Zoanthropy - Group Project!™
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Zoanthropy - Group Project!™
First topic message reminder :
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
- Spoiler:
Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.
To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).
To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.
Possible Numens
- Spoiler:
Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.- Bear - Grizzly, Black, Polar, etc.
- Wolf -Wolf, Snow, Dire, not including werewolf, etc.
- Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
- Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
- Dragon - Dragons, Wyrms, Salamanders, etc.
- Bird - Various hunter creatures.
- Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
- Fish - Various fish and crustacean.
- Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
- Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
- Insects - Spiders, bugs, harpies, etc.
- Stallion - Unicorn, Dark Unicorn, the Stern, etc.
More please.- Bear - Grizzly, Black, Polar, etc.
Were-transformations
- Spoiler:
- The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species.
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
- It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges.
Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
Re: Zoanthropy - Group Project!™
So that's... wolves, bears, cows, yaks, etc... most of them unusable.
But I get what you mean.
But I get what you mean.
Re: Zoanthropy - Group Project!™
We could solve that, by only creating were-transformations. Although it would be hard to create a brute-transformation without changing the size.
Ruy112- Partisan
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Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
That's no fun, though.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
Yeah, that's no fun. Nothing bigger than bears really, or rather, nothing massively bigger than familiars - if they fit, we're sorted. Although... have they fixed Falador? I remember when if you tele'd there and summoned something, you couldn't leave the square 'cause there's not enough room in any direction.
Re: Zoanthropy - Group Project!™
We could make bigger ones, but then we wouldn't be able to enter doors and narrow passages. Unless transformations are given a short distance teleport.
Also, 2x2 is still too small for certain transformations. Unless we create a less than full, more than were transformation. Then we could use the 2x2, but still alot of features would glitch, look weird or disabled.
Also, 2x2 is still too small for certain transformations. Unless we create a less than full, more than were transformation. Then we could use the 2x2, but still alot of features would glitch, look weird or disabled.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Matured numens
A freshly caught numen is too strong to be fused into a weapon. You need to wear it down. Wearing a numen down will take (The level required to catch the numen + 10 days)
Once a Numen is worn down it can be fused into a weapon. Also worn down numens has a slightly higher chance of creating a were-transformation.
Is this completely crazy?
A freshly caught numen is too strong to be fused into a weapon. You need to wear it down. Wearing a numen down will take (The level required to catch the numen + 10 days)
Once a Numen is worn down it can be fused into a weapon. Also worn down numens has a slightly higher chance of creating a were-transformation.
Is this completely crazy?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
So I need to leave my lvl 99 numen out for 109 days!?!??!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
Lol, whilst it makes sense, I think maturing needs to be rethought up (if used at all).
Re: Zoanthropy - Group Project!™
Psycho Im here. I am going to be more active on the Zoanthropy project as I was before. So could I Copy/paste the Numen list from the original thread that is basically the full list
Re: Zoanthropy - Group Project!™
That thread's already on these forums, if people want to see that list then they can. However, I think we're changing the system slightly so that there are less but well adapt creatures, than a large list of beasts that function similar to Summoning (where each has its own little trick, but none are very specific and hard to compare). In Melee you can easily compare a Dagger to a Warhammer. But comparing familiars is more hard. Then there's the problem that best familiar for combat (though all of them are crap) is your highest levelled one... so you sacrifice what may be good effects in favour for combat efficiency. If I could have a Spirit Wolf at a higher level I would use it, the Spirit Wolf effect is fun.
Re: Zoanthropy - Group Project!™
An example;
I haven't decided how levelling should unlock new abilities, or whether effects should just be based on your level. Say, the exact Fishing boost is based on your Zoanthropy level.
Form | Vessel | Description | Beast Abilities | Appearance Abilities | Were Abilities |
The Claw Melee Obtained: • Black Bear • Grizzly Bear • Polar Bear | • Ability to eat raw fish • Damage and accuracy modifier • Slowed attack speed • Slowed movement speed • Increased running speed and run-time • Invisible Fishing boost • Removes need for Harpoon, Rods and Nets | • Hunter camouflage | • Ability to eat raw fish • Damage modifier • Increased running speed • Invisible Fishing boost • Removes need for Harpoon, Rods and Nets | ||
The Tooth Melee Obtained: • Grey Wolf • White Wolf • Wolf • Dire Wolf • Ice Wolf | • Ability to eat raw meat • Accuracy modifier • Increased attack speed • Increased movement and run speed • Decreased run-time • Invisible Hunter boost • Increased luck whilst Hunting • Invisible Combat increase* *affects Slayer Masters and Aggression formula | • Hunter camouflage • Removes need for Hunter bait | • Accuracy modifier • Vampire and Vyre will not interact • Increased run/attack speed • Invisible Strength boost • You will not be permitted to enter the Mausoleum* *you may still cross the River Salve | ||
I haven't decided how levelling should unlock new abilities, or whether effects should just be based on your level. Say, the exact Fishing boost is based on your Zoanthropy level.
Re: Zoanthropy - Group Project!™
Boost should be based on levels, so should abilities. We have to make them different and useful.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Maybe A numen is captured the vessel is surrounded by mist (Numen) and after maybe using it in battle a couple of times the mist starts to thicken and coat the vessel. Then at the bottom of the attack area where the specials are. under the special or instead of the special it says something like, Use numen and you turn into the numen. More to ome I have an Idea on its way that I think you will like
Re: Zoanthropy - Group Project!™
But once you wield/use/consume the item the numen is within, it leaves the vessel to use you as the host... this is how the transformation occurs. When the player expels the numen to prevent it from consuming them, it doesn't return to the vessel - it's gone!
Re: Zoanthropy - Group Project!™
Yeah.
For sure. The boost to stats should be based on Zoanthropy level... maybe a little from your level in the skill... You shouldn't be able to go down.
For sure. The boost to stats should be based on Zoanthropy level... maybe a little from your level in the skill... You shouldn't be able to go down.
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
I didn't think so!
Just making sure...
Just making sure...
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
"using it in battle a couple of times"
^
How do you use it in battle a few times? You cannot wield the claws as claws while they are occupied, thus you cannot use them without becoming a Bear - and once you've become the bear, you cannot become the bear again without capturing another numen.
^
How do you use it in battle a few times? You cannot wield the claws as claws while they are occupied, thus you cannot use them without becoming a Bear - and once you've become the bear, you cannot become the bear again without capturing another numen.
Re: Zoanthropy - Group Project!™
The numen is premature it is not yet strong enough to completly control the vessel. It only works once. If you overfight with the numen it will try to take over. So you have to fight it
Re: Zoanthropy - Group Project!™
Isn't the numen just practically a ghost? I don't see how it's premature.
I don't really see a need to slow the training process... It would prolly be an extremely slow skill, anyway.
I don't really see a need to slow the training process... It would prolly be an extremely slow skill, anyway.
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
How did se solve the size problem? Blocking us from narrow passages? Making partial human forms, or? It is a quite considerable problem.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
There aren't that many that narrow corridors. Most agility shortcuts would be impassable in numen form, although aerial ones and critters can pass certain shortcuts - and savage/brute beasts can pass strength-related shortcuts. The problem with companions is that they get stuck, there would be less instances of such problems when it's the centre of the gameplay moving.
It's mainly dungeons that will be a problem, so maybe there should be a way to surpress the transformation for short periods of time without compltely expelling them? It doesn't fix the problem of getting stuck, but it gets around it.
It's mainly dungeons that will be a problem, so maybe there should be a way to surpress the transformation for short periods of time without compltely expelling them? It doesn't fix the problem of getting stuck, but it gets around it.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
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