The Suggestion Site
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Zoanthropy - Group Project!™

+8
Sir Kandarin
gino365
invinible
Blackpsych
TATORZ
Ruy112
Dark Avorian
The Empty Lord
12 posters

Page 2 of 11 Previous  1, 2, 3, ... 9, 10, 11  Next

Go down

Zoanthropy - Group Project!™ - Page 2 Empty Zoanthropy - Group Project!™

Post by The Empty Lord Thu Jun 04, 2009 10:11 am

First topic message reminder :

It's time to get some sort of Project of the Month™️ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?

Zoanthropy - Group Project!™ - Page 2 Zoanth11
^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:

Possible Numens
Spoiler:

Were-transformations
Spoiler:

Harpies
Spoiler:

The Stern
Spoiler:

Ring of Charos
Spoiler:


Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down


Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 12:10 am

Hehe Grin

The Empty Lord
Admin
Admin

Number of posts : 7344

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 12:30 am

Can't think of anymore.
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 12:30 am

I think we have enough Tongue
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 12:41 am

So are we making spirit weapons? Or?
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 12:41 am

I don't mind. Smile
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 12:57 am

So we are going for one special weapon per Numen? Maybe we should create a lower level verison and a higher one.
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 1:16 am

Either a set of specific items, or generic items. I wouldn't mind having generic items, as in, you buy a vessel from the store... rather than miscellaneous items.
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 2:25 am

So a high level bear claw and a low level one edit?

Also, how do you gain experience in Zoanthropy?
Are Vessels tradable filled/empty?
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 3:49 am

Agree with TATORZ, probably 1 per skill if reasonable + a few for combat
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 4:00 am

Some of them could be multi-skill, and all of them combat useful too. The aqua form could be useful for fishing and hunter, while still useful for underwater combat and normal combat in were-form.
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 5:46 am

No, different vessels would only affect the chance of catching the Numen - a numen's power is dependant on the numen itself, and your Zoantrhopy level. A bear is a Strength-combatant, a wolf is an Agile-combatant (for example). Experience for Zoanthropy is somewhat trained by making the vessels, but most is trained from training as a beast. It's possible that a Rage skill could be added which would work as the Strength skill for beast, but if each beast gains upgrades depending on your Zoanthropy level, the beast's max hit could just be altered here. Smile

Just thought, do any of my examples scream "Magic" or "Ranged" user? The harpie could, I suppose, use Magic... and the Unicorns could be given a magic attack. Urmmm... the Dhyllo could have a spinned shell and it launches them (Ranged?). The Broav is a scavenger in the Summoning skill, like those amber-sniffing pigs... it's possible they could attack by flicking dirt. I hadn't planned for Bombardier and Barker Toads to be killable, but if they were, these could both be ranged-users.


A vessel, if it's miscellaneous items, could add additional stats. If the bear form were to require claws as a vessel, then the claws you wield could be additional stats onto the beast (I was planning that all other armour would be ignored). So a bear in Rune Claws would be slightly more powerful than a bear in Bronze claws, for example. This could work. Since we're going for a small collection of "forms", the "miscellaneous items" wouldn't be such a large list, if we have one specific item per form. When initially planned the list was like Summoning, so each beast was separate... it's a bit more manageable now.

Vessels
Spoiler:
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 7:46 am

Dagannoths, and Wallasalki could be added as rangers and mages respectively
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 9:20 am

Wallasalkii?

Oh, rename them "Tusken", or something less terrible, and take off that hideous black thing... so you can actually see the humanoid sea lion/walrus thing. Then we're sorted. Smile
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 9:30 am

I would happily become a Kurask lol, they look immense (I've never checked out there updated appearance lol). But they have sentient qualities... I'm not sure if that would be compatible with Zoanthropy - like we cannot become faun, saurian, dwarf, elf, gnome, etc. Although, I may somewhat be confusing this with not wanting other "pink-skins" to be transformable... there's not enough difference. Although, I think there should be a certain level of sentiency... humans do not leave numens for they can exist as spectral forms without a host. The whole point of a numen is that it's a possessive spirit - it requires a vessel of some sort else it crosses. Human spirits have the choice, this sets them apart from most animals. Confuse
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 11:37 am

Kurasks are sentient and tribal and AWESOME
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by TATORZ Fri Jun 05, 2009 12:21 pm

PANDA WOULD OWN!

But what would it do? Look awesomely cute? Eat... weeds?
TATORZ
TATORZ
Forum Mod
Forum Mod

Number of posts : 2458
Age : 29
Location : USA

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 12:34 pm

Yesh...weeds (hint, hint, wink wink nudge nudge)
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 12:39 pm

And if say bears are lured into claws...what happens if you use dragon claws

DRAGONBEAR
FIREFUZZY

NOW WE KNOW WHY FUZZY WUZZY WASN'T FUZZY, HE WAS SCALY!
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Fri Jun 05, 2009 12:49 pm

Wolf Abilities Ideas

Numen Capturer --> Dagger + Jawbone

- 150% run energy
- 20% run speed increase
- Vicious Bite, use the enemy as up to 5hp food
- Moon Howl, Increase Lunar Magic powers
- Howl, Scare away enemies
- Pack Leader, by killing other wolves to 50% health you can get them to follow you anywhere and attack on command
- Rabid Rage, Have some fun with a disease, and you can't drink pots (water) for 3 minutes
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Fri Jun 05, 2009 6:47 pm

You can't have more than 100% run energy, 100% is 100%. Tongue

As for which claws you use, I wasn't planning for it to have a visual impact. However, since it's a specific item, I suppose Jagex could easily put some display of the item on the creature. Like, one of the bears front paws is covered in a metallic glove with claws just sitting there where a usual bear claws could be. Wink

Remember, releasing a numen from the vessel is permanent, if you put the bear in your dragon gloves, wielding them causes a transformation, the claws aren't required any more and will not contain the numen should they be removed. The only reason I've suggested they still be worn is to act purely as an off button for the player... players who want to stop early can just take them off.

I'm not sure how a dagger with the wolf would work. Ermm... coloured fur down the rear of each leg? Tongue
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Ruy112 Fri Jun 05, 2009 8:22 pm

Lantern for insect?
Ruy112
Ruy112
Partisan
Partisan

Number of posts : 1623
Age : 29
Location : Denmark

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Sat Jun 06, 2009 3:06 am

Good idea, we should try to include every skill. Wink
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Sat Jun 06, 2009 3:55 am

Lvl 99 should allow you to capture a variety of rare boss numens...roam the world in the form of Kree'arra, K'ril Tsutsaroth, Graardor, Zilyana, The KQ, The KBD, Dagganoth kings, the giant mole (lvl 80 maybe) or possibly the Corporeal Beast
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by TATORZ Sat Jun 06, 2009 6:45 am

I don't think boss monsters would work... anything that takes up more than 1x1 probably couldn't be used.
TATORZ
TATORZ
Forum Mod
Forum Mod

Number of posts : 2458
Age : 29
Location : USA

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Dark Avorian Sat Jun 06, 2009 6:56 am

oh right.
Dark Avorian
Dark Avorian
Templar
Templar

Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by The Empty Lord Sat Jun 06, 2009 8:39 am

So that's... wolves, bears, cows, yaks, etc... most of them unusable. Tongue

But I get what you mean.
The Empty Lord
The Empty Lord
Admin
Admin

Number of posts : 7344
Age : 32
Location : Plymouth

http://3mptylord.deviantart.com/

Back to top Go down

Zoanthropy - Group Project!™ - Page 2 Empty Re: Zoanthropy - Group Project!™

Post by Sponsored content


Sponsored content


Back to top Go down

Page 2 of 11 Previous  1, 2, 3, ... 9, 10, 11  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum