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The Graaft - Group Project

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Post by Slayer Noir Sun Apr 15, 2012 7:01 am

First topic message reminder :

To do

To do:
Create a leader-type figure for the Mentir, to be a main villain - Handeath
Create a good Mentir to ally with the player
Create two minor characters: The Royal Leader and the Democratic Leader

Expand on how Graaft wage war: How much do they rely on their grafting ability for weaponry? Do they use other weapons too? Are there "standard issue" parts for soldiers? - Slayer Noir
Expand on succession for leaders: specifically, how would a leader get replaced? We know the democratic leader will have some sort of election, but what if someone wanted to replace Pharamedes or Kareeb? - Slayer Noir
Expand upon Amesgaizto and religious values - Duskcurse



The Graaft is a group project that me and Morbius have been working on. We're working towards creating a new race and a quest series featuring them. We've gotten to the point where we're happy with the bare bones, and now want your help fleshing it out.

The race is called the Graaft. This is what we know about them so far:

-The Graaft are a strange race that inhabit another plane. Once they reach maturity, they loose the ability to heal, and to compensate for this, they replace their own damaged body parts with others. These body parts can come from other races, and this gives the Graaft incredible diversity.
The Graaft have latent magical potential gifted to them by their God that can help them with their transplants. It allows them to use body parts of slightly less biological creatures. Things like demons, for example, which are magical rather than biological.


-Appearance:
Spoiler:


-History:
Spoiler:


-The Graaft's Enemies

The Mentir
Spoiler:

The Crul
Spoiler:

Strae
See "Lifemaker Strae" in the characters section


- Culture
Spoiler:


-The Graaft's Homeplane
Spoiler:


-Leadership
Spoiler:

-Graaft Warfare
Spoiler:

-Graaft Succession
Spoiler:


-Characters

Xana
Spoiler:

Aschkott
Spoiler:

Lifemaker Strae
Spoiler:

Kareeb The Priest
Spoiler:

Commander Pharamedes:
Spoiler:

-Muroidea
Spoiler:

-A "Good" Mentir
Spoiler:

-Deleriaus
Spoiler:



-Plotlines
Spoiler:

So yeah, that's the Graaft so far. Help us create something epic. Smile


Last edited by Slayer Noir on Thu Jun 07, 2012 2:20 am; edited 15 times in total
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Post by MorbiusMonster Thu May 03, 2012 7:10 pm

The Graaft - Group Project - Page 6 Sla_in10

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Post by MorbiusMonster Thu May 03, 2012 7:15 pm

This isn't in RuneScape, Moglask is far more advanced within the complex.
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Post by Duskcurse Thu May 03, 2012 9:57 pm

Perphas that'd be a bit too advanced, how about if we kept to a mix of magic, alchemy and steampunk?
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Post by Slayer Noir Fri May 04, 2012 2:49 am

The architecture is meant to be a mix of various different styles, too. That picture, (along with being far too modern) is all one style.
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Post by MorbiusMonster Fri May 04, 2012 3:53 am

Steampunk sounds like the right sort of idea, particularly with the Graaft using artifical limbs. Let's go for that.
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Post by Slayer Noir Fri May 04, 2012 4:01 am

I thought we'd given up on the idea of Synths?
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Post by MorbiusMonster Fri May 04, 2012 4:06 am

Really?
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Post by Slayer Noir Fri May 04, 2012 4:13 am

Well they hadn't even been mentioned since we went public.

I assumed, given that you normally press ideas you're passionate about quite a bit, that you'd have at least mentioned them again if you wanted them in.
I apologise if that assumption was incorrect.

While it'll be harder now, it's still possible to try and incorporate them into the story, if you want to?

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Post by Handeath Sun May 06, 2012 4:17 am

I have to go prepare for the biggest piano concert of my careers shortly, so I must be brief:

Spoiler:
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Post by Slayer Noir Sun May 06, 2012 4:32 am

For me, the main significance behind the questline is Greed.
The Mentir are greedy, and their greed leads their attempt to destroy the Graaft.
Xana is greedy, and it's the undoing of an otherwise heroic character.
Graaft, by their biology, are materialistic. While as humans, we are who we are, the Graaft can buy their way to a better self.
Greed is what made Amesgaizto turn away from the Graaft in the first place.

I like your themes too, Han. I'll admit I wouldn't have thought of the theme of afterlife, nor can I really see how you did, but it could be worked in (we'll have to wait and see whether it's a central theme or if we just touch upon it though).
As for community, I really really like this. The Graaft's societal structure, particularly their leadership, is odd and I plan on focusing on this. Those that stand against the Mentir and Strae are disorganised and have personal issues to overcome and the lack of union here can be played upon, too.

As for a plot line that ties everything together, the current working idea is this:
The Mentir have released the Crul into the Graaft's world to start a war, in order to profit from the increased sales of parts it'll cause (though we don't find that out until very late on in the series). They recruit and aid Strae for the same purpose, though Strae attempts to manipulate them for his own needs.
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Post by Slayer Noir Sun May 06, 2012 7:14 am

So I've been looking round the internet, trying to find a picture of how I imagine the Crul.

So, I imagine the Crul to be arthropod-like. Morb imagines them to be rocky. So I've tried to find some rocky looking bugs. Not too successfully, mind. Try imagining these guys with added rock:

The Graaft - Group Project - Page 6 Libellula.depressa.nymph.on.land

The Graaft - Group Project - Page 6 800px-Staphylinus_olens_%28%3DOcypus%29_-_Larva_%282006-04-02%29

The Graaft - Group Project - Page 6 2010_-_08_-_10_Bastavales_6

The Graaft - Group Project - Page 6 800px-Assassin_bug_aug08_02


Any of these looking like they could be the Crul?
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Post by MorbiusMonster Sun May 06, 2012 8:19 am

Not like.
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Post by Slayer Noir Sun May 06, 2012 8:28 am

Well if you don't tell me why you don't like it then I can't (and I won't) make it better...
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Post by MorbiusMonster Sun May 06, 2012 4:11 pm

I don't think arthropods are the way to go in this matter. Considering how Graaft and Mentir are both mammalian, you want the Crul to be something that is either at equal or greater status on the food chain.

My idea is for Crul to be reptilian (which puts them at a higher place on the food chain as reptiles do eat mammal species, even if they are similar size); snake-like creatures would give the sense of impending suspicion, though to have some degree of cellular regeneration would give them an advantage over the Graaft. I wouldn't imagine the Crul to have superior intelligence, probably they're something that was once being harvested at one stage, but the Graaft made an error in their judgement when the Crul simply shed their skin and retaliated. I am aware that no species regenerates in Moglask once they reach maturity, but the Crul aren't from Moglask.

Another idea was to have them beyond the food chain as mineral creatures who build themselves out of stone to repair themselves. This meant that they were being disturbed by the Graaft using synthetic organs who mined at the Crul's bodies/corpses for ore to make the metal fixings, not realising the rock in their wilderness was actually living.
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Post by Slayer Noir Sun May 06, 2012 8:18 pm

"I don't think arthropods are the way to go in this matter. Considering how Graaft and Mentir are both mammalian, you want the Crul to be something that is either at equal or greater status on the food chain."

What kingdom you're in does not define your place on a food chain. Arthropods generally prey on smaller creatures because they're small themselves. If Crul are big arthropods, this instantly becomes irrelevant.

The Crul are hive-minded. Reptiles are generally solitary - they all work alone. Arthropods are the only animals to demonstrate hives that I know of.

Meh. I'll go onto the Spore Creature Creator and try and knock together something with both insect and reptilian features, and see what comes out. That seems like a fair compromise.
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Post by MorbiusMonster Mon May 07, 2012 3:38 am

Okay.

Synthetics are going to be featured. No massive quest prominence, but perhaps for a minigame.

I want the Crul to be reptilian. No anthropods.
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Post by Slayer Noir Mon May 07, 2012 3:47 am

We'll ask Dusk and Han what their opinions on the Crul are. Since I've failed to convince you, we'll be democratic.


So, Handeath, Duskcurse, Do you think the Crul should be like insects, or like reptiles?
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Post by Duskcurse Mon May 07, 2012 3:55 am

Hmm I'll go with arhropods,, I imagine them as being like huge cocroaches that go consuming all, orwell, any of those insects that consume everithing, perphas there could be sub-races that are different insects. SOrry Morb, I don't imagine them like reptilians
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Post by Handeath Mon May 07, 2012 1:15 pm

Depends. The Crul are a species that are all-consuming (I'm working off the Greed theme Slayer suggested). I personally imagine them to be monsters similar to the Krawl (from Spectrobes), formed from shapeless bio-matter, covered with all the preditorial fixings: teeth, talons, pincors, you name it!

Also, Slayer do you want to talk about the theme of afterlife I mentioned?
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Post by Slayer Noir Mon May 07, 2012 8:34 pm

So you'd have the Crul to be shapeshifters, effectively? Is that correct, or have I misunderstood?

As for the afterlife. Here are several discussion stimulating questions for you.Tongue
What do the Graft believe about afterlife?
Is it discriminant? Ie, is there a good place for good Graaft and a bad place for bad Graaft, like heaven and hell?
And what involvement does Amesgaizto, a god that supposedly abandoned them, have?
Is the Graaft's belief in afterlife blind faith, or do they have evidence for it? Either way, how did they come to this conclusion?

Yeah, I'm sure there'll be plenty of death in the quest series. Using Kareeb, we can have some decent, meaningful dialogues about afterlife.
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Post by MorbiusMonster Tue May 08, 2012 12:07 am

One story that circulates around the complex is the sad tale of Deleriaus. This Graaft, of unknown age, has barely been mobile since his hunting party were ill-fated to the Crul years ago.

Deleriaus has only had a few parts grafted to him over the last few years; an ink gland from a squeeslet, a pen in the place of a few of his fingers, but most notably a talisman known as the falcon's eye. It's this small lens, in place of his natural eye, that has allowed him to see far beyond the capability of normal Graaft, some believe it has the capacity of foresight.

On a day that seemed somewhat normal, Deleriaus had replaced his eye with the Falcon's eye glass, having lost his original one the last time he went on a hunt. He foresaw a set of events that scared him, a small troupe of Graaft being attacked by a set of unknown creatures, but dismissed the thought as a harmless nightmare brought on by a contaminated bobua. The party consisted of several Graaft and a couple of young Mentir who had supplied some of the tools.

A fair distance from the complex, the small hunting party took a rest. When trying out his falcon's eye, Deleriaus could see for miles and found the area was oddly uninhabited, even the faxgraven, a natural game residing here, were absent from their mating season. Looking back to his team, Deleriaus then saw his troupe in a new light; one of the Mentir looking like an inky black mass, rather than correct colouration, before restoring to normal.

Hours passed and nothing had been seen. Setting up camp hoping things would improve the following day, one Mentir, the inked figure seen by Deleriaus, said he was going to gather some materials for a fire. Oddly enough, Deleriaus' eye began to notice the Mentir sweating moreso than normal and he couldn't help but be suspicious and proceeded to follow. His suspicion proved necessary when he found out just what the Mentir was doing.

The troupe was attacked by a band of a species identifying itself as the Crul to avenge a queen that had come to harm from Graaft many years ago, one of the parts taken was the falcon's eye, able to see things no normal eye could see. The Mentir that had appeared blotched to the eye had sold out the small hunting troupe so they would be the first target of the Crul. Deleriaus dealt with the Mentir traitor and tried to protect his group, but failed.

Using the eye, he was able to foresee all the movements of the Crul before they made them. One dying mage of the Crul struck a curse on Deleriaus' eye before sucumbing to vicious wounds, effecting what the eye would see.

Deleriaus then began to have strange visions of the Crul's actions and who could not be trusted. His paranoia gradually became his undoing, when he grafted and ink gland into his system and replaced one of his fingers with a drawing pen specialists were called in.

Since then Deleriaus have been transferred from institute to institute in the hopes of curing the malady bestowed upon him by the falcon's eye. All the lifemakers and sewmasters have come to the conclusion that to remove the falcon eye would damage his brain, so have left it as it is. Alternative therapies have had to be considered when his ramblings would become violent by certain trigger words, where he begins chanting the name of some unknown deity, which has resulted in some lash marks in his back.

His ramblings have proven useful as they have exposed some key Crul movements, seeing as the eye came from their temple, so the Graaft has left him live for this long; some still question whether letting him lived trapped in malady, etching onto canvas all day and near completely naked save for a soiled loincloth as any kind of life.

Deleriaus has a key role in story lines as an Oracle, able to give advice into what is going to happen and who shouldn't be trusted. He has an insane fear of one of the Lifemakers originally sent to observe his case, Strae, but many feel that this is because he might just be frightened of white coats.
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Post by Slayer Noir Tue May 08, 2012 12:34 am

Great. Once we've finalised aspects of the Crul and Mentir, this might require a few minor tweaks, but all in all it's a good piece of lore, and I like the idea of the character - just be careful he doesn't give away plot twists too soon.


No comment on the discussions we're having then?
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Post by MorbiusMonster Tue May 08, 2012 5:53 am

Shall we specialise on a half way point. I'd like to have the reptilian species, but you can have it with an exoskeleton. The hive mind could still work as the falcon's eye has supposedly shown.
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Post by Slayer Noir Tue May 08, 2012 6:20 am

I'd say a better compromise is to work with Handeath's idea of the Crul shape-shifting. That way, they can morph into arthropods to please me, and reptiles to please you, and Han gets his own way too. Everyone wins.

Of course, the Crul are meant to be simple animals - they act instinctively only, so they can only shape-shift in the presence of their queen, and even then, either through a lack of power or lack of imagination they can't create particularly strong or diverse forms.

Actually, that brings me on to one or two other things I wanted to talk about. Your story had a line saying "The troupe was attacked by a band of a species identifying itself as the Crul" and another "the Crul struck a curse on Deleriaus' eye". How intelligent are you imagining the Crul to be? I imagined them as not capable of speech or spells, though it's implicit from your story that you imagine them differently. They're were meant to be animals - though looking back, I think I've failed to make that clear. Apologies for that.
So what's your opinion on this matter? How exactly are you imagining the Crul and are you strongly attached to however you're imagining them?
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Post by MorbiusMonster Tue May 08, 2012 6:30 am

No more intelligent than hobgoblins, which can use magic. Then again, the Queen may have speciliased specific drones to carry out bigger tasks, giving some direct link to her mind, much like how the Pest Queen has.
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Post by Slayer Noir Tue May 08, 2012 6:43 am

Do you imagine them as animals or humanoids? My inspiration for them was from studying ecology in biology, and the Metal Heads from Jak II: Renegade. They were meant to mirror how species can be introduced to an ecosystem and take it over. I think you're imagining them more like Goblins.

I'm not particularly fussed which (well, I'd rater have my way, but who wouldn't?), but it's important we're imagining them the same way. So, what do you say?
Bear in mind, by the way, that having them as humanoids would make them very similar to not only Goblins, but also near-identical to the Impurus.
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