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Mythics: Stagnant Discussion

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Post by The Empty Lord Fri Oct 02, 2009 10:06 am

First topic message reminder :

I've changed the title of the thread because the apostrophe wouldn't behave. Mythics: Stagnant Discussion - Page 11 612280

The twelve labours, inspired by both mythology and our unofficial mascot Dark Sylvania;

Nemean lionNemyonGuantletsWritten by Jeeves.
Lernaean hydraLernosDiademWritten by Jeeves.
Cerinean hindCerinaHelm
Erymanthian boarErymontAxe-hammerWritten by Jeeves.
Augean stablesAugoHelmWritten by Trixtor.
Stymphalian birdsStympho
Creten bullCretosMace
Mares of DiomedesTrace
Shield of HippolytaHippolytaRising Sun
Cattle of GeryonGeryon
Apples of the HesperidesLadonGolden Apple
CerberusCerberusStaff/Whip

Mythics: Stagnant Discussion - Page 11 Flames_of_Lloigh-enn

Timeline of the Mythics' Quest;
• Grandeur, the gateway to the Mythics' Guild, must be appeased. The requirements for this section are merely the skill requirements for the quest, having completed the Legends' Quest and having a certain number of quest points. The plinth that Grandeur stands on has three icons connected by rivulets. You need them all to light up.
• Through the gateway you can see the image above, basically. Only, the warrior is also a statue and facing the other way. These thirteen statues are, in effect, Hercules and the twelve labours. Accompanying them is a fourth character, imposing as a thirteenth labour - Durial, our antagonist.
• "Herclues" will introduce the labours, and what they are for. It should be noted that the labours themselves, and Herclues, are irrelevant to the quest at the moment. Players can complete them now or later. It should also be noted that Hercules does not mention Durial, our 13th Labour. Trying to make him stick out.
• Each labour would be based on the labours from Greek Mythology. This is the guild of Mythics after all, and Greek wouldn't be the only source when we finally have access to the guild. "Completing a labour" involves retrieving a lost relic that has been hidden in your time. These tasks take place in both RuneScape, and bespoke instances.
• Durial requires three items; the Blades of Eleyon, the Cloak of Shadows and the Potion of Vulnerability. Each item will require utmost knowledge of RuneScape, as no requirements are officially given. This quest may seem long - but the labours aren't required at this point.
• After obtaining all three items for Durial he will exit the guild - returning to his own time. In the same cinematic, future-you will arrive; panting hysterically and cursing that he took too long (mentioning something about other future-yous and how he failed to improve... which you will also say).
• Future-you, though you don't know it yet, will tell you what you need to do next; which of the three labours you should complete. You require the Rising Sun, the Hydra's Diadem, and something defensive to counter the Blades of Eleyon. Future-you will also tell you what Durial's true intentions are.
• After having obtained these, your next mission is to activate the Chronarch's Throne, an altar capable of reversing the flow of time within the guild. *insert more on this segment*.
• Successfully rewinding time, you most exit the guild into the past and locate Durial. The fight will be epic... think Nomad, just harder (or perhaps not, Dark's still killing himself trying to kill Nomad). During this fight Durial will accuse you of being Guthix, among other interesting foods-of-thought.
• Return to the guild and fast-forward to the present. On your way to Grandeur, to speak with your future-self, you will notice two omens - Durial and yourself. Panicking, you run forward to try and stop yourself handing Durial the items. You will, of course, fail... and, well, you can probably see where I'm going.
• This segment is surprisingly easy, merely tell your past-you what to do.

The quest needs to end somewhere. Possibly when you exit the Guild and Grandeur's gargoyles will laugh at you, seemingly aware of you you'd just done. Or... the moment you return to the present it's quest-over, with aiding past-you merely being a required postal-script. I suppose that's the only issue with having a quest with no true questmaster. Mythics: Stagnant Discussion - Page 11 49087

February 14th, 2010;
Spoiler:
February 13th, 2010;
Spoiler:
October 1st, 2009;
Spoiler:


Last edited by 3mptylord on Tue Mar 22, 2011 2:28 am; edited 25 times in total
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Post by The Empty Lord Tue Aug 10, 2010 4:37 am

I'm sure we won't be finished by then. Tongue

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Post by Dragon78114 Mon Aug 30, 2010 4:49 pm

Good news! I have a general plot line for the Apples of Hesperides (you'll fight a mighty dragon), but should I used the Sorceress's garden, I mean according to Greek Mythology, Hercules does talk to a Man of the Seas to learn the location- in the Atlas Mountains of Morocco. The Sorceress's garden is right next to a desert mountain range, right next to a lush green area across a body of water. PLUS you encounter nymphs and their pet dragon- perfect disguise as the cat guarding.
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Post by The Empty Lord Mon Aug 30, 2010 8:50 pm

*beams*
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Post by trixtor Tue Aug 31, 2010 5:11 am

That's a great idea! To tell the truth, I personally think that this is one of the best ideas to come out of this group. (Not individual ideas.) It's also the reason I came to this forum. I'm guessing as soon as the labo(u)rs are finished, the pace on this will pick up significantly.


Last edited by trixtor on Tue Aug 31, 2010 7:08 am; edited 1 time in total
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Post by The Empty Lord Tue Aug 31, 2010 6:11 am

I think the pace needs to pick up for the labours to be finished. Wink
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Post by Jeeves Tue Aug 31, 2010 11:32 am

Is that a thinly veiled attempt to get people to pick this quest up again? Tongue
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Post by Dragon78114 Tue Aug 31, 2010 2:19 pm

trixtor wrote:That's a great idea! To tell the truth, I personally think that this is one of the best ideas to come out of this group. (Not individual ideas.) It's also the reason I came to this forum. I'm guessing as soon as the labo(u)rs are finished, the pace on this will pick up significantly.

Thanks trix.
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Post by The Empty Lord Tue Aug 31, 2010 9:06 pm

Jeeves, it's been at least three weeks since you said your next three weeks will be hectic... write one naowh! Tongue
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Post by Jeeves Wed Sep 01, 2010 8:16 am

I've got one more week and then school starts! I still need to finish up my summer assignments by then, but once school's going on, I'll have lots more time to devote to quest writing. Tongue
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Post by The Empty Lord Wed Sep 01, 2010 8:20 am

Okay, you has one week. Tongue
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Post by Jeeves Wed Sep 01, 2010 8:25 am

Tell you what, I'll have a new labor written by...the...12th. And it'll be good too, I promise. Grin
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Post by trixtor Wed Sep 01, 2010 8:58 am

Something that I've been thinking about. Since "Mythic's Quest" doesn't exactly sound right (it's a little weird to say), I thought that we might change it to "Myth's Quest" or "Fable's Quest". Also, if this finally is completed, we could use the other for another über-quest.
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Post by The Empty Lord Wed Sep 01, 2010 9:22 am

Which one?! Grin
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Post by The Empty Lord Wed Sep 01, 2010 9:29 am

Mythics' Quest doesn't sound weird to me? Myths' Quest sounds by far weirder. Are you pronouncing mythic correctly? Tongue

Dragon Slayer
Heroes' Quest
Legends' Quest
Mythics' Quest

I suppose it could be time for another named quest, even if Dragon Slayer wasn't officially the Campions' Quest. What would come after Mythics' though? What could come after this quest and this guild? Tongue
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Post by Dragon78114 Wed Sep 01, 2010 9:35 am

Masters' Quest? although that is rather cliche
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Post by The Empty Lord Wed Sep 01, 2010 9:50 am

And so our Hero became a Legend, who faded into Myth. But the sands of time soon erased all knowledge of him at all.

The Lost Guild, for those whom should never have been forgotten.
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Post by Dark Avorian Wed Sep 01, 2010 10:10 am

Duh!
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Post by trixtor Wed Sep 01, 2010 11:19 am

I completely forgot it was spelled like that (again). I thought it was Legend's Quest Rather than Legends' Quest. God, I despise the apostrophe.
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Post by Jeeves Wed Sep 01, 2010 11:52 am

If we do want to rename it, the Lost Guild does have a nice ring to it. Smile

Possible quest names (most of these are suitable only if the quest has a decidedly somber mood):

The Lost Boys

Dust in the Wind

The Forever Guild

A Tale for the Ages


Although the Mythics' Guild still holds a spot near and dear to my heart. Tongue
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Post by Dark Avorian Wed Sep 01, 2010 1:09 pm

So that's where it came from, I never bothered to look.

Galadriel in LOTR FOTR: "History became legend and legend became myth… and those things which should not have been forgotten… were lost…"

Intro of every Wheel of Time book: "The Wheel of Time turns, and ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the age that gave it birth comes again."

Now I know why that intro always seemed familiar: it was galadriel's quote (/the line they used in the intro to the first LOTR film which i saw in first grade before i read any of the books which I then read in second grade (early literacy win!))

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Post by Jeeves Wed Sep 01, 2010 1:45 pm

Hooray for never reading Lord of the Rings! Tongue
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Post by trixtor Wed Sep 01, 2010 4:45 pm

What?! Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked Shocked
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Post by Dark Avorian Wed Sep 01, 2010 9:15 pm

Blass Femur!!!
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Post by The Empty Lord Wed Sep 01, 2010 11:09 pm

I ain't never read it either. I started both the Hobbit and the Fellowship of the Ring, I couldn't be bothered to make anyreal progress and finish then though. Sigh

The Lost Guild was just my suggestion for why comes next. But if it works for Mythics' cool, I guess.

I don't think the apostrophe will affect the pronunciation in Mythics'... Wink FYI, you don't have s's, so Mythics's becomes Mythics' - remember, the guild belongs to mythics and bot a single mythic. Wow, that sounds weird singular.

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Post by Jeeves Thu Sep 02, 2010 12:09 am

I'm open to anything. Smile

And I read The Hobbit, which was good, but the rest was just...eh. Never got more than a few pages into Fellowship of the Ring.
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Post by trixtor Thu Sep 02, 2010 8:24 am

Jeeves wrote:
And I read The Hobbit, which was good, but the rest was just...eh. Never got more than a few pages into Fellowship of the Ring.

It gets better. Once you get up to the actual fellowship, it gets really interesting. At least, I think so.

@3mpty: As I said, I hate the apostrophe.
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