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Zoanthropy - Group Project!™

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Sir Kandarin
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Post by The Empty Lord Thu Jun 04, 2009 10:11 am

First topic message reminder :

It's time to get some sort of Project of the Month™️ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?

Zoanthropy - Group Project!™ - Page 9 Zoanth11
^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:

Possible Numens
Spoiler:

Were-transformations
Spoiler:

Harpies
Spoiler:

The Stern
Spoiler:

Ring of Charos
Spoiler:


Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
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Post by Dark Avorian Tue Jul 07, 2009 5:46 am

Ok...I'll try and ability spew a bit later

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Post by Sir Kandarin Tue Jul 07, 2009 9:01 am

Oh my! Very unique! Grin

My sig bugs me already...
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Post by The Empty Lord Tue Jul 07, 2009 9:27 am

Sig..?

I'm guessing you hid it lol.
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Post by Dark Avorian Tue Jul 07, 2009 9:49 am

Abilitie spew Time

Beetle Form

Can die and be reborn as wasp
Can Mine/Woodcut with it's horn
Can use tunnel Agility shortcuts/log balance
Can carry many more items than usual
Can harpoon fish on it's horn
Can burrow under fences but not if there is a floor/road
Can fight (duh)
Can eat any raw meat
Has high range/mage defense
_________________________________________________________-

Wasp Form
High Melee defence
Can harpoon fish with stinger
Can mix herb and secondary into vial in one step without water (it mixes them inside itself and sends out through stinger)
Can Poison enemies
Corrosive Venom can be used in place of tinderbox
Can fly over small obstacles
Can use grapple/climb over shortcuts
Can attack quickly and accurately but with low hits
Can sacrifice itself to poison by 12
Can use stinger as a needle or seed dibber (and it's venom can weed a patch instantly)
Basic attack is melee and poisonous
Constantly moves at run speed
__________________________________________________________

Both forms get accuracy, strength, speed, and defence bonuses when in the presence of other insects
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Post by TATORZ Tue Jul 07, 2009 11:16 pm

That's quite a few effects, but the more the better I guess.
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Post by Dark Avorian Tue Jul 07, 2009 11:51 pm

Oooh maybe any magic attacks used would chain hit like KQ's
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Post by Ruy112 Tue Jul 07, 2009 11:55 pm

Some of the effects could be removed and then making the insect more specialised. Also I think it should have more focus on farming.
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Post by TATORZ Tue Jul 07, 2009 11:57 pm

Bugs... maybe they pollinate plants - causing them to grow faster and have more of them.
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Post by Dark Avorian Wed Jul 08, 2009 1:46 am

The forms need to be useful and have lots of abilities...
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Post by The Empty Lord Wed Jul 08, 2009 2:43 am

I thought we were going for fairly specialised forms - hence why we have so few. Confuse
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Post by Ruy112 Wed Jul 08, 2009 2:43 am

Yes, but if every form can do the same apart from a few abilities, why use the different forms?
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Post by The Empty Lord Wed Jul 08, 2009 2:52 am

Exactly - I suppose most will have some form of food/fishing related "ability", but that's the same as listing it's speed and such.
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Post by Dark Avorian Wed Jul 08, 2009 4:53 am

I never said that those wold necesarily be the given abilities...I'm just listing out major abilities i can think of...also I think that although they should be specialized every skill should be usable by at lest one form (cept slayer, rc, and summoning)
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Post by Dark Avorian Sat Jul 11, 2009 11:13 pm

Anything else needed here???
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Post by Ruy112 Mon Jul 13, 2009 1:32 am

All the other forms?
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Post by Dark Avorian Mon Jul 13, 2009 5:02 am

Did you not see all my brainstorms?
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Post by Ruy112 Mon Jul 13, 2009 6:19 am

Ooh, you meant on insect...
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Post by TATORZ Mon Jul 13, 2009 6:58 am

Well... I don't think any of this should overlap Summoning... like wolf
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Post by The Empty Lord Mon Jul 13, 2009 10:07 am

I don't think it's an overlap, we're not taking things like Bunyip. Wolves, bears, kalphites... our list is getting small if we don't overlap.
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Post by TATORZ Mon Jul 13, 2009 12:25 pm

We could make up our own stuff lol!
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Post by Dark Avorian Mon Jul 13, 2009 9:26 pm

No ruy I meant on everything...I've been brainstorming abilities for everything
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Post by Dark Avorian Mon Jul 13, 2009 9:26 pm

And TATORZ i see no reason why we can't overlap w/ summoning
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Post by The Empty Lord Tue Jul 14, 2009 6:38 am

Lol, TATz, the idea of Zoanthropy is that you have to kill what you become... we can't just invent loads of new monsters, because that's even MORE work. Tongue
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Post by Dark Avorian Tue Jul 14, 2009 7:02 am

Did 3mpty just say it's bad to create new monsters because it's too much work?

Did he bump his head today...or did someone hack his account
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Post by Ruy112 Tue Jul 14, 2009 7:04 am

Of course we would need a whole new island to practice this skill, but a few monsters might be too much... Razz
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Post by Dark Avorian Tue Jul 14, 2009 8:03 am

heh...lol
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