Re: The True Nightmare
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Re: The True Nightmare
First topic message reminder :
Sounds like a challenge to me!
(Jer wants his thread to remain on topic.)
Morbius wrote:No enemy you could possibly concieve is more powerful than the True Nightmare. Unless you present real coherent threat, it's peanuts compared to the Nightmare.
Sounds like a challenge to me!
(Jer wants his thread to remain on topic.)
Re: Re: The True Nightmare
The following quests have no sequels currently being made;
Aid of Arzonus (in which Donicus Whitearrow builds an alliance with the Myreque)
Mentality of Murderers (in which the Teleform are revealed)
Most of the other quests are one-offs, save for Heart of Ice and The Nightmare Begins. Those series will continue.
Aid of Arzonus (in which Donicus Whitearrow builds an alliance with the Myreque)
Mentality of Murderers (in which the Teleform are revealed)
Most of the other quests are one-offs, save for Heart of Ice and The Nightmare Begins. Those series will continue.
MorbiusMonster- Templar
- Number of posts : 2641
Re: Re: The True Nightmare
Ok, so you wont make them?, I mean they wont get implemented in-game?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Re: The True Nightmare
Just because they are one-offs, doesn't mean they aren't significant. They may only be central to the plot just the once, but events from them may have effect on the bigger stories.
For instance, Winds of Kusanagi is a one-off, but it is stated that the sword will return when it is needed, for example in a future quest. The story may add on to another, but it won't be central to another plotline.
Aid of Arzonus introduces us to Donicus Whitearrow. With his efforts in Hallowvale being successful, his work elsewhere can continue. As a general, he is very busy. Just because another quest relating with it might not be written by me, doesn't mean its not going to pursued. I'm leaving a gap that can be worked on.
For instance, Winds of Kusanagi is a one-off, but it is stated that the sword will return when it is needed, for example in a future quest. The story may add on to another, but it won't be central to another plotline.
Aid of Arzonus introduces us to Donicus Whitearrow. With his efforts in Hallowvale being successful, his work elsewhere can continue. As a general, he is very busy. Just because another quest relating with it might not be written by me, doesn't mean its not going to pursued. I'm leaving a gap that can be worked on.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
So they ar going to be put on the game?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Re: The True Nightmare
I think that I'll end killing morb
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Re: The True Nightmare
Okay, I've just spent this evening drawing something special. I have managed to draw Cheyenne Silver, and quite impressively too. Once I have drawn the finer detail and effects, she will be uploaded.
A little tricky, I've not drawn a female body before. Still no harm in learning something new.
A little tricky, I've not drawn a female body before. Still no harm in learning something new.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
That's true
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
So about colour pallete...um...
AS a silver/someone who comes from a family who goes to precognition I'm thinking very pale gray, or a slightly darker gray flecked with white. but she isn't quite the right profile atm for that color scheme so idk
AS a silver/someone who comes from a family who goes to precognition I'm thinking very pale gray, or a slightly darker gray flecked with white. but she isn't quite the right profile atm for that color scheme so idk
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Re: The True Nightmare
How about no fur at all? :S
Anyway, seems like the background info makes the character and the image is just a supplement; and therefore not even really needed as all Nothing intended towards the image at all as it looks well drawn, just towards the purpose for this context.
Just saying that, by all means, draw whatever you like as it looks fine, but this portrait wouldn't add anything to discussion so far
Anyway, seems like the background info makes the character and the image is just a supplement; and therefore not even really needed as all Nothing intended towards the image at all as it looks well drawn, just towards the purpose for this context.
Just saying that, by all means, draw whatever you like as it looks fine, but this portrait wouldn't add anything to discussion so far
Re: Re: The True Nightmare
Boss - Demon Lord Paige Shadow Play, Alpha Kitsune - level 562 - Vannaka Hard
Demon Lord Paige is incredibly tricky to defeat. In her alpha kitsune form, she has the spirits sealed within her nine tailes protecting her from any harm. In other words, she WON'T ever take damage if she is attacked, directly or indirectly. The only way to defeat her is to slay the spirits inside her tails.
In order to separate the spirits from her body, you have to forcedly divide her. Terra will give you his staff, but tells you that you can only strike when she is more susceptible to lightning. When she raises her Cursed Cleaver in the air and charges up a strike, you must unleash the lightning attack quickly or she'll hit you for up to 450 unavoidable damage, which can also deplete your stats or poison you. When struck, some of the spirits remain behind to protect her, whilst up to four will emerge and attack you.
Deal with the spirits as you see fit, but to really deal with them quickly you need to use a correct corresponding attack style. Words of warning though;
1. Up to four will attack you at one time.
2. They use all three major combat types.
3. Keep an eye for "cheaters", they'll skulk away and retreat back to Paige, bringing all the other spirits that are still intact along with them.
4. Summoning familiars are very useful here, any attacks that can strike a large area or multiple targets are a MUST!
5. Their levels increase depending on how many spirits have been defeated previously and the "cheater" differs, but their weaknesses remain the same.
The spirits are all Shadow Apprentices, so expect them to fight dirty.
Fulcrum Blacksmith - Dwarf - weakest to Magic
Sylax Dreadstaff - Gnome - weakest to Range
Romulus Stern - Human - weakest to Summoning
Rykas Sloane - Human - weakest to Melee
Lucius Serpentes - Werewolf - weakest to Melee
Pryce Whiteblood - Werewolf - weakest to Range
Seth Clawhide - Elf - weakest to Summoning
Kolskan Darkwater - Demon - weakest to Mage
When the spirits return to Paige, she will reform and you'll have to wait for the opening again. As she loses more of the spirits, she will become faster. Here are her attacks;
Fox Fire - Unleashes scorching hot breath, not unlike Dragon Breath. It seriously burns, reducing defence and strength.
Dark Pulse - A wave of dark energy erupts from where she slams her tails or body, has a potential chance of stunning.
Swift strike - Strikes with her sword in rapid succession, must either be avoided or endured. Once caught in range, you're trapped until she finishes.
Cursed Cleave - An unavoidable attack, but it requires charging. This attack will lower stats or poison if it hits, but if you use the lightning fast enough, you can split her apart or deal damage (in later parts of the battle)
Comet Charge - Thrusts herself forward with blinding speed. Increases in speed as her health depletes.
Tail Strike - Uses her tails to attack you, either from underneath or above.
When all eight of the spirits have been exorcised, they can no longer protect her and now she is really pissed off. She is devastatingly fast, but her attacks can be blocked by prayers, save for the Cursed Cleave which will now do increased damage. Use whatever attacks you choose, but keep in mind that she dispels familiars as soon as they are summoned, wasting valuable pouches. Occaisionally, she tires out for but a few moments, so she can be struck in that time.
Once you have finally defeated her, she will roar one last time and dissipate into a cloud of thick black shadow and disappear; she's escaped! She'll leave behind two very important artefacts, the Torn Realm Globe and the Core of Deception.
A few final words of advice;
1. Summoning familiars will only work on the spirits, not on Paige herself. They'll become so frightened of her, that they'll simply dismiss themselves. The dark aura of the Torn Realm prevents even the Great Summoning Artefacts being used against her.
2. She and her spirits are unnaffected by the Power of Dance spell.
Demon Lord Paige is incredibly tricky to defeat. In her alpha kitsune form, she has the spirits sealed within her nine tailes protecting her from any harm. In other words, she WON'T ever take damage if she is attacked, directly or indirectly. The only way to defeat her is to slay the spirits inside her tails.
In order to separate the spirits from her body, you have to forcedly divide her. Terra will give you his staff, but tells you that you can only strike when she is more susceptible to lightning. When she raises her Cursed Cleaver in the air and charges up a strike, you must unleash the lightning attack quickly or she'll hit you for up to 450 unavoidable damage, which can also deplete your stats or poison you. When struck, some of the spirits remain behind to protect her, whilst up to four will emerge and attack you.
Deal with the spirits as you see fit, but to really deal with them quickly you need to use a correct corresponding attack style. Words of warning though;
1. Up to four will attack you at one time.
2. They use all three major combat types.
3. Keep an eye for "cheaters", they'll skulk away and retreat back to Paige, bringing all the other spirits that are still intact along with them.
4. Summoning familiars are very useful here, any attacks that can strike a large area or multiple targets are a MUST!
5. Their levels increase depending on how many spirits have been defeated previously and the "cheater" differs, but their weaknesses remain the same.
The spirits are all Shadow Apprentices, so expect them to fight dirty.
Fulcrum Blacksmith - Dwarf - weakest to Magic
Sylax Dreadstaff - Gnome - weakest to Range
Romulus Stern - Human - weakest to Summoning
Rykas Sloane - Human - weakest to Melee
Lucius Serpentes - Werewolf - weakest to Melee
Pryce Whiteblood - Werewolf - weakest to Range
Seth Clawhide - Elf - weakest to Summoning
Kolskan Darkwater - Demon - weakest to Mage
When the spirits return to Paige, she will reform and you'll have to wait for the opening again. As she loses more of the spirits, she will become faster. Here are her attacks;
Fox Fire - Unleashes scorching hot breath, not unlike Dragon Breath. It seriously burns, reducing defence and strength.
Dark Pulse - A wave of dark energy erupts from where she slams her tails or body, has a potential chance of stunning.
Swift strike - Strikes with her sword in rapid succession, must either be avoided or endured. Once caught in range, you're trapped until she finishes.
Cursed Cleave - An unavoidable attack, but it requires charging. This attack will lower stats or poison if it hits, but if you use the lightning fast enough, you can split her apart or deal damage (in later parts of the battle)
Comet Charge - Thrusts herself forward with blinding speed. Increases in speed as her health depletes.
Tail Strike - Uses her tails to attack you, either from underneath or above.
When all eight of the spirits have been exorcised, they can no longer protect her and now she is really pissed off. She is devastatingly fast, but her attacks can be blocked by prayers, save for the Cursed Cleave which will now do increased damage. Use whatever attacks you choose, but keep in mind that she dispels familiars as soon as they are summoned, wasting valuable pouches. Occaisionally, she tires out for but a few moments, so she can be struck in that time.
Once you have finally defeated her, she will roar one last time and dissipate into a cloud of thick black shadow and disappear; she's escaped! She'll leave behind two very important artefacts, the Torn Realm Globe and the Core of Deception.
A few final words of advice;
1. Summoning familiars will only work on the spirits, not on Paige herself. They'll become so frightened of her, that they'll simply dismiss themselves. The dark aura of the Torn Realm prevents even the Great Summoning Artefacts being used against her.
2. She and her spirits are unnaffected by the Power of Dance spell.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
The Snide
Species Name: Snide
Appearance: An upright standing creature, bearing a small head with an large furry crest that bears the appearance of a large claw, presumably designed for intimidation. Its legs vaguely resemble crows feet, with scales up the legs towards the thighs, which are covered with fur. The tip of the crest, the plumage behind the head, the collar and plumage are red; with the torso, some of the face and tips of the limbs being white and the rest of the fur being black. Its torso is slender and well toned with a collar and has very sharp claws.
Diet: Not much is known of a snide's diet, but judging by their oral profile, it would be safe to say that they may be omnivores. It is unknown what they eat in the Torn Realm, but in the real universe they are somewhat partial to honey.
Behaviour - Snide travel in packs with a fierce pecking order. One member who is left behind, stays behind. Their communication is basic and will respond very aggressively to one specific word. When said word, which differs between individuals, is said to them, they will respond violently and aggressively for exactly 10 seconds before stopping dead in their tracks.
From fragmented samples of research, Snide are difficult creatures. They have a limited ability of speech, such that teaching them requires very patient tuition. In terms of breeding, nothing is known. They appear to resemble mammalian species in terms of body temperature, life cycles and body shape and design, but gender is one of the more ambiguous qualities of the Snide. Due to it being against scientific protocol to be invasive of another creature's physiological privacy, gender differences haven't been learnt as of yet. However, from studying a cell, it was learnt that instead of having just two chromosomes like most species (X or Y), Snide appear to have three (X, Y and Z), making up to six genders of snide (due to the necessity of the X chromosome). Since only two have ever been captured, how each gender is compatible with another is unknown.
Special Abilities: Snide are capable of short range teleport, quick wits and agility, making them quite impressive predators.
Appearance: An upright standing creature, bearing a small head with an large furry crest that bears the appearance of a large claw, presumably designed for intimidation. Its legs vaguely resemble crows feet, with scales up the legs towards the thighs, which are covered with fur. The tip of the crest, the plumage behind the head, the collar and plumage are red; with the torso, some of the face and tips of the limbs being white and the rest of the fur being black. Its torso is slender and well toned with a collar and has very sharp claws.
Diet: Not much is known of a snide's diet, but judging by their oral profile, it would be safe to say that they may be omnivores. It is unknown what they eat in the Torn Realm, but in the real universe they are somewhat partial to honey.
Behaviour - Snide travel in packs with a fierce pecking order. One member who is left behind, stays behind. Their communication is basic and will respond very aggressively to one specific word. When said word, which differs between individuals, is said to them, they will respond violently and aggressively for exactly 10 seconds before stopping dead in their tracks.
From fragmented samples of research, Snide are difficult creatures. They have a limited ability of speech, such that teaching them requires very patient tuition. In terms of breeding, nothing is known. They appear to resemble mammalian species in terms of body temperature, life cycles and body shape and design, but gender is one of the more ambiguous qualities of the Snide. Due to it being against scientific protocol to be invasive of another creature's physiological privacy, gender differences haven't been learnt as of yet. However, from studying a cell, it was learnt that instead of having just two chromosomes like most species (X or Y), Snide appear to have three (X, Y and Z), making up to six genders of snide (due to the necessity of the X chromosome). Since only two have ever been captured, how each gender is compatible with another is unknown.
Special Abilities: Snide are capable of short range teleport, quick wits and agility, making them quite impressive predators.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
I plan to divide the quest into chapters.
Chapter 1 - The Nightmare Begins - "I hereby read the last will and testament, composed
by Tandoca Gaia, and recently ammended for the addition of her newest
acquaintance."
Chapter 2 - Nightfall Plague - "I thought we'd finished here!"
Chapter 3 - Blood and Hunting - "Do you have what it takes to become one of us?"
Chapter 4 - Day of Armageddon - "We need you! We urgently need you! Arzonus is under heavy attack!"
Chapter 5 - Forest of the Damned - "I bequeath this to you... this
hilt of what would have been a weapon worthy of the gods, had we
acquired it thousands of years ago. Let me assure you now, that it will
serve a job far greater than being a tool of violence."
Chapter 6 - The Avian Artillery - "When this is over, I'll look forward to crushing you to a pulp!"
Chapter 7 - Life and Die - "Don't expect me to play fair, just because you're at the heart of a gambling county."
Chapter 8 - The Corpse of Light - "Five fragments of broken light, looks as if Master Embrace served some purpose after all..."
Chapter 9 - Volcano - "Considering the effort you took to come here,
I take it you aren't seeking what most men who come here normally
seek."
Chapter 10 - The Pit of Mara - "I think I'll take this, just so you can't get any ideas. My sisters will escort you from here."
Chapter 11 - Demented Dreams - "It's not the end of the world, but I can see it from here!"
Chapter 12 - Morbius' Choice - "Have you any idea what a fool you
have been? Of all the screw ups you've done child, this by far the
greatest!"
Chapter 13 - The Core of Deception - "I am a wolf of my word, remember that."
Chapter 14 - The Beastly Tower - "Don't worry about him, he'll be dead soon anyway."
Chapter 15 - Primal Maelstrom - "The core is inside his stomach, it'll rip him apart to get out!"
Chapter 16 - Solstice - "I am looking for Arleus Aquastone..."
Chapter 17 - The Soul Drinkers - "You promised me the first kill! Consider it your remarriage present to me!"
Chapter 18 - The Second Coming of Red Moon - "We have purged the
course of mankind, guiding every creature of this world for hundreds and
hundreds of years. We are so strong now, in numbers so vast, it is
beyond anything we had in any of your pathetic wars."
Chapter 19 - The First Coming of Red Moon - "Some call this the God Wars, but we call it the days of Nightfall."
Chapter 20 - No Choice - "He's dead! I can't believe it, he's actually dead!"
Chapter 21 - Gathering of the Celestials - "We're six minutes out of real time, the Nightmare can't come here."
Chapter 22 - Raizahka's Chosen - "Apologies for the welcome, I am just glad it was them who I struck dead and not you."
Chapter 23 - Light's Last Resort - "I'll see to it that I will shatter you into dust!"
Chapter 24 - The Torn Realm - "I am no longer just Paige, I am Demon
Lord Shadowplay! Try your might against the power of a true Shadow
Apprentice!"
Final Chapter - Destruction of Time - "It's over! It's the end of all things!"
Chapter 1 - The Nightmare Begins - "I hereby read the last will and testament, composed
by Tandoca Gaia, and recently ammended for the addition of her newest
acquaintance."
Chapter 2 - Nightfall Plague - "I thought we'd finished here!"
Chapter 3 - Blood and Hunting - "Do you have what it takes to become one of us?"
Chapter 4 - Day of Armageddon - "We need you! We urgently need you! Arzonus is under heavy attack!"
Chapter 5 - Forest of the Damned - "I bequeath this to you... this
hilt of what would have been a weapon worthy of the gods, had we
acquired it thousands of years ago. Let me assure you now, that it will
serve a job far greater than being a tool of violence."
Chapter 6 - The Avian Artillery - "When this is over, I'll look forward to crushing you to a pulp!"
Chapter 7 - Life and Die - "Don't expect me to play fair, just because you're at the heart of a gambling county."
Chapter 8 - The Corpse of Light - "Five fragments of broken light, looks as if Master Embrace served some purpose after all..."
Chapter 9 - Volcano - "Considering the effort you took to come here,
I take it you aren't seeking what most men who come here normally
seek."
Chapter 10 - The Pit of Mara - "I think I'll take this, just so you can't get any ideas. My sisters will escort you from here."
Chapter 11 - Demented Dreams - "It's not the end of the world, but I can see it from here!"
Chapter 12 - Morbius' Choice - "Have you any idea what a fool you
have been? Of all the screw ups you've done child, this by far the
greatest!"
Chapter 13 - The Core of Deception - "I am a wolf of my word, remember that."
Chapter 14 - The Beastly Tower - "Don't worry about him, he'll be dead soon anyway."
Chapter 15 - Primal Maelstrom - "The core is inside his stomach, it'll rip him apart to get out!"
Chapter 16 - Solstice - "I am looking for Arleus Aquastone..."
Chapter 17 - The Soul Drinkers - "You promised me the first kill! Consider it your remarriage present to me!"
Chapter 18 - The Second Coming of Red Moon - "We have purged the
course of mankind, guiding every creature of this world for hundreds and
hundreds of years. We are so strong now, in numbers so vast, it is
beyond anything we had in any of your pathetic wars."
Chapter 19 - The First Coming of Red Moon - "Some call this the God Wars, but we call it the days of Nightfall."
Chapter 20 - No Choice - "He's dead! I can't believe it, he's actually dead!"
Chapter 21 - Gathering of the Celestials - "We're six minutes out of real time, the Nightmare can't come here."
Chapter 22 - Raizahka's Chosen - "Apologies for the welcome, I am just glad it was them who I struck dead and not you."
Chapter 23 - Light's Last Resort - "I'll see to it that I will shatter you into dust!"
Chapter 24 - The Torn Realm - "I am no longer just Paige, I am Demon
Lord Shadowplay! Try your might against the power of a true Shadow
Apprentice!"
Final Chapter - Destruction of Time - "It's over! It's the end of all things!"
Last edited by MorbiusMonster on Sun Mar 25, 2012 8:00 pm; edited 2 times in total
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
It is believed that whilst the Nightmare was banished into the Torn Realm towards the end of the God Wars, it wasn't completely destroyed. At the time, the Torn Realm was almost entirely closed off from RuneScape, meaning the Nightmare couldn't influence any creatures from RuneScape. Without the fear and darkness it could feed off from within the living minds, it quickly diminished, losing its physical form and causing its consciousness to fall silent.
However, it is believed that the Nightmare began to adapt at some stage of the Fourth Age. It was then able to use the energy of the Torn Realm, antimatter and darkmatter, to regenerate itself. Once it had began to reacquire physical form, it was able to start influencing the mortal world again.
It's earliest believed resurgance to power was between the 11th and 12th centuries of the Fourth Age. At this time, Morytania began to stir again. Whilst the nation was normally quiet and any previous border skirmishes between it and Avarrocka were small, this particular attack raged for almost a century, forcing the seven priestly warriors to close off all access to the land, save for the chosen few.
It's also at this time, Bilrach begins hearing voices in his dreams, urging him to open an access to RuneScape, to allow the dark lord to return. Bilrach believes that this might have been Zamorak, calling to him to aid his return.
At this stage, not much else is know inbetween. A mysterious force fells the Older Asgarnia, virtually overnight. None have found any clues as to how this old city, so might and powerful at the time, was destroyed in such a quick time. Theory suggests the Nightmare tried to bleed back through, and resulted in the city falling.
The death of King Alvis, the King of the dwarves occurs in year 1650. The Consortium is founded in the absense of an available heir, one of the strongest unions being the Red Axe. Its ties to Zamorakian orders have only been recently identified, but its other allegiances aren't well known.
1769 - Another unexplained occurence, the massacre of the Bonde Farm. Since the farm is of little importance to any government authorities at the time, it goes uninvestigated. Independant investigation links this to a foreign division of the Shadow Apprentices. The Spirit Beast makes its first emergence after what seemed to be centuries.
1824-1837 - Progress on Daemonheim continues. Notice the spelling of "Daemonheim", it differs slightly from the commonly accepted spelling "demon", and it was known that the Nightmare's armies were made of creatures that resembled demons, but weren't demons, but Oni.
1930 - Lord Iowerth's clan rebels, and King Baxtoria finds his kingdom destroyed and his wife killed. Iowerth is a known supporter of some "Dark Lord", though we are unaware as to who it is.
One possibility for this chain of events that seem funnily connected yet somehow separate is involved with the Nightmare and Shadow Apprentices. The prevalence of a following of a Dark Lord is notable, but it goes unnamed, which suggests it refuses to impart its name for one reason or another. Other unknown events take place, where no earthly explanation can be found. It is suspected these may also have involvement with a greater force.
However, it is believed that the Nightmare began to adapt at some stage of the Fourth Age. It was then able to use the energy of the Torn Realm, antimatter and darkmatter, to regenerate itself. Once it had began to reacquire physical form, it was able to start influencing the mortal world again.
It's earliest believed resurgance to power was between the 11th and 12th centuries of the Fourth Age. At this time, Morytania began to stir again. Whilst the nation was normally quiet and any previous border skirmishes between it and Avarrocka were small, this particular attack raged for almost a century, forcing the seven priestly warriors to close off all access to the land, save for the chosen few.
It's also at this time, Bilrach begins hearing voices in his dreams, urging him to open an access to RuneScape, to allow the dark lord to return. Bilrach believes that this might have been Zamorak, calling to him to aid his return.
At this stage, not much else is know inbetween. A mysterious force fells the Older Asgarnia, virtually overnight. None have found any clues as to how this old city, so might and powerful at the time, was destroyed in such a quick time. Theory suggests the Nightmare tried to bleed back through, and resulted in the city falling.
The death of King Alvis, the King of the dwarves occurs in year 1650. The Consortium is founded in the absense of an available heir, one of the strongest unions being the Red Axe. Its ties to Zamorakian orders have only been recently identified, but its other allegiances aren't well known.
1769 - Another unexplained occurence, the massacre of the Bonde Farm. Since the farm is of little importance to any government authorities at the time, it goes uninvestigated. Independant investigation links this to a foreign division of the Shadow Apprentices. The Spirit Beast makes its first emergence after what seemed to be centuries.
1824-1837 - Progress on Daemonheim continues. Notice the spelling of "Daemonheim", it differs slightly from the commonly accepted spelling "demon", and it was known that the Nightmare's armies were made of creatures that resembled demons, but weren't demons, but Oni.
1930 - Lord Iowerth's clan rebels, and King Baxtoria finds his kingdom destroyed and his wife killed. Iowerth is a known supporter of some "Dark Lord", though we are unaware as to who it is.
One possibility for this chain of events that seem funnily connected yet somehow separate is involved with the Nightmare and Shadow Apprentices. The prevalence of a following of a Dark Lord is notable, but it goes unnamed, which suggests it refuses to impart its name for one reason or another. Other unknown events take place, where no earthly explanation can be found. It is suspected these may also have involvement with a greater force.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
Some quotes for a little bit of fun.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
I may wish to warn you now. Though it was cause it unbelievable amounts of pain, stabbing the Nightmare through the skull wouldn't kill it.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Harshness to a Serpent
During one particular stage of the quest, the player must recruit Juna to the cause of Singularity, seeing as she is one of the original elemental animals. Juna, as stubborn as she is, refuses to go. Here's the dialogue that follows should all other means of persuasion fail.
Player - "Fat lot of good you are! I've come down here to tell you stories of the world above and you've done nothing to repay the favour. I could have just kicked you aside to get to those tears!"
Juna - "I beg to differ..."
Player - "Why won't you help us protect this world from a great evil?!"
Juna - "It is decreed that my destiny and duty are..."
Player - "And getting back to that. You condemn Zanik for all time and for what? Just because she didn't follow out some command from a god that would have laid waste to all we care for!? She is a perfectly brave and intelligent person, Zanik should have the right to forge her own destiny and do as she wishes, not follow some god over some routine."
Juna - "Now see here, I..."
Player - "You know what Juna? You might as well sign yourself towards the Nightmare's army, because that would be all you're good for, doing nothing good!"
Juna - "I insist you..."
Player - "And I'd happily give you a reference, because if you became an enemy of mine then I would be ever so glad as to be assigned the task of killing you. The number of times I have felt like forcing a sword right through that thick skull of yours and cleaving your serpentine head clean off, I have simply lost count!
Juna - "That's enough!"
Player - "No it's not! Because I'll say one thing more! You are the most arrogant, stubborn, pathetic excuse for a snake I ever heard! I'm surprised a mongoose hasn't simply walked along and taken you sooner, 'cause you wouldn't have stood a chance with your delusive following to that earth-brained god of yours!"
Juna - "I hardly recognise you any more *Player name*! A few simple errands with some defiant wolves has turned you into this, someone who up until now I actually respected! You're willing to defy the direct word of the gods for your own gain?"
Player - "So what if I am defiant with the werewolves? It's better to have a future of my own design than being stuck in a great big hole with nothing more than flashing lights for company, guarding what are essentially crying rocks! You better get your priorities right Juna and answer that call from Raizahka! Otherwise those rocks won't simply stop crying, they and the being that creates those tears will stop existing when the Nightmare is done!"
~
A bit of harshness from both parts, but I bet some players have felt like saying that for a long time to Juna. And they eventually do during the Nightmare Begins.
Player - "Fat lot of good you are! I've come down here to tell you stories of the world above and you've done nothing to repay the favour. I could have just kicked you aside to get to those tears!"
Juna - "I beg to differ..."
Player - "Why won't you help us protect this world from a great evil?!"
Juna - "It is decreed that my destiny and duty are..."
Player - "And getting back to that. You condemn Zanik for all time and for what? Just because she didn't follow out some command from a god that would have laid waste to all we care for!? She is a perfectly brave and intelligent person, Zanik should have the right to forge her own destiny and do as she wishes, not follow some god over some routine."
Juna - "Now see here, I..."
Player - "You know what Juna? You might as well sign yourself towards the Nightmare's army, because that would be all you're good for, doing nothing good!"
Juna - "I insist you..."
Player - "And I'd happily give you a reference, because if you became an enemy of mine then I would be ever so glad as to be assigned the task of killing you. The number of times I have felt like forcing a sword right through that thick skull of yours and cleaving your serpentine head clean off, I have simply lost count!
Juna - "That's enough!"
Player - "No it's not! Because I'll say one thing more! You are the most arrogant, stubborn, pathetic excuse for a snake I ever heard! I'm surprised a mongoose hasn't simply walked along and taken you sooner, 'cause you wouldn't have stood a chance with your delusive following to that earth-brained god of yours!"
Juna - "I hardly recognise you any more *Player name*! A few simple errands with some defiant wolves has turned you into this, someone who up until now I actually respected! You're willing to defy the direct word of the gods for your own gain?"
Player - "So what if I am defiant with the werewolves? It's better to have a future of my own design than being stuck in a great big hole with nothing more than flashing lights for company, guarding what are essentially crying rocks! You better get your priorities right Juna and answer that call from Raizahka! Otherwise those rocks won't simply stop crying, they and the being that creates those tears will stop existing when the Nightmare is done!"
~
A bit of harshness from both parts, but I bet some players have felt like saying that for a long time to Juna. And they eventually do during the Nightmare Begins.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
Thumbs up Morb, I hate Juna! She's horrible to Zanik, and I'm pretty sure if I could beat another guardian of Guthix, the balance elemental, then I could beat her too...
"The number of times I have felt like forcing a sword right through that thick skull of yours and cleaving your serpentine head clean off, I have simply lost count!"
Brilliant. So true
"The number of times I have felt like forcing a sword right through that thick skull of yours and cleaving your serpentine head clean off, I have simply lost count!"
Brilliant. So true
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Re: The True Nightmare
I suppose it is the only way to get her to rise to anything. The other members of Raizahka's consort are quite willing to go, despite their duties elsewhere. The fate of the world is far more important.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
Now if it had more Zaros *twitches*
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Re: The True Nightmare
Within this post is a list of the characters that will die in the Nightmare Begins.
- Spoiler:
- Master Embrace - During the attack of Arzonus, Master Embrace will fight from the Master's Temple, but is killed by the "Peto Abyssus" spell from a Shadow Apprentice.
Tandoca - After the quest finishes, she is enveloped by a light and passes on peacefully
Morbius Maelstrom - During a later stage of the quest, Morbius is struck down by the Nightmare, only for the Nightmare to not realise that Morbius can regenerate.
The Oneiromancer - Trying her best to defend the player in the Dream World, she is viciously attacked by a Snide. The damage inflicted in the Dream World causes her to suffer internal bleeding in the real world.
Oldak - Killed by an electrical surge from deliberately sabotauged machinery in Lycosa.
Chuck - In the final battle, he leads the assault of the ice beasts on the Torn Creatures, but is killed in combat.
Bilrach - Found in the Torn Realm on the point of death. The Nightmare took control of his mind and has gradually worn it away to nothing, using him to keep track of progress in the real world. Once released from his binds, the last of his strength gives out and he ultimately perishes.
Pikkupstix - Working within the spirit realm to protect it, he is savagely killed by the Avian Artillery
Xenia - She joins the final battle, but is killed by a Shadow Apprentice.
Kenneth - Amongst those chosen to work alongside the creatures of Singularity, he chooses to use his abilities to fight, but the Nightmare chokes him to death in poison gas in the raid on the Torn Realm.
Sir Vyvin - Finally accepting the threat to the world is genuine, he joins the Arzonusii in the Torn Realm, but is killed by Paige Shadowplay to make a point about how any attempt to neutralise her is futile.
Mawnis Burrowgar - As the pursuit to find the shards takes the Arzonusii to the Solstice Cavern, he is requested to join so he can strengthen the search. He is later killed by General Frost in cold blood.
Bob the Cat - The Nightmare thought it would be "funny" to kill Bob to break the morale of RuneScape.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Re: The True Nightmare
Who was Tandoca again and I woudn't kill Xenia and Pikkupstix, as there are a lot of problems if you kill them
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Re: The True Nightmare
You can't kill a signature hero
Killing Bob the Cat to break morale... That made me chuckle
Other than that, its a massacre! Fun times
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Re: The True Nightmare
^Didn't whe had Lucien for that?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
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