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Mythics: Stagnant Discussion

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Post by The Empty Lord Fri Oct 02, 2009 10:06 am

First topic message reminder :

I've changed the title of the thread because the apostrophe wouldn't behave. Mythics: Stagnant Discussion - Page 2 612280

The twelve labours, inspired by both mythology and our unofficial mascot Dark Sylvania;

Nemean lionNemyonGuantletsWritten by Jeeves.
Lernaean hydraLernosDiademWritten by Jeeves.
Cerinean hindCerinaHelm
Erymanthian boarErymontAxe-hammerWritten by Jeeves.
Augean stablesAugoHelmWritten by Trixtor.
Stymphalian birdsStympho
Creten bullCretosMace
Mares of DiomedesTrace
Shield of HippolytaHippolytaRising Sun
Cattle of GeryonGeryon
Apples of the HesperidesLadonGolden Apple
CerberusCerberusStaff/Whip

Mythics: Stagnant Discussion - Page 2 Flames_of_Lloigh-enn

Timeline of the Mythics' Quest;
• Grandeur, the gateway to the Mythics' Guild, must be appeased. The requirements for this section are merely the skill requirements for the quest, having completed the Legends' Quest and having a certain number of quest points. The plinth that Grandeur stands on has three icons connected by rivulets. You need them all to light up.
• Through the gateway you can see the image above, basically. Only, the warrior is also a statue and facing the other way. These thirteen statues are, in effect, Hercules and the twelve labours. Accompanying them is a fourth character, imposing as a thirteenth labour - Durial, our antagonist.
• "Herclues" will introduce the labours, and what they are for. It should be noted that the labours themselves, and Herclues, are irrelevant to the quest at the moment. Players can complete them now or later. It should also be noted that Hercules does not mention Durial, our 13th Labour. Trying to make him stick out.
• Each labour would be based on the labours from Greek Mythology. This is the guild of Mythics after all, and Greek wouldn't be the only source when we finally have access to the guild. "Completing a labour" involves retrieving a lost relic that has been hidden in your time. These tasks take place in both RuneScape, and bespoke instances.
• Durial requires three items; the Blades of Eleyon, the Cloak of Shadows and the Potion of Vulnerability. Each item will require utmost knowledge of RuneScape, as no requirements are officially given. This quest may seem long - but the labours aren't required at this point.
• After obtaining all three items for Durial he will exit the guild - returning to his own time. In the same cinematic, future-you will arrive; panting hysterically and cursing that he took too long (mentioning something about other future-yous and how he failed to improve... which you will also say).
• Future-you, though you don't know it yet, will tell you what you need to do next; which of the three labours you should complete. You require the Rising Sun, the Hydra's Diadem, and something defensive to counter the Blades of Eleyon. Future-you will also tell you what Durial's true intentions are.
• After having obtained these, your next mission is to activate the Chronarch's Throne, an altar capable of reversing the flow of time within the guild. *insert more on this segment*.
• Successfully rewinding time, you most exit the guild into the past and locate Durial. The fight will be epic... think Nomad, just harder (or perhaps not, Dark's still killing himself trying to kill Nomad). During this fight Durial will accuse you of being Guthix, among other interesting foods-of-thought.
• Return to the guild and fast-forward to the present. On your way to Grandeur, to speak with your future-self, you will notice two omens - Durial and yourself. Panicking, you run forward to try and stop yourself handing Durial the items. You will, of course, fail... and, well, you can probably see where I'm going.
• This segment is surprisingly easy, merely tell your past-you what to do.

The quest needs to end somewhere. Possibly when you exit the Guild and Grandeur's gargoyles will laugh at you, seemingly aware of you you'd just done. Or... the moment you return to the present it's quest-over, with aiding past-you merely being a required postal-script. I suppose that's the only issue with having a quest with no true questmaster. Mythics: Stagnant Discussion - Page 2 49087

February 14th, 2010;
Spoiler:
February 13th, 2010;
Spoiler:
October 1st, 2009;
Spoiler:


Last edited by 3mptylord on Tue Mar 22, 2011 2:28 am; edited 25 times in total
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Post by Ruy112 Fri Feb 12, 2010 6:04 pm

Welcome anyway!

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Post by Jeeves Sat Feb 13, 2010 4:42 am

I forget, did we actually have any of the parts of the quest written or was it all still in the idea stage?
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Post by Ruy112 Sat Feb 13, 2010 5:28 am

I had some part written, someone wanted to make the Shadow Cloak, but we didn't like the start, so I offered to do something, but the thread died before you commented on it Tongue
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Post by Jeeves Sat Feb 13, 2010 6:50 am

Wow..reading back through the old thread sure was nostalgic. Mythics: Stagnant Discussion - Page 2 Icon_biggrin
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Post by Ruy112 Sat Feb 13, 2010 6:58 am

Ya, it was good times. But there is still tons of work to be done here. Now someone just need to pull Ark Von Doom to from the Roleplay forum.
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Post by Dark Avorian Sat Feb 13, 2010 7:00 am

*hands ruy a tranquilizer gun and a guide to Roleplaying*
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Post by Ruy112 Sat Feb 13, 2010 7:02 am

I do not dare enter the Roleplay forums, I tried twice, got mocked twice, please do not force me back there. It is surrounded by barbed iron walls, I am not going back there! They are mean!
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Post by The Empty Lord Sat Feb 13, 2010 9:46 am

Just jump my boy! And by jump I mean short-distance teleport. Wink

Yeah, I just had a quick flick through... nostalgia indeed.

So, can anyone think of a good place to start?
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Post by Dark Avorian Sat Feb 13, 2010 11:30 am

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Post by Dark Avorian Sat Feb 13, 2010 12:00 pm

anyway...

We have

Potion -
Cloak -
Sword -
???
Battle back in time -
Guild -
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Post by Jeeves Sat Feb 13, 2010 12:01 pm

I think the first step is to try and find every bit of actual quest we've written and compile it just to see what we have and what we still need. Then, just list what else we need, assign folks to it, and let the writing commence! Mythics: Stagnant Discussion - Page 2 Icon_biggrin
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Post by Jeeves Sat Feb 13, 2010 12:04 pm

Potion - I know I wrote the Bloodyield and the Pure Ectoplasm bits. I think we still had the nightshade, the starlight, and the hellfire left.
Cloak - Ruy wrote most of this, I think
Sword - Nothing, as far as I know
??? - There was something else, I think
Battle back in time - Nothing
Guild - Nothing besides concepts
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Post by Dark Avorian Sat Feb 13, 2010 12:13 pm

Can i make a request? NOT ANOTHER SWORD!
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Post by Jeeves Sat Feb 13, 2010 12:17 pm

Weren't we going to do something with the Sword of Elyeon? Or did we scrap that?
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Post by Dark Avorian Sat Feb 13, 2010 12:21 pm

Mace of Elyeon? B-axe of Elyeon?
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Post by Jeeves Sat Feb 13, 2010 12:22 pm

I think it should be some completely unexpected weapon...Throwing Knives of Elyeon.
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Post by Dark Avorian Sat Feb 13, 2010 12:35 pm

Throwing axes would be less expected
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Post by Jeeves Sat Feb 13, 2010 12:39 pm

I think that could work. The legendary Lost Throwing Axes of Elyeon. And each one could be its own miniquest.
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Post by The Empty Lord Sat Feb 13, 2010 8:59 pm

I never said it was a sword, I said it was the Blades of Eleyon. They are, in effect, thrown melee weapons. Tongue

*reads last page*

I sound so dylexic... Am I always like that?
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Post by Dark Avorian Sat Feb 13, 2010 9:49 pm

It would indeed be interesting if there were say...3 blades located at different places

The weapons would (if we ever got them, or for use in durial fight) be three boomerang like projectiles, each has an attack cycle of three clicks, so if you imagine each hyphen in this to be .6 s (a click) then here is how hte weapon would change base don number of blades

1 blade: Attack---Attack---Attack
2 blades: Attack-Attack--Attack-Attack--Attack-Attack--
3 blades: Attack-Attack-Attack-Attack-Attack-Attack (basically throwing knives)
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Post by The Empty Lord Sat Feb 13, 2010 11:25 pm

At present Eleyon's blades are chain daggers/daggertails, although I like the idea that the player doesn't have to collect all the pieces for the actual quest [although if there's a pair or chaindaggers then that could be something?]. The blades would be held a cut-out hilt [gap in the blade] and the blade itself resembles a huge caricature dagger. When in combat the blade separates from the hilt and shoots out on a chain. Swinging it around like helicopter blades, veering forward like a whip, etc. Even swinging your arms around parallel to your body and having the blade come down on your enemy. Grin
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Post by Jeeves Sun Feb 14, 2010 12:31 am

Okay, I remember that now. I seem to remember comparing it to God of War or Prince of Persia or something...
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Post by The Empty Lord Sun Feb 14, 2010 2:12 am

Both, I think. Tongue
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Post by trixtor Sun Feb 14, 2010 10:25 am

It's nice to see Mythics' quest back. Before we do any work on the actual quest, I suggest we create a full outline of what will be done in the quest. For example, we should compile a "timeline" of when the events of the quest take place. Of course, this is only if Mythics' quest isn't supposed to be completed along the lines of RFD. In that case, we should at least decide on the items needed.
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Post by The Empty Lord Sun Feb 14, 2010 10:32 am

Indeed we should. Grin
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Post by trixtor Sun Feb 14, 2010 10:35 am

I would say that the first event in the quest is meeting Durial and "volunteering" to obtain the items that he needs.
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