The Interactive Suggestion
+4
Dark Avorian
Zectiox
Handeath
The Empty Lord
8 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 8 of 9
Page 8 of 9 • 1, 2, 3, 4, 5, 6, 7, 8, 9
The Interactive Suggestion
First topic message reminder :
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
- Backup:
Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
Re: The Interactive Suggestion
All the obscure colour changes, I think.
I know, I can't fix that. If you try again it works though... which is why I'm struggling to fix it.
Edit: It also works immediately if it's the first thing you go to, so I'm guessing it's a variable somewhere that isn't being reset to null when entering the Conjuring screen.
Edit: Apparently I'm lying. The export must've failed, there are no apparent changes.
I know, I can't fix that. If you try again it works though... which is why I'm struggling to fix it.
Edit: It also works immediately if it's the first thing you go to, so I'm guessing it's a variable somewhere that isn't being reset to null when entering the Conjuring screen.
Edit: Apparently I'm lying. The export must've failed, there are no apparent changes.
Re: The Interactive Suggestion
That wasn't the problem, but I fixed it.
There were invisible buttons underneath but they were still being clicked. The reason why you could sometimes see Conjuring is because of where you clicked the continue button.
There were invisible buttons underneath but they were still being clicked. The reason why you could sometimes see Conjuring is because of where you clicked the continue button.
Re: The Interactive Suggestion
Should the Fire Tome use the updated Burn damage (damage per action)?
You need to update the Havoc icon (whirlwind between two palms), and provide new icons for the Vice Prayers (eg Heresy)
Cowardice - a cowering figure
Anxiety - several sparks
Indolence - ???
Heresy - A burning stake upon a mound
You need to update the Havoc icon (whirlwind between two palms), and provide new icons for the Vice Prayers (eg Heresy)
Cowardice - a cowering figure
Anxiety - several sparks
Indolence - ???
Heresy - A burning stake upon a mound
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
What are the prayers?
Can't talk, about to play some LoL.
Can't talk, about to play some LoL.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
The green prayer is Reap. It's basic effect is 25% lifesteal and +1 health regen (on it's own this is x2, but it stacks). Upon killing an opponent you gain +25% health, +25% prayerpoints and +20% in Defence, Strength, Marksmanship and Mana (or some sort of buff). Alternatively, +25% of their constitution and +25% of their prayer level.
It's a durability prayer.
Also, I'm on LoL too.
The skill boost could be removed, I guess.
It's a durability prayer.
Also, I'm on LoL too.
The skill boost could be removed, I guess.
Re: The Interactive Suggestion
I like the second set, but Havoc could be Green while Reap is yellow.
How do you make icons?
Back to LoL.
How do you make icons?
Back to LoL.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Zect uses MS Paint.
I was going by Fable colours. Yellow = Skill, Blue = Strength and Red = Will, with Green being general. It helps me know which is which given they aren't skill specific icons.
I was going by Fable colours. Yellow = Skill, Blue = Strength and Red = Will, with Green being general. It helps me know which is which given they aren't skill specific icons.
Re: The Interactive Suggestion
*reads comments on the Suggestion page*
Hey, you make it sound like my persistance was a bad thing! I made a good arguement.
Now what do we do?
Hey, you make it sound like my persistance was a bad thing! I made a good arguement.
Now what do we do?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Someone on the page on Deviantart asked why Genesis Runes were added (speaking of which, I should probably get MS Paint so I can draw how I think they should look).
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Haha, but I had an equally good counter argument. It's only your persistence that won.
Re: The Interactive Suggestion
What was your counter-argument?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
There's nothing wrong with a rune being both catalyst and element, the Blood rune does it also.
Re: The Interactive Suggestion
*face palm*
Before making the new runes I spent ages creating a blank rune. It's just occurred to me: essence.
Before making the new runes I spent ages creating a blank rune. It's just occurred to me: essence.
Re: The Interactive Suggestion
My counter was that Conjuring Runes are different and that they just mold energy, hence why higher leveled runes make higher leveled gear.
Ouch.
Ouch.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Ouch? I'm not sure an argument over runes covers ouch.
My counter to that was to simple disregard it. It does not affect my previous argument—that a rune can serve as both catalyst and element—you've merely created a sub-category of catalyst. And even if you do not consider them catalyst runes: I see no reason why a rune cannot be both [newcategory] and element, given other runes exist in multiple categories.
But I've already compromised. Shroud runes are still in two categories: it just doesn't affect conjuring.
My counter to that was to simple disregard it. It does not affect my previous argument—that a rune can serve as both catalyst and element—you've merely created a sub-category of catalyst. And even if you do not consider them catalyst runes: I see no reason why a rune cannot be both [newcategory] and element, given other runes exist in multiple categories.
But I've already compromised. Shroud runes are still in two categories: it just doesn't affect conjuring.
Re: The Interactive Suggestion
I actually don't mind where they are now.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Broken? Ehmm need to find the bug <_>
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Where is everyone?!!! We have a raid to prepare for!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
I'm back, any new thingies?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
well Ive been busy the last couples of weeks, now.. Im free again
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
We need to make Demonology and then I could say we're done.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Page 8 of 9 • 1, 2, 3, 4, 5, 6, 7, 8, 9
Similar topics
» Get to know the Suggestion Team
» (backup) The Suggestion Team
» (Clan) The Suggestion Guild
» Suggestion Site Clear Up
» Quest Suggestion Database
» (backup) The Suggestion Team
» (Clan) The Suggestion Guild
» Suggestion Site Clear Up
» Quest Suggestion Database
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
Page 8 of 9
Permissions in this forum:
You cannot reply to topics in this forum