Zoanthropy - Group Project!™
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Sir Kandarin
gino365
invinible
Blackpsych
TATORZ
Ruy112
Dark Avorian
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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Zoanthropy - Group Project!™
First topic message reminder :
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
- Spoiler:
Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.
To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).
To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.
Possible Numens
- Spoiler:
Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.- Bear - Grizzly, Black, Polar, etc.
- Wolf -Wolf, Snow, Dire, not including werewolf, etc.
- Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
- Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
- Dragon - Dragons, Wyrms, Salamanders, etc.
- Bird - Various hunter creatures.
- Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
- Fish - Various fish and crustacean.
- Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
- Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
- Insects - Spiders, bugs, harpies, etc.
- Stallion - Unicorn, Dark Unicorn, the Stern, etc.
More please.- Bear - Grizzly, Black, Polar, etc.
Were-transformations
- Spoiler:
- The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species.
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
- It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges.
Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
Re: Zoanthropy - Group Project!™
Ok...I'll try and ability spew a bit later
Dark Avorian- Templar
- Number of posts : 3550
Re: Zoanthropy - Group Project!™
Oh my! Very unique!
My sig bugs me already...
My sig bugs me already...
Sir Kandarin- Proselyte
- Number of posts : 192
Location : England
Re: Zoanthropy - Group Project!™
Abilitie spew Time
Beetle Form
Can die and be reborn as wasp
Can Mine/Woodcut with it's horn
Can use tunnel Agility shortcuts/log balance
Can carry many more items than usual
Can harpoon fish on it's horn
Can burrow under fences but not if there is a floor/road
Can fight (duh)
Can eat any raw meat
Has high range/mage defense
_________________________________________________________-
Wasp Form
High Melee defence
Can harpoon fish with stinger
Can mix herb and secondary into vial in one step without water (it mixes them inside itself and sends out through stinger)
Can Poison enemies
Corrosive Venom can be used in place of tinderbox
Can fly over small obstacles
Can use grapple/climb over shortcuts
Can attack quickly and accurately but with low hits
Can sacrifice itself to poison by 12
Can use stinger as a needle or seed dibber (and it's venom can weed a patch instantly)
Basic attack is melee and poisonous
Constantly moves at run speed
__________________________________________________________
Both forms get accuracy, strength, speed, and defence bonuses when in the presence of other insects
Beetle Form
Can die and be reborn as wasp
Can Mine/Woodcut with it's horn
Can use tunnel Agility shortcuts/log balance
Can carry many more items than usual
Can harpoon fish on it's horn
Can burrow under fences but not if there is a floor/road
Can fight (duh)
Can eat any raw meat
Has high range/mage defense
_________________________________________________________-
Wasp Form
High Melee defence
Can harpoon fish with stinger
Can mix herb and secondary into vial in one step without water (it mixes them inside itself and sends out through stinger)
Can Poison enemies
Corrosive Venom can be used in place of tinderbox
Can fly over small obstacles
Can use grapple/climb over shortcuts
Can attack quickly and accurately but with low hits
Can sacrifice itself to poison by 12
Can use stinger as a needle or seed dibber (and it's venom can weed a patch instantly)
Basic attack is melee and poisonous
Constantly moves at run speed
__________________________________________________________
Both forms get accuracy, strength, speed, and defence bonuses when in the presence of other insects
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
That's quite a few effects, but the more the better I guess.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
Oooh maybe any magic attacks used would chain hit like KQ's
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Some of the effects could be removed and then making the insect more specialised. Also I think it should have more focus on farming.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Bugs... maybe they pollinate plants - causing them to grow faster and have more of them.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
The forms need to be useful and have lots of abilities...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
I thought we were going for fairly specialised forms - hence why we have so few.
Re: Zoanthropy - Group Project!™
Yes, but if every form can do the same apart from a few abilities, why use the different forms?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Exactly - I suppose most will have some form of food/fishing related "ability", but that's the same as listing it's speed and such.
Re: Zoanthropy - Group Project!™
I never said that those wold necesarily be the given abilities...I'm just listing out major abilities i can think of...also I think that although they should be specialized every skill should be usable by at lest one form (cept slayer, rc, and summoning)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Anything else needed here???
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
All the other forms?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Did you not see all my brainstorms?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Ooh, you meant on insect...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Well... I don't think any of this should overlap Summoning... like wolf
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
I don't think it's an overlap, we're not taking things like Bunyip. Wolves, bears, kalphites... our list is getting small if we don't overlap.
Re: Zoanthropy - Group Project!™
We could make up our own stuff lol!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
No ruy I meant on everything...I've been brainstorming abilities for everything
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
And TATORZ i see no reason why we can't overlap w/ summoning
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Lol, TATz, the idea of Zoanthropy is that you have to kill what you become... we can't just invent loads of new monsters, because that's even MORE work.
Re: Zoanthropy - Group Project!™
Did 3mpty just say it's bad to create new monsters because it's too much work?
Did he bump his head today...or did someone hack his account
Did he bump his head today...or did someone hack his account
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Of course we would need a whole new island to practice this skill, but a few monsters might be too much...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
heh...lol
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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