Mahjarrat Discussion (spoilers)
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Dragon78114
Duskcurse
MorbiusMonster
The Empty Lord
Slayer Noir
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Mahjarrat Discussion (spoilers)
First topic message reminder :
Felt the need to change the title, as the conversation has moved on from just ROTM...
Felt the need to change the title, as the conversation has moved on from just ROTM...
Last edited by Slayer Noir on Mon Apr 23, 2012 7:08 am; edited 2 times in total
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
'Fraid not, there were not alternative helmets that covered the faces like those do.
MorbiusMonster- Templar
- Number of posts : 2641
Re: Mahjarrat Discussion (spoilers)
This was a just plain absurd idea that I came up with whilst watching the cutscenes for Ritual of the Mahjarrat on YouTube (sorry, I couldn't help feeling I was really missing something. I am never going to complete Monkey Madness and to that extent, never going to reach While Guthix Sleeps).
Theta Magnus, a powerful werewolf warrior, comes across the Stone of Jas. As some of us have discovered, using the stone of Jas for one's personal gain invites the dragonkin to punish false users and those that get in their way. However, Theta Magnus is very clever. Using haemological manipulation, he is able to assimilate himself to the Stone using his own blood. In doing so, he summons the Dragonkin, but at the same time, he is tied to the Stone of Jas such that, without vision, the two are indistinguishable. From that stage, he's able to command the Dragonkin's loyalty, whilst they believe the Stone of Jas has chosen him as a physical form.
It'd go something like this;
Dragonkin -"The false user! Who dares defile our precious stone?"
Theta - "You took your time, I have been waiting a long time for you to suddenly come to your senses."
Player - "What are you doing? They'll kill you!"
Dragonkin - "The stone has spoken, we are sorry to displease you!"
Theta - "Honestly, it has been far too much excitement for me(!) I spend ages in a pit, then I'm stolen, abused and then misplaced again where I fall into even more troublesome hands. It's a nightmare!"
Dragonkin - "We'll come to your aid, let us protect you."
Theta - "I require no protection, I know what I'm doing. I am your master and to that extent, I share your knowledge"
Dragonkin - "Of course. But what of these users?"
Theta - "They are no harm to me and they are no harm to you. Leave them be, my protection matters more than their demise. It'd be but a waste of your effort."
Dragonkin take Theta away.
Dragonkin - "You must be weary, we'll find somewhere nice for you to stay."
Theta - "There is however one thing I wish to see first..."
Theta Magnus, a powerful werewolf warrior, comes across the Stone of Jas. As some of us have discovered, using the stone of Jas for one's personal gain invites the dragonkin to punish false users and those that get in their way. However, Theta Magnus is very clever. Using haemological manipulation, he is able to assimilate himself to the Stone using his own blood. In doing so, he summons the Dragonkin, but at the same time, he is tied to the Stone of Jas such that, without vision, the two are indistinguishable. From that stage, he's able to command the Dragonkin's loyalty, whilst they believe the Stone of Jas has chosen him as a physical form.
It'd go something like this;
Dragonkin -"The false user! Who dares defile our precious stone?"
Theta - "You took your time, I have been waiting a long time for you to suddenly come to your senses."
Player - "What are you doing? They'll kill you!"
Dragonkin - "The stone has spoken, we are sorry to displease you!"
Theta - "Honestly, it has been far too much excitement for me(!) I spend ages in a pit, then I'm stolen, abused and then misplaced again where I fall into even more troublesome hands. It's a nightmare!"
Dragonkin - "We'll come to your aid, let us protect you."
Theta - "I require no protection, I know what I'm doing. I am your master and to that extent, I share your knowledge"
Dragonkin - "Of course. But what of these users?"
Theta - "They are no harm to me and they are no harm to you. Leave them be, my protection matters more than their demise. It'd be but a waste of your effort."
Dragonkin take Theta away.
Dragonkin - "You must be weary, we'll find somewhere nice for you to stay."
Theta - "There is however one thing I wish to see first..."
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
I once met a person called Sojat,
His surname was Feons, fancy that.
A lot of RuneScape history he did know,
But I couldn't help feeling though,
That in meeting him, I already had.
His surname was Feons, fancy that.
A lot of RuneScape history he did know,
But I couldn't help feeling though,
That in meeting him, I already had.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Lonely....
I am so lonely...
I have nobody...
All on my own...
I am so lonely...
I have nobody...
All on my own...
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Perhaps it's time you started a thread for your Sliske vs Theta idea. It's outgrown this thread and consequently you'll probably get more feedback on it by making a thread for it...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
Hey Slayer, care to post the journal you find in Kethsi?
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Mahjarrat Discussion (spoilers)
Slayer Noir wrote:Perhaps it's time you started a thread for your Sliske vs Theta idea. It's outgrown this thread and consequently you'll probably get more feedback on it by making a thread for it...
Sliske and Theta have no beef with eachother. Apparently, the Mahjarrat owe Theta favours, he intends to cash them in on those favours in due time. If Sliske does have a favour to owe Theta it is probably because he tried to turn Theta into a wight, failed because Theta's will is dominant and so Sliske has to repay the favour for Theta's alleged service.
Theta's quarterstaff is one of the only weapons capable of killing a Mahjarrat, it adapts to acquire the qualities of the elements that damage it. Thus, if he used it to defend from one of their spells and it took some damage, it would mend and then be able to cast that same spell back, provided the carrier has the proportionate requirments. Because it was scratched by a basilisk fang, it now has a basilisk fang at the end and contains venom.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Are you kidding? Or just being awkward?
We've spent something like the last 15 posts talking about your NPQ with Sliske and Theta...
We've spent something like the last 15 posts talking about your NPQ with Sliske and Theta...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
Not Theta, Terra!
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
So I mixed the names up. They're similar. You knew what I meant.
Slayer = Fail.
Still, make TERRA vs Sliske its own thread. It's time for it.
Slayer = Fail.
Still, make TERRA vs Sliske its own thread. It's time for it.
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
The Physics behind the Ritual
Over the recent months, the Ritual has been a topic on most speculators lips. Questions as to who will be sacrificed, when is it going to happen and likes. I have piece together what we now know and what has been seen to explain the physics behind the ritual.
It most likely is the result of a unique quality of Freneskae itself. The Mahjarrat herald their home plane as the place of eternal warfare, beyond that we know nothing else of how it looks or of their culture. I figure, for a war to go on for thousands of years, possibly with only one species fighting, there'd have to be unique qualities similar to how Gielinor has magic and connection to the spirit planes. I figure that, in order to keep a war going on for so long, Freneskae has the capacity to empower its people when blood from one of their own is spilt.
Using this physic to their advantage, the Mahjarrat are very powerful and have fought for a long time to use this quality. It may have come to such a stage that some decided their time was wasted because their fellow kind had become so powerful, death was rare to come by, now that their kind had become so powerful through the deaths of warfare. This would explain where the Mahjarrat tribe that lives in RuneScape today may have come from.
But in order to continue their existence, having gotten used to it, they'd need to sacrifice one of their own to extend the others longevity, thus creating what we may call a ritual. For them to continue to reap the benefits of Freneskaen physics, they'd need to have some of its soil and a beacon to that plane. This is where the Ritual Site comes into it, the soil from it and surrounding area is foreign and the beacon reaches out to others across their own plane, most likely brought with them when they arrived.
However, due to their respective distance from Freneskae, they cannot just rejuvinate whenever they feel like it, as their connection to their home is broken. In order to ensure that the Freneskaen physics can happen, they'd need to wait for the planets to allign, so that the beacon (the Mahjarrat stone on the ritual site), can resonate strongly enough for the soil around it to be temporarily reconnect itself to their homeplane. It might not simply be a matter of how powerful they are at the time and needing to rejuvinate, as they are still incredibly strong moments beforehand. Jhallan's absense at the previous ritual suggests that they can still live for more than 1000 years between rituals, but will be very weak as a result.
Quite how their world fully mends surrounding Mahjarrat when one of their own dies isn't as clear. The plane of Freneskae may itself be sentient and has a form of accelerated evolution factor, where the death of the weakest will cause those around them to become stronger.
Or perhaps it may have something to do with the individual Mahjarrat themselves, they might carry a hormone repository that is stimulated on death as a warning and others are strengthened when this hormone enters their bodies. The whole aspect of the planets alligning may be a simpler means of keeping track of time in that respect and the ritual site is an idea to ensure everyone necessary is present to be strengthened from a steroidic hormone. It probably takes 500 years for this hormone to be in a sufficient quantity to trigger full rejuvination, but has a limited life span and so needs to absorbed there and then. When they absorb this hormone, their own supply is denatured and so cannot keep using it indefinitely.
It most likely is the result of a unique quality of Freneskae itself. The Mahjarrat herald their home plane as the place of eternal warfare, beyond that we know nothing else of how it looks or of their culture. I figure, for a war to go on for thousands of years, possibly with only one species fighting, there'd have to be unique qualities similar to how Gielinor has magic and connection to the spirit planes. I figure that, in order to keep a war going on for so long, Freneskae has the capacity to empower its people when blood from one of their own is spilt.
Using this physic to their advantage, the Mahjarrat are very powerful and have fought for a long time to use this quality. It may have come to such a stage that some decided their time was wasted because their fellow kind had become so powerful, death was rare to come by, now that their kind had become so powerful through the deaths of warfare. This would explain where the Mahjarrat tribe that lives in RuneScape today may have come from.
But in order to continue their existence, having gotten used to it, they'd need to sacrifice one of their own to extend the others longevity, thus creating what we may call a ritual. For them to continue to reap the benefits of Freneskaen physics, they'd need to have some of its soil and a beacon to that plane. This is where the Ritual Site comes into it, the soil from it and surrounding area is foreign and the beacon reaches out to others across their own plane, most likely brought with them when they arrived.
However, due to their respective distance from Freneskae, they cannot just rejuvinate whenever they feel like it, as their connection to their home is broken. In order to ensure that the Freneskaen physics can happen, they'd need to wait for the planets to allign, so that the beacon (the Mahjarrat stone on the ritual site), can resonate strongly enough for the soil around it to be temporarily reconnect itself to their homeplane. It might not simply be a matter of how powerful they are at the time and needing to rejuvinate, as they are still incredibly strong moments beforehand. Jhallan's absense at the previous ritual suggests that they can still live for more than 1000 years between rituals, but will be very weak as a result.
Quite how their world fully mends surrounding Mahjarrat when one of their own dies isn't as clear. The plane of Freneskae may itself be sentient and has a form of accelerated evolution factor, where the death of the weakest will cause those around them to become stronger.
Or perhaps it may have something to do with the individual Mahjarrat themselves, they might carry a hormone repository that is stimulated on death as a warning and others are strengthened when this hormone enters their bodies. The whole aspect of the planets alligning may be a simpler means of keeping track of time in that respect and the ritual site is an idea to ensure everyone necessary is present to be strengthened from a steroidic hormone. It probably takes 500 years for this hormone to be in a sufficient quantity to trigger full rejuvination, but has a limited life span and so needs to absorbed there and then. When they absorb this hormone, their own supply is denatured and so cannot keep using it indefinitely.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
I suspect that whilst Sliske now ranks as the most powerful Mahjarrat still remaining, his weakness might be something simple.
He might be allergic to nuts or salt or something.
He might be allergic to nuts or salt or something.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
I'm pretty sure that, now rejuvinated, Azzanadra is the most powerful Mahjarrat remaining. He very nearly managed to kill Lucien himself, he might have even been the strongest before Lucien died.
I certainly didn't see Sliske deal over 9000 damage on Lucien...
This does all assume that we don't count Zamorak as a Mahjarrat anymore, otherwise he's the most powerful...
I certainly didn't see Sliske deal over 9000 damage on Lucien...
This does all assume that we don't count Zamorak as a Mahjarrat anymore, otherwise he's the most powerful...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
Did Hazeel appear for you at the Ritual? Apparently, he won't appear if the player worked against the Cult.
Mind you, if you sided against the Cult, that gives Theta Magnus the chance to regenerate Hazeel in your stead. Luckily, he is able to rejuvinate his blood, seeing as he missed the ritual using specific methods. Hazeel will then owe him a favour.
Mind you, if you sided against the Cult, that gives Theta Magnus the chance to regenerate Hazeel in your stead. Luckily, he is able to rejuvinate his blood, seeing as he missed the ritual using specific methods. Hazeel will then owe him a favour.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Hazeel appeared for me, and I sided with the cult (I am ashamed )
I've seen videos on youtube of people who didn't side with the cult doing the quest, and Hazeel doesn't appear in them.
Am I mistaken in thinking Theta is a good guy? Why would he want to help Hazeel?
I've seen videos on youtube of people who didn't side with the cult doing the quest, and Hazeel doesn't appear in them.
Am I mistaken in thinking Theta is a good guy? Why would he want to help Hazeel?
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
Despite having somewhat confusing goals, Theta is a on the side of light. He has a very good reason for helping the Mahjarrat.
He'll have to wait a long time for it though.
He'll have to wait a long time for it though.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
What happened to Lucien's body? Did it just vanish or did it disappear before your eyes?
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Neither, as far as I'm aware, it's still there when Thaerisk teleports you and Tiffy back to Falador, but is no longer there when you return to the Ritual Plateau after the quest.
This is odd, seeing as
1. Jhallen's body disappeared entirely when he died...
2. The RS wiki page for Lucien says his body turns to dust.
If you're interested in this, try looking at some videos of the cutscenes involving Lucien's death, and see if you can confirm my observations...
This is odd, seeing as
1. Jhallen's body disappeared entirely when he died...
2. The RS wiki page for Lucien says his body turns to dust.
If you're interested in this, try looking at some videos of the cutscenes involving Lucien's death, and see if you can confirm my observations...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
Re: Mahjarrat Discussion (spoilers)
Does that mean that Lucien's body is up for grabs? Someone could take him apart, find out what makes him tick and then try and put him back together again.
Then again, if someone was really ambitious, they could be trying to build themselves a new body with their old one wearing out. This individual, seeking immortality, would want a way for their mind to be safely transferred, their soul in tact and the perfect body.
Then again, if someone was really ambitious, they could be trying to build themselves a new body with their old one wearing out. This individual, seeking immortality, would want a way for their mind to be safely transferred, their soul in tact and the perfect body.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
I was figuring that if you're doing the Pandoran Boxes whilst attending the Ritual, Kharshai will not attend. Having been imprisoned fairly early into his rejuvination cycle, he still has enough energy to keep him going until the next ritual. Although he won't be alive that long.
The means in which he has sustained himself means that he can miss every other rejuvination. If he did attend, he would only ruin everything.
The means in which he has sustained himself means that he can miss every other rejuvination. If he did attend, he would only ruin everything.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
In spite of most records stating otherwise, there is confirmed information that the Stone of Jas was once within Arzonus during the God Wars. When the werewolves began to discover the power associated with it, they used it to open portals to the spirit world and the dream plane when the gateways closed due to the lack of control. At this time, they knew it only as "The Orb".
They chose to indentify it as the "Orb of Raizahka", when the she-wolf came to explain to them just how dangerous it could be in the wrong hands. The time they spent with the stone allowed them long enough to understand how to keep the gateways to the necessary realms open without the use of the stone and so were happy to see it safely removed.
The records that remain in the book of Nightfall state that the stone was in the ownership of Arzonus for roughly six months, before Raizahka arrived and relocated it. They came to trust her very quickly once one of their own was able to sense no malice within her soul. A lot of information regarding the stone still remains within that of their libraries, but it highlights just how it shouldn't be tampered with as opposed to being in reverance of its power.
The Canine Collumn in Latranz has the entire story inscribed in the pillars outside the main building. There is information that states that Raizahka was involved in releasing the power within it and is commonly told as a story of how true power comes from honesty, patience and penance.
They chose to indentify it as the "Orb of Raizahka", when the she-wolf came to explain to them just how dangerous it could be in the wrong hands. The time they spent with the stone allowed them long enough to understand how to keep the gateways to the necessary realms open without the use of the stone and so were happy to see it safely removed.
The records that remain in the book of Nightfall state that the stone was in the ownership of Arzonus for roughly six months, before Raizahka arrived and relocated it. They came to trust her very quickly once one of their own was able to sense no malice within her soul. A lot of information regarding the stone still remains within that of their libraries, but it highlights just how it shouldn't be tampered with as opposed to being in reverance of its power.
The Canine Collumn in Latranz has the entire story inscribed in the pillars outside the main building. There is information that states that Raizahka was involved in releasing the power within it and is commonly told as a story of how true power comes from honesty, patience and penance.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
I got a question Morbs, I know thet the Arzonusii are really powerfull and all of that, but what would have happened if the Dragonkin had attacked them?, who would have lost?, and don't take this in a bad way, you know i am one of Arzonus most ferviant supporters, but if they beat the dragonkin then I'd think of htem as really OP, I mean, they destroyed a world by themselves, the kin I am talking about ofc
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Mahjarrat Discussion (spoilers)
Arzonus would put up a resistance and quite valiantly. They wouldn't be able to kill them straight away, but most likely the force-field that protects the city would hold them out. The field is designed to stop access of creatures from this plane from attacking the city directly. By the time they'd have worked out a way in, the Arzonus werewolves would have already discovered their weakness and fight off the remaining forces.
Outside of the city, they are vulnerable, but inside their city, their defenses are inpenetrable from those of strong malice. They have no intent to destroy, but could put up a fight to put off inruders. You only have to kill a few dragonkin viciously and painfully to ward them all off, they are that frightened of dying.
But yes, the Arzonus werewolves would find themselves suffering heavy casualties.
Then again, if the Arzonus werewolves were able to reason or negotiate, they'd be able to explain their way out of the crisis.
Outside of the city, they are vulnerable, but inside their city, their defenses are inpenetrable from those of strong malice. They have no intent to destroy, but could put up a fight to put off inruders. You only have to kill a few dragonkin viciously and painfully to ward them all off, they are that frightened of dying.
But yes, the Arzonus werewolves would find themselves suffering heavy casualties.
Then again, if the Arzonus werewolves were able to reason or negotiate, they'd be able to explain their way out of the crisis.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Hmmm I guess I could still live with that, but I am sure they'd, they Kin, would have used the Stone to destory the field
Duskcurse- Partisan
- Number of posts : 1367
Age : 29
Location : Santiago, Chile
Re: Mahjarrat Discussion (spoilers)
I had a crazy thought for a quest that might actually work. In this quest, which sequels Meeting History, the player uses the key to travel back to Senntisten during the Second Age. They find themselves in limbo between two points in times, one before the 5th Ritual and one shortly after.
Here, you meet Jhallan, Mizzarch, Lamistard and Ralvash, all of whom at the time are followers of Zaros (of course, not mentioning his name is a show of respect). In addition is another Mahjarrat who appears in the earlier point in time, but not in the later one, having been sacrificed at the Ritual inbetween.
Once you have gotten some in depth information, the player will meet the most infamous Mahjarrat of all, Zamorak. However, he feels incredibly doubting upon his return from battle, eventhough his side won very easily. Sensing something of greatness in the player, he wants to see what the player can do and challenges him. The player defeats Zamorak and returns to the present, but we see that Zamorak was holding back.
Before combatting you, Zamorak tries to read you, but you are a hard one to read. However, during the combat, your thoughts betray you and he is able to see the world the player comes from, giving him the idea that ultimately creates the future, a future where Zaros is defeated and Zamorak takes his place as a god. Jhallan is disapproving of the idea, whilst the other three, Lamistard, Ralvash and Mizzarch are approving, so Jhallan is told to leave and if he feels like rallying others to share the same opinion, then he is more than welcome to, under the belief Jhallan has no allies.
Here, you meet Jhallan, Mizzarch, Lamistard and Ralvash, all of whom at the time are followers of Zaros (of course, not mentioning his name is a show of respect). In addition is another Mahjarrat who appears in the earlier point in time, but not in the later one, having been sacrificed at the Ritual inbetween.
Once you have gotten some in depth information, the player will meet the most infamous Mahjarrat of all, Zamorak. However, he feels incredibly doubting upon his return from battle, eventhough his side won very easily. Sensing something of greatness in the player, he wants to see what the player can do and challenges him. The player defeats Zamorak and returns to the present, but we see that Zamorak was holding back.
Before combatting you, Zamorak tries to read you, but you are a hard one to read. However, during the combat, your thoughts betray you and he is able to see the world the player comes from, giving him the idea that ultimately creates the future, a future where Zaros is defeated and Zamorak takes his place as a god. Jhallan is disapproving of the idea, whilst the other three, Lamistard, Ralvash and Mizzarch are approving, so Jhallan is told to leave and if he feels like rallying others to share the same opinion, then he is more than welcome to, under the belief Jhallan has no allies.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: Mahjarrat Discussion (spoilers)
Well that idea seems very... familiar...
I wonder why...
I wonder why...
Slayer Noir- Partisan
- Number of posts : 1248
Age : 30
Location : Great Britain
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