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Zoanthropy - Group Project!™

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Post by The Empty Lord Thu Jun 04, 2009 10:11 am

First topic message reminder :

It's time to get some sort of Project of the Month™️ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?

Zoanthropy - Group Project!™ - Page 3 Zoanth11
^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:

Possible Numens
Spoiler:

Were-transformations
Spoiler:

Harpies
Spoiler:

The Stern
Spoiler:

Ring of Charos
Spoiler:


Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
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Post by The Empty Lord Sat Jun 06, 2009 8:39 am

So that's... wolves, bears, cows, yaks, etc... most of them unusable. Tongue

But I get what you mean.

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Post by Ruy112 Sat Jun 06, 2009 8:09 pm

We could solve that, by only creating were-transformations. Although it would be hard to create a brute-transformation without changing the size.
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Post by TATORZ Sat Jun 06, 2009 10:53 pm

That's no fun, though.
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Post by The Empty Lord Sun Jun 07, 2009 1:27 am

Yeah, that's no fun. Nothing bigger than bears really, or rather, nothing massively bigger than familiars - if they fit, we're sorted. Although... have they fixed Falador? I remember when if you tele'd there and summoned something, you couldn't leave the square 'cause there's not enough room in any direction. Smile
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Post by Ruy112 Sun Jun 07, 2009 5:26 am

We could make bigger ones, but then we wouldn't be able to enter doors and narrow passages. Unless transformations are given a short distance teleport.

Also, 2x2 is still too small for certain transformations. Unless we create a less than full, more than were transformation. Then we could use the 2x2, but still alot of features would glitch, look weird or disabled.
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Post by Ruy112 Sun Jun 07, 2009 6:28 am

Matured numens

A freshly caught numen is too strong to be fused into a weapon. You need to wear it down. Wearing a numen down will take (The level required to catch the numen + 10 days)

Once a Numen is worn down it can be fused into a weapon. Also worn down numens has a slightly higher chance of creating a were-transformation.

Is this completely crazy?
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Post by The Empty Lord Sun Jun 07, 2009 8:28 am

So what, you catch a numen and leave it for 10 days? Tongue
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Post by TATORZ Sun Jun 07, 2009 11:22 am

So I need to leave my lvl 99 numen out for 109 days!?!??!
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Post by The Empty Lord Sun Jun 07, 2009 11:43 pm

Lol, whilst it makes sense, I think maturing needs to be rethought up (if used at all). Tongue
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Post by Blackpsych Mon Jun 08, 2009 3:15 am

Psycho Im here. I am going to be more active on the Zoanthropy project as I was before. So could I Copy/paste the Numen list from the original thread that is basically the full list
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Post by The Empty Lord Mon Jun 08, 2009 3:37 am

That thread's already on these forums, if people want to see that list then they can. However, I think we're changing the system slightly so that there are less but well adapt creatures, than a large list of beasts that function similar to Summoning (where each has its own little trick, but none are very specific and hard to compare). In Melee you can easily compare a Dagger to a Warhammer. But comparing familiars is more hard. Then there's the problem that best familiar for combat (though all of them are crap) is your highest levelled one... so you sacrifice what may be good effects in favour for combat efficiency. If I could have a Spirit Wolf at a higher level I would use it, the Spirit Wolf effect is fun. Tongue
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Post by The Empty Lord Tue Jun 09, 2009 3:03 am

An example;
Form
Vessel
Description
Beast Abilities
Appearance Abilities
Were Abilities
Zoanthropy - Group Project!™ - Page 3 Black_bear
Zoanthropy - Group Project!™ - Page 3 Dragonclaw
The Claw
Melee

Obtained:
• Black Bear
• Grizzly Bear
• Polar Bear
• Ability to eat raw fish
• Damage and accuracy modifier
• Slowed attack speed
• Slowed movement speed
• Increased running speed and run-time
• Invisible Fishing boost
• Removes need for Harpoon, Rods and Nets
• Hunter camouflage
• Ability to eat raw fish
• Damage modifier
• Increased running speed
• Invisible Fishing boost
• Removes need for Harpoon, Rods and Nets
Zoanthropy - Group Project!™ - Page 3 Wolf_64
Zoanthropy - Group Project!™ - Page 3 Dragon_dagger
The Tooth
Melee

Obtained:
• Grey Wolf
• White Wolf
• Wolf
• Dire Wolf
• Ice Wolf
• Ability to eat raw meat
• Accuracy modifier
• Increased attack speed
• Increased movement and run speed
• Decreased run-time
• Invisible Hunter boost
• Increased luck whilst Hunting
• Invisible Combat increase*

*affects Slayer Masters and Aggression formula
• Hunter camouflage
• Removes need for Hunter bait
• Accuracy modifier
• Vampire and Vyre will not interact
• Increased run/attack speed
• Invisible Strength boost
• You will not be permitted to enter the Mausoleum*

*you may still cross the River Salve



















I haven't decided how levelling should unlock new abilities, or whether effects should just be based on your level. Say, the exact Fishing boost is based on your Zoanthropy level. Smile
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Post by Ruy112 Tue Jun 09, 2009 6:26 am

Boost should be based on levels, so should abilities. We have to make them different and useful.
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Post by Blackpsych Tue Jun 09, 2009 6:33 am

Maybe A numen is captured the vessel is surrounded by mist (Numen) and after maybe using it in battle a couple of times the mist starts to thicken and coat the vessel. Then at the bottom of the attack area where the specials are. under the special or instead of the special it says something like, Use numen and you turn into the numen. More to ome I have an Idea on its way that I think you will like
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Post by The Empty Lord Tue Jun 09, 2009 6:41 am

But once you wield/use/consume the item the numen is within, it leaves the vessel to use you as the host... this is how the transformation occurs. When the player expels the numen to prevent it from consuming them, it doesn't return to the vessel - it's gone! Shock
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Post by TATORZ Tue Jun 09, 2009 6:46 am

Yeah.

For sure. The boost to stats should be based on Zoanthropy level... maybe a little from your level in the skill... You shouldn't be able to go down.
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Post by The Empty Lord Tue Jun 09, 2009 7:39 am

I wasn't planning for skill negifiers Tongue
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Post by TATORZ Tue Jun 09, 2009 8:02 am

I didn't think so! Grin

Just making sure... Tongue
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Post by Blackpsych Wed Jun 10, 2009 6:46 am

I knew that! The mist goes away once you use the Numen
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Post by Blackpsych Wed Jun 10, 2009 7:16 am

Cool anyways so how do you like my idea
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Post by The Empty Lord Wed Jun 10, 2009 7:17 am

"using it in battle a couple of times"
^
How do you use it in battle a few times? You cannot wield the claws as claws while they are occupied, thus you cannot use them without becoming a Bear - and once you've become the bear, you cannot become the bear again without capturing another numen. Confuse
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Post by Blackpsych Wed Jun 10, 2009 7:21 am

The numen is premature it is not yet strong enough to completly control the vessel. It only works once. If you overfight with the numen it will try to take over. So you have to fight it
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Post by TATORZ Wed Jun 10, 2009 7:22 am

Isn't the numen just practically a ghost? I don't see how it's premature.

I don't really see a need to slow the training process... It would prolly be an extremely slow skill, anyway.
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Post by Ruy112 Thu Jun 11, 2009 1:27 am

How did se solve the size problem? Blocking us from narrow passages? Making partial human forms, or? It is a quite considerable problem.
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Post by The Empty Lord Thu Jun 11, 2009 5:12 am

There aren't that many that narrow corridors. Most agility shortcuts would be impassable in numen form, although aerial ones and critters can pass certain shortcuts - and savage/brute beasts can pass strength-related shortcuts. The problem with companions is that they get stuck, there would be less instances of such problems when it's the centre of the gameplay moving. Wink

It's mainly dungeons that will be a problem, so maybe there should be a way to surpress the transformation for short periods of time without compltely expelling them? It doesn't fix the problem of getting stuck, but it gets around it. Tongue
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Post by Ruy112 Thu Jun 11, 2009 6:05 am

Doors?
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