Homecoming Apocalypse Discussion
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Gladzosaurus Rex
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Handeath
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Blaze FF8
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Dark Avorian
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The Empty Lord
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Homecoming Apocalypse Discussion
First topic message reminder :
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
Rambling;
Some of the planning on Adyna the Harlequin
Ancient Spellbook
Homecoming ApocalypseMany lives were spent during the war erasing Him from memory; desecrating His name and burning the remnants.
Stories from the time before Guthix speak of an Age of Darkness and that a matrix that was constructed to conceal the shadows; to imprison them and the filth that dwelt within. Though the matrix has remained sealed since, the feuding lords would not risk otherwise. And so efforts were made to conceal the matrix and prevent the empty rising. Keys scattered. Locks disguised. The shadows would forever be His prison.
But more than the likes of the light dwell within the unblinking darkness.
Each guardian within the quest is to be treated as a miniquest in itself, not merely a task within a quest. Storylines and such may be miniquest specific. Such as Malak, the creature you fight my not actually be the Guardian; combat isn't even necessary, as with Raunton.
Jaldraocht, the Desert Beacon
• Blood, guarded by Malak the Vampire. || Leaches health.
• Shadow, guarded by Damis the Shade. || Zaps attack skill.
• Ice, guarded by Kamil the Knight. || Freezes target.
• Smoke, guarded by Fareed the Warrior. || Poisons target.
• Illusory, guarded by Adyna the Harlequin. || Conjures false targets.
• Ash, guarded by Dherok the UNDECIDED. || Wilderness || Zaps defence skill.
• Moss, guarded by Raunton the Snake-tongue. || Draynor || Decays food.
• Occlusive, guarded by Adyna the Harlequin. || UNDECIDED || Disorientates target.
• Bark, guarded by Colossus the Ent. || Unknown || Splinters target.
• Gust, guarded by Ragnos the Dragon. || Crandor || Conjures projectile shield.
• Bone, guarded by Xercus the Lycan. || UNDECIDED || Leaches run-energy.
• Venom, guarded by Weaver the Cryptspider. || Wilderness || Diseases target.
• Tar, guarded by Ramesh the Tarbeast. || Dorgesh'kaan || Slows target.
• Magma, guarded by Zenerka the Sorceress. || Karamja || Burns target.
• Facade, guarded by Adyna the Harlequin. || UNDECIDED || Conjures a proximity shield.
• Miasmic, guarded by Zuriel the Warlock. || UNDECIDED || Zaps attack speed.
• Mud, guarded by Arandar. || Arandar || Zaps strength skill.
• Fog, guarded by Thrip the Banshee. || Mort Myre || Blinds target.
• Thorn, guarded by Eirwyn the Songstress. || Tirannwn || Entangles target.
• Static, guarded by Thorg the Giant. || Taverly || Conjures a conductor/statics the target.
• Flesh, guarded by Neurosha the Fleshling. || Varrock || Zaps constitution.
• Soul, guarded by UNDECIDED. || UNDECIDED || Leaches prayer points.
• Sand, guarded by Yantos the Strykewurm. || Kharidian Desert || Stalls target.
• Mind, guarded by Adyna the Harlequin. || UNDECIDED || Aggravates target.
• Stone, guarded by Drystan the Fallen King. || UNDECIDED || Conjures melee shield.
Colour key:
Jagex, 3mptylord, Blaze FF8, Dark Avorian, Dragon78114, Handeath, Ruy112 and Tatorz.
- Status effects (all would have a screen border to graphically represent it):
- Freeze: binds the afflicted.
Poison: damages the afflicted per second.
Blind: obscures afflicted's screen.
Splinter: afflicted's attacks recoil.
Disease: zaps afflicted's skills.
Slow: afflicted is halted, then slowed.
Burn: damages the afflicted per action.
Disorientate: afflicted's movement is randomized.
Entangle: afflicted is halted, then damages the afflicted whilst moving.
Conductor/Static: afflicted's defensive stats are reduced/afflict's foes receive damage multipler.
Stall: afflicted is halted periodically.
Aggravation: afflicted attracts recurve damage.
Rambling;
- Spoiler:
- The miniquests as a whole make up six chapters; the conclusion to Desert Treasure, the four beacons, and an ultimatum.
In each of the four beacon chapters there will be a particularly difficult boss and a legendary item (and, possibly, a curse spell - but they may just all be unlocked at the end).
Thorg's Axe, melee weapon.
Robert's Strongbow, ranged weapon.
Dragonhead Gauntlets, multi-class weapon (lol, the guantless aren't armour).
So, do we have armour? Or a magic weapon? Magic does kinda have the whole spellbook... the only other thing left really is prayer, defence and summoning.
I mean, we could have several new familiars based on the enemies... sandworms ftw? So they're covered. We could make the beacons recharge prayer with a 50% boost (since they were originally an entrance to the gods' guild, we might as well still make them godly). All that's really left now is defence. But which class? Maybe Magic, since Melee and Ranged have god-armour for the old gods; "Ancient Robes", to match the Ancient Staff. That way, it's magic and defence! And I think the difficulty of this quest matches the difficulty to obtain Bandos' and Armadyl's... kinda.
The Dragonhead Guantlets is two-handed weapon. Their design is of two Dragonheads... only of dragons more similar to Draco from Dragonheart (the film; the shape is less slender/snake-like... and more bulky). These would be like huge caricature fists! The melee attack is obvious; the ranged attack has it spit ash; and the magic attack fires small bursts of dragonfire (basically a more yellow fire blast/wave).Requires level 70-90 in all classes, and is like the Salamander (only better).
Fog Robes (Magic and Defense, Fog Guardian)
Dragonhead Gauntlets (universal weapon, Ash Guardian)
Thorg's Axe (melee weapon, Lightning Guardian)
Robert's Strongbow (ranged weapon, Gust Guardian)
Spells... all of them (magic weapon, All Guardians)
Familiars, a few new ones. (summoning, Specific Guardians)
Prayer boost at beacons (prayer, Quest Completion)
Some of the planning on Adyna the Harlequin
- Spoiler:
- She could create a duplicate version of Brimhaven dungeon, only, magical. And instead of chase the ticket, chase Adyna.
Then a chamber of mirrors, only the reflections in the mirrors are somewhat alive. In that, if you try to walk through, ouch! Even if the reflection is of you! The reflections should also beckon you, like; "Here, come this way!"
The final fight would be direct, only, as well as any other attacks, she'll make use of the Illusory curse. She will only use it periodically, but it has a somewhat altered effect to that which players will be able to use. When Adyna uses Illusory, she stops attacking. All her duplicates will swarm you, like in usual multi-combat, including Adyna, all appearing to be attacking you... but you'll receive no damage. If coding must, you'll have loads of 0 splashes, else, it'd be invisible nothing (this is so it's still treated as combat). When you select one of the replicas, or the real, as a target, it will retaliate and do real damage. If you choose the real Adyna, all replicas disappear, if not, only that copy does. The spell wears off itself after about 30 seconds.
With the player version of the spell, the replicas are incapable of damage entirely. If you attack a clone, it vanishes, wasting the attack (since RuneScape uses a turn-based combat system). The user of the illusory spell can either peg it, or stay and fight. Now normally, the highest hitting target attracts the auto-retaliate feature; so you'd pick out the caster if he stayed. However, Illusory's fake attacks trick the system into thinking they are all hitting random high-damage (though
you'll lose no health). So your player would randomly shift around attacking random ones, never the caster.
Ancient Spellbook
- Spoiler:
You may only have two of the four chapters open at any one time. When
you pray at ones respective altar, you will be given the choice as to
which you wish to replace. The teleports and curses are open exempt to
any chapter, though the curses are PVP only (excluding Castle Wars and
Duel Arena).
_______________________________
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_#____________________X1_X2__#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#__17_18_19_20_21_22_23_24__#_
_#__25_26_27_28_29_30_31_32__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#___________________________#_
_#___ **************************** ___#_
_#__01_02_03_04_05_06_07_08__#_
_#__09_10_11_12_13_14_15_16__#_
_#___________________________#_
_#############################_
_______________________________
Segment one contains the battle spells.
Segment two contains the teleportation spells.
Segment three contains the curse spells. PVP only (not PVP-world only, there's a difference).
You can reposition a segment by dragging it's divider bar (up or down).
X1 orders the spells by element.
X2 orders the spells by level.
All five chapters are graded between 1 and 5; and when the player chooses their chapters, the spells will be alternated, such as; Smoke, Ash, Shadow, Sand, Blood, Stone, Ice, Bone, etc. Aside from spells in the lowest and highest grade, all spells would have two possible levels (depending on which chapter they are paired with).
Last edited by 3mptylord on Sun Mar 27, 2011 2:44 am; edited 28 times in total
Re: Homecoming Apocalypse Discussion
DT has "terribly strong" bosses >_>
I'm so desensitized
I'm so desensitized
Dark Avorian- Templar
- Number of posts : 3550
Re: Homecoming Apocalypse Discussion
okay, they weren't terribly strong. -.-
moderately strong and strong enough to keep a good fight.
moderately strong and strong enough to keep a good fight.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Shadow and smoke were both pathetic.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Fire and Ice were no harder, considering I was using magic anyway. The only difficulty was having to buy appropriate element runes.
Re: Homecoming Apocalypse Discussion
Fire... is smoke
Blood is the only one that really threw me for a loop, Kamil was a bit more interesting...
Then again that was right when my inferiority complex ended...I had always been so afraid of quests that were supposedly hard that I obsessed and never tried, and then in about three days I crushed 5 big quests (MM, DT, Horror from the Deep, Legends, and Scabaras) I should point out I had been so conservative up to that point I was easily capable of wiping out the scabaras boss without remembering to switch from desert robes to d'hide...
Blood is the only one that really threw me for a loop, Kamil was a bit more interesting...
Then again that was right when my inferiority complex ended...I had always been so afraid of quests that were supposedly hard that I obsessed and never tried, and then in about three days I crushed 5 big quests (MM, DT, Horror from the Deep, Legends, and Scabaras) I should point out I had been so conservative up to that point I was easily capable of wiping out the scabaras boss without remembering to switch from desert robes to d'hide...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
Since I'm quitting soon, I'm just buring through quests I never got around to doing.
Anyway, we should start working on Adyna. Since you might not know what we're up to, Dark, Adyna appears during or before each Guardian fight. For example, she races you up the Mountain for the Mud Diamond. I think the "summary" is on ~page 34. I preobably far off.
Anyway, we should start working on Adyna. Since you might not know what we're up to, Dark, Adyna appears during or before each Guardian fight. For example, she races you up the Mountain for the Mud Diamond. I think the "summary" is on ~page 34. I preobably far off.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Handeath wrote:Since I'm quitting soon, I'm just buring through quests I never got around to doing.
Anyway, we should start working on Adyna. Since you might not know what we're up to, Dark,Adyna appears during or before each Guardian fight. For example, she races you up the Mountain for the Mud Diamond. I think the "summary" is on ~page 34. I preobably far off.
Adyna appears 5 times throughout the quest under different circumstances, and if the first guardian encountered as she beats you to the Miasmic diamond.
Re: Homecoming Apocalypse Discussion
Yeah, what he said.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Post this in the "Planning on Adyna" section:Facade - Since this fight would take place in the Forthinry Dungeon, I think Adyna would run around casting Facade spells to cut off your path and to box you in with monsters. Simply catch up and hit her enough. (Ice Spells are super effective!)
Illusory - Since she just tormented Drystan by creating many copies of herself, I'd imagine should would switching places with her copies (similar to that Ball and Cup game). If you attack the wrong clone, it will retaliate before disappearing, hitting Adyna herself would cause all the other clones to disappear.
Miasmic - Due to the nature of the Ramesh's lair and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
Occulsive - Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny.
Mind - In the final beacon, Adyna will cast Mind spells, which cause your attacks to hit (insert object fitting with the area) and they will retaliate. Moreover, Adyna will periodally connect minds with you as you fight. When this happens, you will see a glimpse of Adyna's past adn you will have to force her out of your mind, as she is still attacking you.
Illusory - Since she just tormented Drystan by creating many copies of herself, I'd imagine should would switching places with her copies (similar to that Ball and Cup game). If you attack the wrong clone, it will retaliate before disappearing, hitting Adyna herself would cause all the other clones to disappear.
Miasmic - Due to the nature of the Ramesh's lair and Miasma, this could be the chance to use the "mirror" idea, in a sense. Adyna could slow down the player (both Movement and Attack Speed - Pace? -) and teleport around the chamber.
Occulsive - Since the Mountain guardian is an Agility Course of sorts, Adyna will cast Occulsive Spells, causing you to run funny.
Mind - In the final beacon, Adyna will cast Mind spells, which cause your attacks to hit (insert object fitting with the area) and they will retaliate. Moreover, Adyna will periodally connect minds with you as you fight. When this happens, you will see a glimpse of Adyna's past adn you will have to force her out of your mind, as she is still attacking you.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Got an avatar!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Oddly enough I know exactly who Adyna is and what she does, I'm not active every day for no reason
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Homecoming Apocalypse Discussion
You just were posting during the conversation that weas going on.
That and we needed to compile what we had on her, and wanted to be helpful.
That and we needed to compile what we had on her, and wanted to be helpful.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Given the fact that TSS has kicked up again, with the addition of two new, but experienced, members, Amuscut and Robo Hobo, I think we can finally finish this behemoth, as we only have a few left.
We do need to update the first post though.
We do need to update the first post though.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
But... do I have to read through the whole thing? :o
EDIT: And is it just designing boss fights at this point? Cuz I can do that.
EDIT: And is it just designing boss fights at this point? Cuz I can do that.
Re: Homecoming Apocalypse Discussion
lol no you don't have to read it all. you just have to write the boss fights.
EDIT: well you should read about it enough to know what's up...but until then, write away!
EDIT: well you should read about it enough to know what's up...but until then, write away!
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Which are available to write, and can you give me a bit of background on them, as well as the strength they should be placed at?
Re: Homecoming Apocalypse Discussion
There are many other guardian threads in this thread group. Imo, Thorg, Yantos, Neurosha, and Xercus are the best threads to model after. While the main post needs to be updated (especially with information about Adyna, since 3mpty and I talked a lot about her), I think Colossus is up for grabs, but look at him in the Original thread.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: Homecoming Apocalypse Discussion
Sounds good. I'll spend some time trying to read through the whole thing, in case I come across some problems as well. This seems *really* old.
Re: Homecoming Apocalypse Discussion
It is. Predates the entire ritual of the mahjarrat half a dozen quests that were released last year/year before.
Re: Homecoming Apocalypse Discussion
Lol it says it was last updated last May
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
Wow o_O Hopefully the Mahjarrat line hasn't screwed this up too badly then... Which might have happened, as this appears very Mahjarrat related.
Re: Homecoming Apocalypse Discussion
It might be. It really all depends on the bosses. This quest really was an extension of Desert Treasure to further expand and complicate the Ancient Spell Book.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
This quest never really involved the mahjarrat beyond Azzanadra, but he now has his own storyline. It was mainly around preparing for Zaros' return... or rather, unlocking the door. Since that storyline is now evident (and it was probably foolish of us to even try to write it), we've got to somewhat change the direction.
I think my initial proposal was to keep everything bar why you're doing it/who you're doing it for. Zaros is all that lurks in the shadows, if it's even what's in the shadows that you should be worried about.
I think my initial proposal was to keep everything bar why you're doing it/who you're doing it for. Zaros is all that lurks in the shadows, if it's even what's in the shadows that you should be worried about.
Re: Homecoming Apocalypse Discussion
Alright, so what "new" direction do you want to take?
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: Homecoming Apocalypse Discussion
This quest is a homecoming: instead of Zaros' why not some other denizen of the Shadow realm?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
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» Homecoming Apocalypse Reroute
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
» Homecoming Apocalypse: The Original
» Mythics: Stagnant Discussion
» Mythics: General Discussion
» Support Classes Discussion
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