Zoanthropy - Group Project!™
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Sir Kandarin
gino365
invinible
Blackpsych
TATORZ
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The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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Zoanthropy - Group Project!™
First topic message reminder :
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
- Spoiler:
Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.
To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).
To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.
Possible Numens
- Spoiler:
Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.- Bear - Grizzly, Black, Polar, etc.
- Wolf -Wolf, Snow, Dire, not including werewolf, etc.
- Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
- Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
- Dragon - Dragons, Wyrms, Salamanders, etc.
- Bird - Various hunter creatures.
- Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
- Fish - Various fish and crustacean.
- Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
- Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
- Insects - Spiders, bugs, harpies, etc.
- Stallion - Unicorn, Dark Unicorn, the Stern, etc.
More please.- Bear - Grizzly, Black, Polar, etc.
Were-transformations
- Spoiler:
- The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species.
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
- It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges.
Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
Re: Zoanthropy - Group Project!™
More monsters = more fun!
But we can use existing monsters that don't overlap... I don't know why, but I don't want them too
But we can use existing monsters that don't overlap... I don't know why, but I don't want them too
TATORZ- Forum Mod
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Location : USA
Re: Zoanthropy - Group Project!™
So we can't have bears, wolves, dogs, big cats, insects, birds...thanks a lot TATORZ
Dark Avorian- Templar
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Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Lol, that's all the fun forms!
And I didn't mean we couldn't have new animals... but I'd prefer to take the form of real animals, rather than random creations. Of course, Agerdomus is large, there is plenty of room for a few... but we don't want all the numen-collection to take place in one place. Since Agerdomus will include the largest underwater area, I was think of a few more aquatic forms - dugong would be nice, as well as the Dual-Finned Mahryn (the underwater version of the Graak, Khytt and Larupia)!
And I didn't mean we couldn't have new animals... but I'd prefer to take the form of real animals, rather than random creations. Of course, Agerdomus is large, there is plenty of room for a few... but we don't want all the numen-collection to take place in one place. Since Agerdomus will include the largest underwater area, I was think of a few more aquatic forms - dugong would be nice, as well as the Dual-Finned Mahryn (the underwater version of the Graak, Khytt and Larupia)!
Re: Zoanthropy - Group Project!™
Dark Avorian wrote:So we can't have bears, wolves, dogs, big cats, insects, birds...thanks a lot TATORZ
Umm... bears? Big cats? Insects? Birds? Those are not only very general, but I don't think there's a reason we can't use them.
TATORZ- Forum Mod
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Location : USA
Re: Zoanthropy - Group Project!™
Exactly
OMFG me and 3mpty are in agreement...against TATORZ
And in fact wolves have more species than most of those
-Desert
-White
-Dire
-Grey
-Jungle
-Ice
-"Wolf"
OMFG me and 3mpty are in agreement...against TATORZ
And in fact wolves have more species than most of those
-Desert
-White
-Dire
-Grey
-Jungle
-Ice
-"Wolf"
Last edited by 3mptylord on Tue Jul 14, 2009 7:10 pm; edited 1 time in total (Reason for editing : Added a few)
Dark Avorian- Templar
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Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
The reason I said those is there's no 'Spirit Big Cat', but there is a spirit wolf.
Wow, just forget I ever said anything, I don't really care, I just don't want them to totally overlap.
Wow, just forget I ever said anything, I don't really care, I just don't want them to totally overlap.
TATORZ- Forum Mod
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Age : 29
Location : USA
Re: Zoanthropy - Group Project!™
I see where you're coming from, but some of the things in Summoning are too ideal to not use. There's a bear familiar, spirit Larupia, Graahk and Khytts, Spirit Kalphite, Spirit Wolf, etc. It would be very limiting not to use those. I agree not to use any only-summoning creatures - but things like the Wolf, Bear, Larupia, etc, are all in the game in other mediums (ie, the flesh).
Re: Zoanthropy - Group Project!™
...Wound
Dark Avorian- Templar
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Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Okay...
That'd be a cool name for a monster.
That'd be a cool name for a monster.
TATORZ- Forum Mod
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Location : USA
Re: Zoanthropy - Group Project!™
Flesh wound? That sounds more like a flesh wound!
There's an achievement on Arcanists called "It's only a flesh wound!"... you have to win a game with 1hp to get it. I gots it! Although, technically I didn't win with 1hp cause I was in a tower so it was more like 71.
There's an achievement on Arcanists called "It's only a flesh wound!"... you have to win a game with 1hp to get it. I gots it! Although, technically I didn't win with 1hp cause I was in a tower so it was more like 71.
Re: Zoanthropy - Group Project!™
Lol...
'Tis but a flesh wound.
'Tis but a flesh wound.
TATORZ- Forum Mod
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Age : 29
Location : USA
Re: Zoanthropy - Group Project!™
Ok seriously...we NEED to finish this before we all die
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Or... do we...?
TATORZ- Forum Mod
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Age : 29
Location : USA
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Yeah... so, lets turn into Red Pandas.
We got a whole skill there.
We got a whole skill there.
TATORZ- Forum Mod
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Age : 29
Location : USA
Re: Zoanthropy - Group Project!™
Wouldn't you need to add some Red Pandas to the game? If I understand your concept of the skill.
Sir Kandarin- Proselyte
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Location : England
Re: Zoanthropy - Group Project!™
You obviously haven't read my thread.
TATORZ- Forum Mod
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Re: Zoanthropy - Group Project!™
Is xplod33 "s MORPHING skill too much like this idea, or is it unique enough to be its own skill.
I do believe that it is possible to have Zoanthropy, Shape-Shifting,
and Morphing skills in RuneScape all at the same time without them
being reduntant of each other if they are all properly fleshed out.
I see it like this Zoanthropy is where you let spirits take over your
body for the boosts with the transformations being more of a side
effect. With Shape-Shifting, you are changing to various shapes
and forms where changes to what you can do are only what is needed for
your new shape/form to work in the area logically according to the
area's logic. For example, simply taking on the form of a dragon
won't give you any dragon powers in most area and in areas that they
may, it is highly likely you will get flight in an oversize package
only. With Morphing, you are taking on other's power sets
tempertary with only minimal skeletal changes done in the time frame to
have the power set(s) work right.
And I would say that bonuses from 1 skill shouldn't be able to stack
with bonuses from the same skill, however, bonuses from 1 skill should
be able to stack with the bonuses from the other skills. While
all drawbacks should stack even in the same skill.
It would be like how Jackie Chan Adventures made it clear that
Immorality and Healing are actually distint from 1 another rather than
the same thing as they like to be to the causial viewer.
I do believe that it is possible to have Zoanthropy, Shape-Shifting,
and Morphing skills in RuneScape all at the same time without them
being reduntant of each other if they are all properly fleshed out.
I see it like this Zoanthropy is where you let spirits take over your
body for the boosts with the transformations being more of a side
effect. With Shape-Shifting, you are changing to various shapes
and forms where changes to what you can do are only what is needed for
your new shape/form to work in the area logically according to the
area's logic. For example, simply taking on the form of a dragon
won't give you any dragon powers in most area and in areas that they
may, it is highly likely you will get flight in an oversize package
only. With Morphing, you are taking on other's power sets
tempertary with only minimal skeletal changes done in the time frame to
have the power set(s) work right.
And I would say that bonuses from 1 skill shouldn't be able to stack
with bonuses from the same skill, however, bonuses from 1 skill should
be able to stack with the bonuses from the other skills. While
all drawbacks should stack even in the same skill.
It would be like how Jackie Chan Adventures made it clear that
Immorality and Healing are actually distint from 1 another rather than
the same thing as they like to be to the causial viewer.
invinible- Proselyte
- Number of posts : 149
Age : 41
Re: Zoanthropy - Group Project!™
Healing and Immortality...duh those are distinct...admittedly someone like the X-men's Wolverine has insane healing powers...that doesn't mean he's immortal...immortal means that dismemberment...being tossed into a pit of spikes...disembowlment...all have NO effect on your well being...although tehy may be painful
Dark Avorian- Templar
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Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Also all of those seem very redundant and your separations don't hold up for me
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
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