Create a species/character!
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Create a species/character!
Create a species...
- Spoiler:
- It can be sapient or a mere creature. It could have an influential back story, it could have lead a seemingly meaningless existence. It could have large gender/racial/cultural differences between itself and/or other species. Does it possess abilities beyond humans? Even if the "ability" wouldn't be considered desirable by humans...
Alternatively, you could reinvent a species already in RuneScape! Or, your spin on an existing methodical creature. Don't drastically contrast any existing lore, unless it really works. In RuneScape, I think the vampire could do with a revamp. Vampires changes dramatically from author to author but I think they are done very poorly in RuneScape (not to be confused with the Vampyre/Vyre). Yes, they are described as savages but that's quite common in vamp-fiction! The could still charismatic or honed killers.
- Spoiler:
- Got and idea for some wacky character? Perhaps the exact opposite; a family of nobles? Give them some history, some present, and possible some yet-to-come! You could try and put a spin on a real historical character. How would they fit into a game such as RuneScape?
Last edited by 3mptylord on Thu Jan 21, 2010 8:37 pm; edited 4 times in total
Re: Create a species/character!
The Daud, elementals of purity (female) and chaos (male). The Daudre are the females, the Daudren are the males. Gender is not important to their species and acts as an almost-racial barrier. The Daudre have a delicate, almost fairy like composition; whilst the Daudren has a blocky, strength-prized appearance. They are not born this way, however. Rather, when one dies it is reborn as a neutral entity. None have ever observed the transformation into purity or chaos and thus none know how it happens.
The Daud originate from the Aether Realm, along with a lot of Gielinor's "delicate races" (not to be confused with THE Delicate Races). When they arrived here the Daudre saw beauty, but the Daudren weren't impressed. The lack of disorder, destruction and malcontent caused the Daudren to move-on to somewhere else. They did not all migrate together (no, that would be naive). The Daud still exist within the Aether and are eternally bound to it - but their magical nature has them lead curious lives. (that was not a hint at the Mahjarrat, goblins, or elves, etc... *coughs sarcastically*... but come on! Yes, even if Goblins did remain on Yu'binsk they have since been destroyed, but all the mahjarrat/all the elves migrated at once?)
The Daud are beings of magic - quite literally. They have the apparent ability to distort the anima around them. It should be noted that "distortions" are merely that and any physical change is only present whilst the daud is present.
The Daud originate from the Aether Realm, along with a lot of Gielinor's "delicate races" (not to be confused with THE Delicate Races). When they arrived here the Daudre saw beauty, but the Daudren weren't impressed. The lack of disorder, destruction and malcontent caused the Daudren to move-on to somewhere else. They did not all migrate together (no, that would be naive). The Daud still exist within the Aether and are eternally bound to it - but their magical nature has them lead curious lives. (that was not a hint at the Mahjarrat, goblins, or elves, etc... *coughs sarcastically*... but come on! Yes, even if Goblins did remain on Yu'binsk they have since been destroyed, but all the mahjarrat/all the elves migrated at once?)
The Daud are beings of magic - quite literally. They have the apparent ability to distort the anima around them. It should be noted that "distortions" are merely that and any physical change is only present whilst the daud is present.
Last edited by 3mptylord on Tue Jan 19, 2010 10:17 am; edited 1 time in total
Re: Create a species/character!
The Areki (The Raft Folk)
The Areki are creatures of the sea, they live in vast colonies of rafts. Unlike most races they have three distinct types (which we would call genders): males, females, and the Arek. Out of every eight children roughly three are male, three female, and two Arek. Arek do not reproduce, however they nurture the youth and the children of a clan without will not live more than 3 months.
Females, unlike the other two groups, are unable to survive fully submerged in water once they have reached three years of age. They are also the only members of the race who ever go ashore to sell their wares or gather materials from the many islands the Areki maintain. The average female looks like a tall, thin human with jet black eyes and extraordinarily pale skin. Females spend most of their time crafting the exquisite wares that the land-folk so envy.
Males are able to survive both underwater and in the air. They are the most spiritual of the Areki and maintain communion with the gods. They are also the hunters of the tribe, gathering fish from under the ocean for the great feasts. Males have natural exo-skeletons and crab-like serrations on their hands. Their eyes and exo-skeleton are also jet black.
The Arek are similar to a tall human male in basic body form, but they have long digits with webbing in between them, are extraordinarily strong swimmers,, have gills on the sides of their chests (they can therefore put their arms and head out of the water and converse with those on the rafts, and have a fin running down their spine. They have necks that are almost as wide as their head which can produce a range of sounds that seem impossible to most races.
The Arek are mages, and in times of great threat they are known as The Guardians. In times of need they can summon the water to sustain them above the surface. Their throats can create noises capable of liquefying the bones of their enemies. They can use magic to summon vast waves and are the most implacable guardians of their people. But most of the time they simply nurture the young and provide the propulsion for the rafts.
The Areki are creatures of the sea, they live in vast colonies of rafts. Unlike most races they have three distinct types (which we would call genders): males, females, and the Arek. Out of every eight children roughly three are male, three female, and two Arek. Arek do not reproduce, however they nurture the youth and the children of a clan without will not live more than 3 months.
Females, unlike the other two groups, are unable to survive fully submerged in water once they have reached three years of age. They are also the only members of the race who ever go ashore to sell their wares or gather materials from the many islands the Areki maintain. The average female looks like a tall, thin human with jet black eyes and extraordinarily pale skin. Females spend most of their time crafting the exquisite wares that the land-folk so envy.
Males are able to survive both underwater and in the air. They are the most spiritual of the Areki and maintain communion with the gods. They are also the hunters of the tribe, gathering fish from under the ocean for the great feasts. Males have natural exo-skeletons and crab-like serrations on their hands. Their eyes and exo-skeleton are also jet black.
The Arek are similar to a tall human male in basic body form, but they have long digits with webbing in between them, are extraordinarily strong swimmers,, have gills on the sides of their chests (they can therefore put their arms and head out of the water and converse with those on the rafts, and have a fin running down their spine. They have necks that are almost as wide as their head which can produce a range of sounds that seem impossible to most races.
The Arek are mages, and in times of great threat they are known as The Guardians. In times of need they can summon the water to sustain them above the surface. Their throats can create noises capable of liquefying the bones of their enemies. They can use magic to summon vast waves and are the most implacable guardians of their people. But most of the time they simply nurture the young and provide the propulsion for the rafts.
Dark Avorian- Templar
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Re: Create a species/character!
Oooh! So the females are like mammals - breathe air, and can only "swim" (unable to actually survive underwater without aid). The males are amphibious? They can breathe both through lungs and by some means underwater? Whilst the arek are fish - breathing only underwater, but still have lungs to exhail in order to communicate verbally? The arek are also able to sustain themselves above the surface by means of magic (I'm picturing some for of water ring around their neck )?
Quite interesting to see a species with more than three genders - well, two plus a neutral.
Quite interesting to see a species with more than three genders - well, two plus a neutral.
Re: Create a species/character!
Yeah...The arek can communicate by ejecting air from one of their air bladders (they have multiple ones) [an air bladder is an organ in a fish that helps them float]
Also it should be noted that until three years of age they all live solely under-water (think tadpole)... at age three they return to their parents unless they are Arek in which case they maintain a relationship but are raised by the other Arek...
Also, the tribal leaders are female
Also it should be noted that until three years of age they all live solely under-water (think tadpole)... at age three they return to their parents unless they are Arek in which case they maintain a relationship but are raised by the other Arek...
Also, the tribal leaders are female
Dark Avorian- Templar
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Re: Create a species/character!
Are the arek born tadpole-like too? Would they age like insects, like tadpoles, or like people? As in, would the baby almost become a different species with age, would it shed layers of skin bringing with it new body parts, or just age slowly but obviously the same creature?
Re: Create a species/character!
Tadpole like...the Arek care for them because they can contain them in balls of water magic
Dark Avorian- Templar
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Re: Create a species/character!
Niice!
Hobgoblins, otherwise knowns as hobgobs, or hobbs. Currently, and by currently I mean in RuneScape, they are orc-goblin hybrids. Now personally, I like the notion that orcs are plants - asexual reproduction, grown from spores, etc. A plant can't reeeaaally cross-breed with an animal. Not easily enough to sustain a sapient population though.
So here's my pitch. Hobbs are goblins, corrupted by their insatiable lust for mana(/magical energies). We know that goblins can use magic... but most consider it taboo unless entirely necessary or they are of the church. Hobbs, on the other hand, didn't comply. They used their magic and allowed it's hunger to consume them - physically and mentally distorting them. Appearances wise, they are very similar to goblins - but they stand taller, and more proportionally-similar to humans (and with thicker skin). They have long digits and neck, and very sinister faces (deep eye-sockets, etc).
Of course, they were exiled by their kin long before physical changes began. Hobb encampments are nigh always found close to weak-points between hear and the Ather - permitted the ever expanding human civilization allows it or there is suitable environment (even they have resorted to feeding on the residue from submerged/subterranean weak-points). Hobbs are incredibly malicious, selfish and deviant. They have no respect for any who do not appreciate their archaic ways. But hobbs are becoming desperate. With rich supplies of mana are becoming rare - they have taken to raiding colonies of lesser-sapients, in order to steal food (hunting and foraging becoming a lost skill to them). There have even been reported attacks in human travellers!
Like their kin, the hobbs believe that every child is entitled to their own fate and are raised anonymously within a nursery. Hobbs are particular adept at enchantment - giving them quite an appetite for precious stones (when they can get a-hold of them).
Hobgoblins, otherwise knowns as hobgobs, or hobbs. Currently, and by currently I mean in RuneScape, they are orc-goblin hybrids. Now personally, I like the notion that orcs are plants - asexual reproduction, grown from spores, etc. A plant can't reeeaaally cross-breed with an animal. Not easily enough to sustain a sapient population though.
So here's my pitch. Hobbs are goblins, corrupted by their insatiable lust for mana(/magical energies). We know that goblins can use magic... but most consider it taboo unless entirely necessary or they are of the church. Hobbs, on the other hand, didn't comply. They used their magic and allowed it's hunger to consume them - physically and mentally distorting them. Appearances wise, they are very similar to goblins - but they stand taller, and more proportionally-similar to humans (and with thicker skin). They have long digits and neck, and very sinister faces (deep eye-sockets, etc).
Of course, they were exiled by their kin long before physical changes began. Hobb encampments are nigh always found close to weak-points between hear and the Ather - permitted the ever expanding human civilization allows it or there is suitable environment (even they have resorted to feeding on the residue from submerged/subterranean weak-points). Hobbs are incredibly malicious, selfish and deviant. They have no respect for any who do not appreciate their archaic ways. But hobbs are becoming desperate. With rich supplies of mana are becoming rare - they have taken to raiding colonies of lesser-sapients, in order to steal food (hunting and foraging becoming a lost skill to them). There have even been reported attacks in human travellers!
Like their kin, the hobbs believe that every child is entitled to their own fate and are raised anonymously within a nursery. Hobbs are particular adept at enchantment - giving them quite an appetite for precious stones (when they can get a-hold of them).
Re: Create a species/character!
More on Arek: (will complete this later)
The Hali: The Hali are the lowest class of the Areki, they are the remnants of teh clans who have no Arek. Because their children are uncared for in their aquatic phase no child knows it's parents. For some reason a clan without Arek can never breed Arek. The lost clans are servants aboard the rafts and work the various resources in the archipelago
The Jendor Archipelago: A conglomeration of islands claimed by the Areki and protected by the magic of the Arek. No other race has ever seen them.
The Spirits Zondrai: The sea spirits worshiped by the Areki, one of their number is the fossengrimen. They are represented by ornate totems that the males carve from wood and coral.
Breathing and Speaking mechanisms: Males and Arek have gills on their sides. Males and Females have lungs. Arek have large organs filled with air ad water which they can channel through their vocal chords to make noise.
The Hali: The Hali are the lowest class of the Areki, they are the remnants of teh clans who have no Arek. Because their children are uncared for in their aquatic phase no child knows it's parents. For some reason a clan without Arek can never breed Arek. The lost clans are servants aboard the rafts and work the various resources in the archipelago
The Jendor Archipelago: A conglomeration of islands claimed by the Areki and protected by the magic of the Arek. No other race has ever seen them.
The Spirits Zondrai: The sea spirits worshiped by the Areki, one of their number is the fossengrimen. They are represented by ornate totems that the males carve from wood and coral.
Breathing and Speaking mechanisms: Males and Arek have gills on their sides. Males and Females have lungs. Arek have large organs filled with air ad water which they can channel through their vocal chords to make noise.
Last edited by Dark Avorian on Wed Jan 20, 2010 12:57 pm; edited 1 time in total
Dark Avorian- Templar
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Re: Create a species/character!
The... HOBOS!
They look like blocks of stone... with feet!
They look like blocks of stone... with feet!
TATORZ- Forum Mod
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Re: Create a species/character!
genious!
Dark Avorian- Templar
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Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Create a species/character!
William Shakespeare, travelling merchant and playwrite. Well, I say playwrite. William is, first and foremost, a tinkerer. But rather than create technologies to benefit your average Joe Bloggs, William creates plays (and yes, I meant create). Confused? Good ol' Willie creates virtual realities wherein his story unfolds and sells them to merry do-gooders in the form a collectable - trinkets, souvenirs. More interestingly is that the viewer takes part in the play - assuming predetermined roles.
His most famous of works being the tale of Romeo and Juliet (a single rose), the Tempest (bottled ship), Macbeth (ornate dagger) and a Midsummer's Night (a cherub figurine). (some of his fictional works include the Snow Globe, and the Colours of Oakhorn).
As the entirety of the story takes place within a false reality, with characters that may not exist, personalities like William Shakespeare allow for quests to be released without history, reason or feasibility.
His most famous of works being the tale of Romeo and Juliet (a single rose), the Tempest (bottled ship), Macbeth (ornate dagger) and a Midsummer's Night (a cherub figurine). (some of his fictional works include the Snow Globe, and the Colours of Oakhorn).
As the entirety of the story takes place within a false reality, with characters that may not exist, personalities like William Shakespeare allow for quests to be released without history, reason or feasibility.
Last edited by 3mptylord on Sat Jan 23, 2010 10:47 am; edited 1 time in total
Re: Create a species/character!
The Gelth are a species of phantasm (as classified by human scholars). Like all phantasms they are invisible to the naked eye. The Gelth can only be seen by their reflection. They have the appearance of a severely malnourished, naked human - their faces featureless aside from gaping mouths.
Re: Create a species/character!
I think the kingdoms would have to be based on where they originated...
Dark Avorian- Templar
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Re: Create a species/character!
I would've thought kingdoms could be mostly unchanged, with some new ones; like phantasm. Surely most things would still class under animal, plant, fungus, and bacteria?
I don't think we need to do all of them. Life (obviuosly) > Kingdom > Class > Family > Species ? (I don't understand Genus, from what I can reed it seems like it should come after species... race/breed, etc).
I don't think we need to do all of them. Life (obviuosly) > Kingdom > Class > Family > Species ? (I don't understand Genus, from what I can reed it seems like it should come after species... race/breed, etc).
Re: Create a species/character!
yes but as i understand taxonomy is derived from theoretical evolutionary path...therefore classing a human from earth with a goblin from yu'biusk would be ridiculous
Dark Avorian- Templar
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Re: Create a species/character!
Darl Charwinn: Darl is a mage/scientist, something of a tinkerer he was recently attempting to use the remains of various races to teleport to their home planes. The odd thing was...he ended up in the same odd place every time...He is now attempting to publish a new work "The Original Species" which theorises that all races came from a single race on a single plane.
Dark Avorian- Templar
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Re: Create a species/character!
Domain hasn't really got a formal meaning, used synonymously with Kingdom, sometimes not at all. So... how about domain cover planet of origin?
Life > Gielinor > Animal > Reptile > Dragon > Carnivore > Asgarnian Green (standard green dragon)
Life > Gielinor > Animal > Reptile > Wyrm > Herbivore > Samuran Green (eastern green dragon)
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Khardian Horntail (wings and forearms are one in the same, four limbs [and tail])
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Rellakkan Wyvern (wyvern, duh)
Is that right? Or would wyrm and wyvern be further categories of dragon? Also, is an eastern dragon a wyrm? Wyrms are winged snakes. Eastern dragons are long, overgrown lizards... they have four legs, no wings. *shrugs*
Nice, lol, Darl Charwinn.
Life > Gielinor > Animal > Reptile > Dragon > Carnivore > Asgarnian Green (standard green dragon)
Life > Gielinor > Animal > Reptile > BLUH? > Herbivore > Samuran Green (eastern green dragon)
Life > Gielinor > Animal > Reptile > Wyrm > Carnivore > Khazari Longwyrm
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Khardian Horntail (wings and forearms are one in the same, four limbs [and tail])
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Rellakkan Wyvern (wyvern, duh)
Amended?
Life > Gielinor > Animal > Reptile > Dragon > Carnivore > Asgarnian Green (standard green dragon)
Life > Gielinor > Animal > Reptile > Wyrm > Herbivore > Samuran Green (eastern green dragon)
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Khardian Horntail (wings and forearms are one in the same, four limbs [and tail])
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Rellakkan Wyvern (wyvern, duh)
Is that right? Or would wyrm and wyvern be further categories of dragon? Also, is an eastern dragon a wyrm? Wyrms are winged snakes. Eastern dragons are long, overgrown lizards... they have four legs, no wings. *shrugs*
Nice, lol, Darl Charwinn.
Life > Gielinor > Animal > Reptile > Dragon > Carnivore > Asgarnian Green (standard green dragon)
Life > Gielinor > Animal > Reptile > BLUH? > Herbivore > Samuran Green (eastern green dragon)
Life > Gielinor > Animal > Reptile > Wyrm > Carnivore > Khazari Longwyrm
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Khardian Horntail (wings and forearms are one in the same, four limbs [and tail])
Life > Gielinor > Animal > Reptile > Wyvern > Carnivore > Rellakkan Wyvern (wyvern, duh)
Amended?
Last edited by 3mptylord on Sat Jan 23, 2010 10:59 am; edited 1 time in total
Re: Create a species/character!
The Zhaak: The Zhaak are an immensely intelligent, prophetic race. The Zhaak are formed of black marble an live in a vast system of caverns they have hollowed out. The only thing is that they work on a vastly different time frame from humans...The Zhaak have something of a hive mid that compiles their prophecies, the most recent carving was started 10 years before the start of the fifth age. Movement of the Zhaak is imperceptible to humans
Dark Avorian- Templar
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Re: Create a species/character!
Name: | Destyr, females are occasionally known as the Destyrie. |
Height: | Fully grown the Destyr will stand some 7-8 foot tall. |
Proportions: | Near-identical to humans, perhaps a slightly longer neck. |
Complexion: | Destyr have very rubbery skin and are completely hairless. In place of a haircut they have a number of thick tendrils that grow down their back. These tendrils are made up of fatty-tissues and store other spare/unneeded nutrients - quite a treat for some creatures. The tendrils don't contain any nerves so severing them doesn't hurt, but they won't grow back. Their skin is a similar colour to Caucasian humans, only with a slightly more reddish tone. Oh, and they only have four digits on each of their hands and feet. |
Respiration: | The Destyr take in oxygen through pores in their skin and over generations their lungs have begun to shrink - used predominantly to allow for speech. This method of respiration is far more efficient than either lungs or gills, and can functions fully in both air and water. Enzymes in the skin detect blood-oxygen level, so it is not possible to take in too much oxygen. This form of respiration also removes such issues as anaerobic respiration and because of this the Destyr can endure more fast-paced exercise for much longer. |
Reproduction: | The destyr give birth to live young. A female will usually bear up to five offspring in a single birth, with a male-to-female birth ration of 25:1 (in favour of females). |
Behaviour: | The Destyr are a very spiritualistic race. They treat the land and all its creatures fairly, and will not even kill in self-defence of a predator (it's only trying to feed). They will not kill unnecessarily and will do best to make use of all of their kill. A Destyr's favoured weapon is the bow, but they are skilled in light weaponry. |
Homestead: | The Destyr build their homes within greater trees and occasionally burrows. It's rare, but some tribes live in huts and lodges similar to tribal-humans. |
Description: | The male Destyr are solely capable of magic - simple telekinesis, precognitive visions, and otherwise very shamanistic skills. For this reason males will usually assume the role of shaman, or priest in what is otherwise a very matriarchal system. Males are polygamists in their prime - breeding with maybe half-a-dozen females before choosing a life-mate (or, the female whomever bears his first son). Females assume all other roles - though split into classes (similar to ants) such as worker, soldier and nanny. Female children are raised in a nursery, whilst male children are raised by the males. Their is no issue of sexism among this species, and if a female is born with shamanistic abilities, she will be accepted by the males she wishes - as a male might choose to join a nursery. This lack of sexism also applies to behaviour between genders - females do not look sourly on males for their somewhat less active lifestyle, and males don't seek the dispute. |
Last edited by 3mptylord on Tue May 04, 2010 1:48 am; edited 1 time in total
Dark Avorian- Templar
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