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Zoanthropy - Group Project!™

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Sir Kandarin
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Post by The Empty Lord Thu Jun 04, 2009 10:11 am

First topic message reminder :

It's time to get some sort of Project of the Month™️ back up and running! Wink

I've decided that it's about time I finish something, and by "I" I mean all of you! Tongue

Zoanthropy! I suggest you take a gander at the Archaeology thread, as that is the standard we should aim for! They general concept for our version of the commonly suggestion transformation skill is one that doesn't use potions, or pouches. Instead, you must capture spirits and allow them to posses you! But where we go in terms of creature is up to you guys! In World of Warcraft they have only a few beasts - bear-form, aqua-form, cat-form, etc. It's not like summoning with a big list. A thread on the forums has something similar, he has very few types of beast, and instead has it that levelling unlocks further abilities with a small selection of creatures. The two methods each have their pros and cons, few creatures mean players can easily pick out favourites and develop good tactics - a Summoning-style system means there is lots of variety, but usually the higher-levelled ones are better meaning all the earlier levels are almost wasted. I vote for a handful of creatures, but that's just me. Smile

Oh, and is anyone good at drawing simple?

Zoanthropy - Group Project!™ - Page 6 Zoanth11
^
Make that more RuneScapey... it's a hand becoming clawed and padded. Grin

A numen has appeared!
Spoiler:

Possible Numens
Spoiler:

Were-transformations
Spoiler:

Harpies
Spoiler:

The Stern
Spoiler:

Ring of Charos
Spoiler:


Last edited by 3mptylord on Thu Oct 08, 2009 10:58 pm; edited 16 times in total
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Post by The Empty Lord Wed Jun 17, 2009 7:31 pm

It's hard. I think it's more of an aesthetic distinction than an actual logical thing. You cannot summon a gnome spirit in Summoning and I don't think you should be able to become a gnome in Zoanthropy - but that might just be because they are pink-skin, flat-food, humanoid creatures. However, there could be a logical reason to it. Humans leave ghosts when they die, as could Gnomes, Dwarves and Elves. Ghosts are, in effect, echoes of the deceased. A numen, on the other hand, is an invasive spirit that requires a physical connection to our realm to remain here - otherwise they cross over. I think it's only the higher sentient that possess the ability to choose whether they stay here, other creatures do not have such choice.

As for birds, it depends if we go for Terrorbird or a flighted-bird. There is only one bird-form, though there may be other airborne forms, and we can't have both. Wink

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Post by Ruy112 Wed Jun 17, 2009 8:04 pm

So Insect has wasp and beetle, the only difference I can think of is beetle can only use tunnels for shortcuts, while wasp can use grapple and jump over ones.

Also their farming ability could also be a little different.

Maybe we should just go with only transforming into a beetle, but once you die, you turn into a wasp similar to the kaplhite queen.
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Post by Dark Avorian Thu Jun 18, 2009 3:30 am

Monkeys! We need Monkeys! What vessel would we use? Hmmmm...I dunno?

GREEEGREES!

Finally Zoanthropy could be the answer to the constant requests to be a monkey anywhere...just imagine the potential!
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Post by The Empty Lord Thu Jun 18, 2009 3:42 am

So... Insects have two lives? Sounds epic! Wink
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Post by Ruy112 Thu Jun 18, 2009 3:48 am

Ye, but then they would be weaker, but their special abilities would be more useful. Also I imagine wasp form somthing like the giant wasp from Karamja, dunno about the beetle.
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Post by The Empty Lord Thu Jun 18, 2009 3:56 am

How about... a beetle. Tongue
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Post by Ruy112 Thu Jun 18, 2009 4:21 am

Kalphite like? Cockroach? Scarab? There are too many beetles! That one with horn?
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Post by The Empty Lord Thu Jun 18, 2009 4:24 am

Yes. Tongue
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Post by Ruy112 Thu Jun 18, 2009 4:27 am

SO helpful, I'll just make it large and pink, like a fairy. Black spots on red or stripes?
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Post by The Empty Lord Thu Jun 18, 2009 4:51 am

Yes. Grin

Lol, the one with the horn seems fine. Smile
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Post by Ruy112 Thu Jun 18, 2009 4:53 am

That strange elephant beetle or hercules or whatever it is called?
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Post by The Empty Lord Thu Jun 18, 2009 4:55 am

Isn't herecules a Pokemon? Tongue

Bombardier Beetle Grin
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Post by Ruy112 Thu Jun 18, 2009 5:01 am

Stop that PokeMon talk! I can only remember the names of the first 150#

Hmm, we could stick to only wasp form. It would be hard to make two different forms with roughly the same powers. Also each form would be too weak if we must balance out the transformation part.
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Post by The Empty Lord Thu Jun 18, 2009 5:05 am

Wasp is speedy, increased movement speed; Beetle is defensive, slowed movement speed. All other effects could easily be the same. Wink

But yeah, one form can work! Smile
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Post by Ruy112 Thu Jun 18, 2009 5:12 am

Hmmm, in my opinion one form would be best. Also the form could be something like the praying mantis. Damn there is alot of insects.
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Post by The Empty Lord Thu Jun 18, 2009 5:43 am

I think insect is too broad of a form... we have bear, wolf, bovine... not one "mammal form". I think three insect forms would be good... flight, armoured and spider/worm. Smile
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Post by Ruy112 Thu Jun 18, 2009 5:47 am

SHouldn't we just go with Armored and flight?
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Post by Dark Avorian Thu Jun 18, 2009 8:24 am

psycho...there are hundreds of mammals in the game...far fewer birds
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Post by The Empty Lord Thu Jun 18, 2009 8:28 am

Fine, Armoured and Flight! Smile

It doesn't matter, the main animal groups are mammal, amphibian, fish, bird, insect and reptile. If we are giving mammal multiple forms, then amphibian, fish, bird, insect and reptile should also. There will be more mammal forms than bird, obviously, but doesn't mean we should only have one bird. I think Terrorbird and Bird is fine (colour variations for bird is all the hunter birds - not all numens need to appear in combat). For insects, Wasp and Bombardier Beetle, or Rhino Beetle, or something.
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Post by Dark Avorian Thu Jun 18, 2009 9:53 am

KK

Terror-birds

Infinite jog...no run
Screech attack like the banshees...give slayer equipment a real use in pvp
Beak counts as slash type attack (can cut through webs)
A rare few terror birds have been trained in the fine art of gnome cooking (maybe?)
Could maybe have warped terrorbird numens...have 50% resilience unless charmed...and can use ranges attacks
Maybe they can woodcut with their beaks (blame 3mpty(headed)lord)
We could also have other character use you as a steed...although the sexual innuendos then capable of being made would be...unfortunate...
vessel...maybe should be chicken, chompy or Jubbly... or else scimitars

And as to flighted birds...container should be darts...like beaks and feathers
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Post by Dark Avorian Thu Jun 18, 2009 10:13 am

Moles! To help with this we would also make all the baby moles in the lai attackable and lvl 47

Vessel would be mole hide

Abilitities

Can see in dark places
Can throw mud at people
Can dig and appear randomly in a nearby location
Can burrow and move unnoticed and invisible...but the player would somehow be unable to tell where it was going unless they knew the map well enough
Can mine...
Maybe can build earthen barricades for PvP and Pit Traps
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Post by The Empty Lord Fri Jun 19, 2009 7:46 am

All good! Grin
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Post by Dark Avorian Fri Jun 19, 2009 8:10 am

You know...it would be really interesting if we could make it so that players could only effectively kill certain zoanthropified people/animal/whosawhatzits with proper slayer gear...basilisks...cockatrices...etc.
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Post by The Empty Lord Fri Jun 19, 2009 8:19 am

Would make Slayer more useful. Wink
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Post by TATORZ Fri Jun 19, 2009 8:50 am

Yea... but who carries slayer gear around with them?
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Post by Blackpsych Fri Jun 19, 2009 8:58 am

I had some ideas in the runescape thread and I am thinking of abilities for it, Hellhounds. Could I see the improved full list of numens(Including abilities) I am trying to chart things out so I can work on making some abilities.

Here is the hellhound abilities so far:
Ability to light any logs
Ability of sight in dark areas
Ability to scare off lower level creatures
Ability to burn enemy
Ability to smelt ores
Long-range fire ball move

Thats just some ideas
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