Zoanthropy - Group Project!™
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Zoanthropy - Group Project!™
First topic message reminder :
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
Possible Numens
Were-transformations
Harpies
The Stern
Ring of Charos
It's time to get some sort of Project of the Month back up and running!
I've decided that it's about time I finish something, and by "I" I mean all of you!
Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me.
Oh, and is anyone good at drawing simple?
^
Make that more RuneScapey... it's a hand becoming clawed and padded.
A numen has appeared!
- Spoiler:
Numens are invisible to those not in possession of the Trinket of Sight (can be bound into an amulet, ring or bracelet to save inventory space), and they do not appear on the mini-map. It's entirely possible to receive a numen and not even be aware of it, whilst other players training nearby could be laughing at you because a ghostly-bear is back-handing you and you don't even know it's there. Note that Numens are "curious" - this means they will follow the player and not attack unless provoked. If ignored, like many of our retired Randoms, they will make "hollow attacks" at the player - these do not hurt, but it means the numen is about to cross.
To catch a numen you require a baited vessel - these need to be discussed, but it's effectively an item for the numen to inhabit and an rare, specific drop from the beast as bait (Summoning could use the same rare items, such as a "Wish Bone" from chickens rather than raw chicken). The main thing that needs to be debated is if vessels should be a specific item, or from a collection of items (it had originally been planned that you could, for example, use something like Iron Claws as a vessel, and wielding them is what triggers the transformation - but a generic item could be used, even if it's avialable in grades, such as a Rusty Vessel, etc).
To use the vessel effectively you should weaken the numen - however, you can try to capture it at full health. A numen cannot be 1-hit KO'd. If you try to capture a numen and it is angered (whether it's because you didn't weaken it first, or you just go an unlucky numen - the higher your level, the better your chances) - it will either fight to the death, or fly into the ground and inhabit a corpse. This causes a skeleton/zombie to rise. If we go for a small amount of numens, then the skeleton/beast could be monster specific - otherwise, all numens could just luckily find the same shaped skeleton down there.
Possible Numens
- Spoiler:
Appearances are determined by which of the particular creature you kill, such as a Grizzly and Black bear, but the form itself is generic and each will differ only minutely from the former.- Bear - Grizzly, Black, Polar, etc.
- Wolf -Wolf, Snow, Dire, not including werewolf, etc.
- Cat - Spined Larupia, Sabre-toothed Khytt, Horned Graahk, Dual-Phinned Mahryn, etc.
- Lizard - Lizards, Crocodiles, Daggonoth, dinosaur-like creatures etc.
- Dragon - Dragons, Wyrms, Salamanders, etc.
- Bird - Various hunter creatures.
- Brute - Jogres, Ogres, Cyclopses, possibly Ork, possibly Avianese, etc.
- Fish - Various fish and crustacean.
- Pig/Bovine - Cows, Yaks, Broav, Tri-Tusked Bhoar, Dhyllo [this creature is heavily armoured, pun or armadillo] etc.
- Critters - Rats, Mice, Raccoons, Aardvarks, Ferrets, Pandas, etc.
- Insects - Spiders, bugs, harpies, etc.
- Stallion - Unicorn, Dark Unicorn, the Stern, etc.
More please.- Bear - Grizzly, Black, Polar, etc.
Were-transformations
- Spoiler:
- The standard transformation is where the numen corrupts your physical form so that it becomes its own. However, a sort of "random" with the skill is that numens will occasionally prefer your genetic make-up to its own, and this will result in a were-transformation. These are animal-enough that you don't look human, but you still have that humanoid feel. This is why you cannot directly become a werewolf, on top of a werewolf being a curse and not a species.
Harpies
- Spoiler:
The Stern
- Spoiler:
Ring of Charos
- Spoiler:
- It's always been hinted that the ring consumes us. One of the concepts with Zoanthropy is that the host must expel the numen before long else it will consume them - ie, take over completely. Fortunately the character does this without player interaction. The Ring of Charos would be beefed up, epically, but you could only wear it for an 30 minutes before the "The Ring of Charos begins to burn on your finger, you decide it'd be safer to stow until it cools." The Ring cools down after an hour, and you can use it again. I'm not sure how this should work for quests, whether quest interaction should be excluded from the rings cool-down effect, or you should just have to wait. Maybe it'd be better if the Ring had charges, and a 24 hour cool-down (if it's upgrade is truly epic). Quest intereaction would simply not affect charges.
Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
Re: Zoanthropy - Group Project!™
Yes, they could easily be a spell... but the fact is, Zoanthropy, Runecraft and the like aren't.
Magic - Spells
Summoning - Pouches
Zoanthropy - Vessels
Necromancy - Rituals
Conjuring/Smithing/Fletching/Crafting - These are craft skills, it's all boring point-and-click.
All could be spells, but other methods have been created. You could click on a "Summon Wolf" spell, but in RuneScape you don't. "Fill Bucket", personally, sounds like a spell... the fact it doesn't use runes just makes it sound unfair on Magic.
Magic - Spells
Summoning - Pouches
Zoanthropy - Vessels
Necromancy - Rituals
Conjuring/Smithing/Fletching/Crafting - These are craft skills, it's all boring point-and-click.
All could be spells, but other methods have been created. You could click on a "Summon Wolf" spell, but in RuneScape you don't. "Fill Bucket", personally, sounds like a spell... the fact it doesn't use runes just makes it sound unfair on Magic.
Re: Zoanthropy - Group Project!™
I am still thinking up insect, we are going with a great multiplayer creature, getting stronger the more nearby insects.
I am going to get lots of time writing this, I am chained to my bed for two or three days. My only connection to the outside world is my trusty Mac.
I am going to get lots of time writing this, I am chained to my bed for two or three days. My only connection to the outside world is my trusty Mac.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Metaphorical, now that I read it, it sounds a bit kinky.
Not chains, ropes, hand-cuffs, females etc. Sorry...
Not chains, ropes, hand-cuffs, females etc. Sorry...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Lol
So insects are better in the presence of other insects! :]
I don't know why Jagex is so worried about making Summoning good, all players have equal access to it - if one player doesn't it's their loss, not the other player's 'unfair' advantage.
So insects are better in the presence of other insects! :]
I don't know why Jagex is so worried about making Summoning good, all players have equal access to it - if one player doesn't it's their loss, not the other player's 'unfair' advantage.
Re: Zoanthropy - Group Project!™
Yep, do we use negative skills? Or is it purely bonuses?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
A melee weapon has negative stats... it's essentially the same concept. I guess it depends on what the reduction is. The bear has a slowed walking speed compared to players, but faster running speed... so I guess it depends.
Re: Zoanthropy - Group Project!™
The insect is generally a weak creature, a few useful specials, but not the great combat stats. However it gains advantage when there are other insects nearby the "Swarm Effect"
Also you will gain some farming boosts, should it have anymore? Another skill?
Also you will gain some farming boosts, should it have anymore? Another skill?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
It depends... are you going with tiny bugs or somewhat larger insects? Like, giant bugs? Because, pound-for-pound, insects are stronger and more resilient than humans. Spiders' silk is stronger than steel, and most insects have shells that at human-size would be nearly indestructible.
Re: Zoanthropy - Group Project!™
Smaller version of Kalphite Queens second form is what I had in mind, unless you were thinking of anything else?
If we had to be realistic, the bug one would be far superior, unless we make it tiny. I count on making insect 1x1 so that it would be more flexible...
If we had to be realistic, the bug one would be far superior, unless we make it tiny. I count on making insect 1x1 so that it would be more flexible...
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
I think insects should be defensively-strong by offensively weak... except for beetles and kalphite-walking forms, which would be both (but slow).
I don't know if this is come up, but beasts would have stats (like armour and weapons)... you can make an insect weak without directly having negative effects - just give it low stats.
I don't know if this is come up, but beasts would have stats (like armour and weapons)... you can make an insect weak without directly having negative effects - just give it low stats.
Re: Zoanthropy - Group Project!™
Aaah.
Have I misunderstood something or is there only ONE insect form? Or is there kalphite, wasp, etc. etc. ?
Have I misunderstood something or is there only ONE insect form? Or is there kalphite, wasp, etc. etc. ?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
That's a point lol. We agreed on a single form with the ability to get different appearances. But insects have two forms, the Kalphite is evident of the two different forms... and I was rather found of the idea of harpie. Hmmm... maybe the list could be extended a bit. There is an "Insect Form" - but it comes in different types, not just species. But I'd be happy with just the wasp-like thing if it was needed.
Re: Zoanthropy - Group Project!™
Didn't Scarabs get turned into Kalphites by Scabaras?
TATORZ- Forum Mod
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Age : 30
Location : USA
Re: Zoanthropy - Group Project!™
So we are going with wasp, kaplhite and harpie? How would that look?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Well we could have both Kalphite forms, and harpie could be a separate form altogether. A harpie is a humanoid insect-bird thingys... they are vicious, but somewhat intelligent beings. I suppose they are almost bats in appearance (skin, skin-wings) - but they have tails and are cold-blooded. Insects see like humans/birds - colour-vision, whilst reptiles see by heat, and bats see by sonar. They are weird.
Re: Zoanthropy - Group Project!™
I thought Harpies were birds?
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: Zoanthropy - Group Project!™
Depends... sometimes they are more insectoid than bird... but I suppose there could be a bird-form. That would solve the problems. Have the insect form come in two modes... beetle and wasp. As this is one creature it can be an exception to the rule... the numen decides which form it takes.
Re: Zoanthropy - Group Project!™
I love this idea it would make an awsome skill
gino365- Squire
- Number of posts : 20
Re: Zoanthropy - Group Project!™
*sticks on some claws and allows the bear to overcome my body*
*slashes around with sluggish paws and plods to the nearest fishing spot*
*performs harpoon-fishing easily with only my bear paws, and yomps on the fish raw*
*the bear begins to corrupt my mind and I expel the numen before it overcomes me completely*
*slashes around with sluggish paws and plods to the nearest fishing spot*
*performs harpoon-fishing easily with only my bear paws, and yomps on the fish raw*
*the bear begins to corrupt my mind and I expel the numen before it overcomes me completely*
Re: Zoanthropy - Group Project!™
Stallions should have speed based effects...(not exclusively)
What can a unicorn do with it's horn?
Cure poisons, Skewer Enemies, Fight (wuduh), Harpoon fish?, It could do agility course type things, Maybe could create a new production method for holy water...
CHARGE! --> CHARGE & SCATTER! --> CHARGE SKEWER AND SCATTER!
Move forward three paces quickly knocking all enemies into the quare in front of end point... you then learn how to use your horn to scatter them into a 3 x 3 square (perfect for chinchompas, ancients, or D2H) and finally you learn to skewer the whole stack oncce dealing everyone up to 20 damage before you scatter them
Could glow in the dark for dark spaces...
Possibly could help with farming (bless ground instead of compost, pokess hole with horn, uses mouth to drop a seed in)
What can a unicorn do with it's horn?
Cure poisons, Skewer Enemies, Fight (wuduh), Harpoon fish?, It could do agility course type things, Maybe could create a new production method for holy water...
CHARGE! --> CHARGE & SCATTER! --> CHARGE SKEWER AND SCATTER!
Move forward three paces quickly knocking all enemies into the quare in front of end point... you then learn how to use your horn to scatter them into a 3 x 3 square (perfect for chinchompas, ancients, or D2H) and finally you learn to skewer the whole stack oncce dealing everyone up to 20 damage before you scatter them
Could glow in the dark for dark spaces...
Possibly could help with farming (bless ground instead of compost, pokess hole with horn, uses mouth to drop a seed in)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
Wow... uses galore!
TATORZ- Forum Mod
- Number of posts : 2458
Age : 30
Location : USA
Wolves...
Wolves should gain "pack strength" by killing (defeating) other wolves... pack strength would affect strength and speed and size and would make monsters less aggressive to you...spirit wolf howl anyone...
Camoflage...and tracking for hunter...um...ability to howl commands over long distances (might just get annoying) We actually have a wolf for every hunter are + dire wolves
Jungle Wolf
Desert Wolf
White Wolf
Gray Wolf & Dire Wolf both forest camo
Wolves have always been related to teh viking berserkers so they could be able to kill vyrewatch
Maybe at high Zoanthropy you could survive like 5 second after death...just to annoy the crap out of opponents
Also could give immunity to desert and ice conditions
Should...like insects...be better when near other wolves
oh and don't forget...we could be RABID WOLVES! YEAH DISEASE EFFECT IN PVP!
Camoflage...and tracking for hunter...um...ability to howl commands over long distances (might just get annoying) We actually have a wolf for every hunter are + dire wolves
Jungle Wolf
Desert Wolf
White Wolf
Gray Wolf & Dire Wolf both forest camo
Wolves have always been related to teh viking berserkers so they could be able to kill vyrewatch
Maybe at high Zoanthropy you could survive like 5 second after death...just to annoy the crap out of opponents
Also could give immunity to desert and ice conditions
Should...like insects...be better when near other wolves
oh and don't forget...we could be RABID WOLVES! YEAH DISEASE EFFECT IN PVP!
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Birdies
Flight...remote view...could be used as scouts in PVP...
Fly high no melee attacks on them...
Could fletch arrows using their own feathers...basically a bird would be like a mystic...feather staff?
Could drop an unnamed something on people inflicting some funny effect...
Could fish...
maybe could at high, high levels make bird's nests
Magpies might be able to steal from people
Hunter....falconry...cept you're the falcon
maybe flight uses run energy and higher Zoanthropy makes it drain slower
maybe the sharp eyes could discern say...what is in another persons inventory
Fly high no melee attacks on them...
Could fletch arrows using their own feathers...basically a bird would be like a mystic...feather staff?
Could drop an unnamed something on people inflicting some funny effect...
Could fish...
maybe could at high, high levels make bird's nests
Magpies might be able to steal from people
Hunter....falconry...cept you're the falcon
maybe flight uses run energy and higher Zoanthropy makes it drain slower
maybe the sharp eyes could discern say...what is in another persons inventory
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Sentience
If a creature is sentient can it still release a numen...if it's an elemental such as a hill giant (and maybe cyclopes) can it?
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: Zoanthropy - Group Project!™
It's hard. I think it's more of an aesthetic distinction than an actual logical thing. You cannot summon a gnome spirit in Summoning and I don't think you should be able to become a gnome in Zoanthropy - but that might just be because they are pink-skin, flat-food, humanoid creatures. However, there could be a logical reason to it. Humans leave ghosts when they die, as could Gnomes, Dwarves and Elves. Ghosts are, in effect, echoes of the deceased. A numen, on the other hand, is an invasive spirit that requires a physical connection to our realm to remain here - otherwise they cross over. I think it's only the higher sentient that possess the ability to choose whether they stay here, other creatures do not have such choice.
As for birds, it depends if we go for Terrorbird or a flighted-bird. There is only one bird-form, though there may be other airborne forms, and we can't have both.
As for birds, it depends if we go for Terrorbird or a flighted-bird. There is only one bird-form, though there may be other airborne forms, and we can't have both.
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