Zoanthropy - Group Project!™
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Sir Kandarin
gino365
invinible
Blackpsych
TATORZ
Ruy112
Dark Avorian
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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Zoanthropy - Group Project!™
First topic message reminder :
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
- Spoiler:
Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.
To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).
To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.
Possible Numens
- Spoiler:
Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.- Bear - Grizzly, Black, Polar, etc.
- Wolf -Wolf, Snow, Dire, not including werewolf, etc.
- Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
- Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
- Dragon - Dragons, Wyrms, Salamanders, etc.
- Bird - Various hunter creatures.
- Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
- Fish - Various fish and crustacean.
- Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
- Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
- Insects - Spiders, bugs, harpies, etc.
- Stallion - Unicorn, Dark Unicorn, the Stern, etc.
More please.- Bear - Grizzly, Black, Polar, etc.
Were-transformations
- Spoiler:
- The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species.
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
- It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges.
Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
Re: Zoanthropy - Group Project!™
Oh yeah... umm... maybe numens don't like heavily populated areas? Maybe they automatically retreat when you enter places like Falador, etc. The same reason bears don't walk in normally.
Re: Zoanthropy - Group Project!™
... the more complicated solution would be to increase the size of RuneScape!
Re: Zoanthropy - Group Project!™
It would be annoying being limited this much, many woods are very dense and it would take quite a time manouvring around.
How big do you imagine they are? More than 2x2 and 2x1?
How big do you imagine they are? More than 2x2 and 2x1?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
A bear is 2x2 I think, possibly 2x3. Most numens are no bigger than this, brutes are 2x2, wolves are 1x2, it's only bears, bovine and stuff that are a little longer... but none are wider than 2. So it's only really doors we have to worry about.
Re: Zoanthropy - Group Project!™
Hmm, that might work.
Could I have a go at insect?
The following post was beneath this one, but has been moved to another forum due to contents relating to another discussion. Here are the relevant points to this discussion that were moved.
Could I have a go at insect?
The following post was beneath this one, but has been moved to another forum due to contents relating to another discussion. Here are the relevant points to this discussion that were moved.
Fo' sure! Harpies can wield weapons, btw, just thought I'd add - it's obvious with brutes that they can do that.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Gah?
Well... considering you most likely wouldn't use the numen unless your in a training area, I guess bigger would be okay.
Well... considering you most likely wouldn't use the numen unless your in a training area, I guess bigger would be okay.
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
I love the tools this forum has, I can literally rip entire bits of discussion from one topic and put them somewhere else.
Re: Zoanthropy - Group Project!™
Hey y'all! The default browser on my phone doesn't seem to like the Post Message button and Opera won't let me log on xD
Apparently the advent forum isn't open to Guests
Apparently the advent forum isn't open to Guests
3mpty- Guest
Re: Zoanthropy - Group Project!™
Lol... I hope I can still use my wii.
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
The vessal for the Stallions has to be the shoes.
invinible- Proselyte
- Number of posts : 149
Age : 42
Re: Zoanthropy - Group Project!™
Horseshoes, Psycho
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
No... but stallion is a horse... horse's shoes?
Cunfuzzled?
Cunfuzzled?
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
Then we would have to invent horsehoes, bronze to rune? Or only an iron version?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
No.. no. He said "shoes". All I meant was, did he mean "metal boots". There are many other shoes in RuneScape, and we agreed that not all numens would require chain/graded items (or at least some non-metal ones). We don't really require horseshoes as an item as we cannot wear horseshoes to trigger the transformation.
Re: Zoanthropy - Group Project!™
We can step on them!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
really 3mpty? really? you say my skill isn't "big enough" when you don't even have the main portion of your skill fleshed out...
tisk tisk
Horses should be able to "charge" run forward 7 spaces dealing damage and knocking people away...
tisk tisk
Horses should be able to "charge" run forward 7 spaces dealing damage and knocking people away...
Dark Avorian- Templar
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Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
But I'm not claiming it's a finished skill.
Nawh, what I meant with Mastery is that there doesn't seem to be enough that distinguishes it as a skill over an ability. Magic could quite easily have spells like "Fill Bucket"... there doesn't seem to be much in the sense of mastering. I can see how it would work, I'd love to see an element of Avatar where you actually learn to bend the elements... but I don't see how it could fit into RuneScape. It requires more joystick/controller type play-mode... I'm struggling to see a point-click element bending that doesn't just replicate Magic.
Nawh, what I meant with Mastery is that there doesn't seem to be enough that distinguishes it as a skill over an ability. Magic could quite easily have spells like "Fill Bucket"... there doesn't seem to be much in the sense of mastering. I can see how it would work, I'd love to see an element of Avatar where you actually learn to bend the elements... but I don't see how it could fit into RuneScape. It requires more joystick/controller type play-mode... I'm struggling to see a point-click element bending that doesn't just replicate Magic.
Re: Zoanthropy - Group Project!™
And magic could easily have a summon spirit ability, an initiate contact with the gods ability...a shield me from _____ type damage ability. So why are those separate skills... huh? And why should your precious Zoanthropy be it's own skill... Why should runecrafting be it's own skill...why isn't fletching crafting...why aren't mining and woodcutting strength? When you can answer those questions get back to me
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Yes, they could easily be a spell... but the fact is, Zoanthropy, Runecraft and the like aren't.
Magic - Spells
Summoning - Pouches
Zoanthropy - Vessels
Necromancy - Rituals
Conjuring/Smithing/Fletching/Crafting - These are craft skills, it's all boring point-and-click.
All could be spells, but other methods have been created. You could click on a "Summon Wolf" spell, but in RuneScape you don't. "Fill Bucket", personally, sounds like a spell... the fact it doesn't use runes just makes it sound unfair on Magic.
Magic - Spells
Summoning - Pouches
Zoanthropy - Vessels
Necromancy - Rituals
Conjuring/Smithing/Fletching/Crafting - These are craft skills, it's all boring point-and-click.
All could be spells, but other methods have been created. You could click on a "Summon Wolf" spell, but in RuneScape you don't. "Fill Bucket", personally, sounds like a spell... the fact it doesn't use runes just makes it sound unfair on Magic.
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