 8:09 am

Since I'm quitting soon, I'm just buring through quests I never got around to doing.

Anyway, we should start working on Adyna. Since you might not know what we're up to, Dark, Adyna appears during or before each Guardian fight. For example, she races you up the Mountain for the Mud Diamond. I think the "summary" is on ~page 34. I preobably far off. Homecoming Apocalypse Discussion - Page 27 463538
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Post by The Empty Lord Sun Jul 24, 2011 8:29 am

Handeath wrote:Since I'm quitting soon, I'm just buring through quests I never got around to doing.

Anyway, we should start working on Adyna. Since you might not know what we're up to, Dark, Adyna appears during or before each Guardian fight. For example, she races you up the Mountain for the Mud Diamond. I think the "summary" is on ~page 34. I preobably far off. Homecoming Apocalypse Discussion - Page 27 463538

Adyna appears 5 times throughout the quest under different circumstances, and if the first guardian encountered as she beats you to the Miasmic diamond.
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Post by Handeath Sun Jul 24, 2011 8:46 am

Yeah, what he said.
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Post by Handeath Sun Jul 24, 2011 9:09 am

Post this in the "Planning on Adyna" section:Facade - Since this fight would take place in the Forthinry Dungeon, I think Adyna would run around casting Facade spells to cut off your path and to box you in with monsters. Simply catch up and hit her enough. (Ice Spells are super effective!)

Illusory - Since she just tormented Drystan by creating many copies of herself, I'd imagine should would switching places with her copies (similar to that Ball and Cup game). If you attack the wrong clone, it will retaliate before disappearing, hitting Adyna herself would cause all the other clones to disappear.

Miasmic - Due to the nature of the Ramesh's lair and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.

Occulsive - Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny.

Mind - In the final beacon, Adyna will cast Mind spells, which cause your attacks to hit (insert object fitting with the area) and they will retaliate. Moreover, Adyna will periodally connect minds with you as you fight. When this happens, you will see a glimpse of Adyna's past adn you will have to force her out of your mind, as she is still attacking you.
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Post by Handeath Sun Jul 24, 2011 11:27 am

Got an avatar!
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Post by Dark Avorian Sun Jul 24, 2011 12:23 pm

Oddly enough I know exactly who Adyna is and what she does, I'm not active every day for no reason
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Post by Handeath Mon Jul 25, 2011 12:14 am

You just were posting during the conversation that weas going on. study

That and we needed to compile what we had on her, and wanted to be helpful.
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Post by Handeath Sun Mar 25, 2012 1:19 pm

Given the fact that TSS has kicked up again, with the addition of two new, but experienced, members, Amuscut and Robo Hobo, I think we can finally finish this behemoth, as we only have a few left.

We do need to update the first post though.
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Post by Amascut Sun Mar 25, 2012 1:51 pm

But... do I have to read through the whole thing? :o


EDIT: And is it just designing boss fights at this point? Cuz I can do that.
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Post by Dragon78114 Sun Mar 25, 2012 2:01 pm

lol no you don't have to read it all. you just have to write the boss fights.

EDIT: well you should read about it enough to know what's up...but until then, write away!
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Post by Amascut Sun Mar 25, 2012 6:59 pm

Which are available to write, and can you give me a bit of background on them, as well as the strength they should be placed at?
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Post by Handeath Sun Mar 25, 2012 11:41 pm

There are many other guardian threads in this thread group. Imo, Thorg, Yantos, Neurosha, and Xercus are the best threads to model after. While the main post needs to be updated (especially with information about Adyna, since 3mpty and I talked a lot about her), I think Colossus is up for grabs, but look at him in the Original thread.
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Post by Amascut Mon Mar 26, 2012 2:37 am

Sounds good. I'll spend some time trying to read through the whole thing, in case I come across some problems as well. This seems *really* old.
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Post by The Empty Lord Mon Mar 26, 2012 11:47 pm

It is. Predates the entire ritual of the mahjarrat half a dozen quests that were released last year/year before.
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Post by Dragon78114 Tue Mar 27, 2012 10:00 am

Lol it says it was last updated last May
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Post by Amascut Tue Mar 27, 2012 3:25 pm

Wow o_O Hopefully the Mahjarrat line hasn't screwed this up too badly then... Which might have happened, as this appears very Mahjarrat related.
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Post by Dragon78114 Thu Mar 29, 2012 10:10 am

It might be. It really all depends on the bosses. This quest really was an extension of Desert Treasure to further expand and complicate the Ancient Spell Book.
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Post by The Empty Lord Thu Mar 29, 2012 12:32 pm

This quest never really involved the mahjarrat beyond Azzanadra, but he now has his own storyline. It was mainly around preparing for Zaros' return... or rather, unlocking the door. Since that storyline is now evident (and it was probably foolish of us to even try to write it), we've got to somewhat change the direction.

I think my initial proposal was to keep everything bar why you're doing it/who you're doing it for. Zaros is all that lurks in the shadows, if it's even what's in the shadows that you should be worried about.
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Post by Dragon78114 Thu Mar 29, 2012 2:22 pm

Alright, so what "new" direction do you want to take?
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Post by Handeath Fri Mar 30, 2012 1:07 am

This quest is a homecoming: instead of Zaros' why not some other denizen of the Shadow realm?
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Post by The Empty Lord Fri Mar 30, 2012 9:16 pm

Exactly. Smile
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