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The Interactive Suggestion

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Post by The Empty Lord Sun Apr 24, 2011 11:56 pm

First topic message reminder :

The interactive suggestion...


Interactive RuneScape Idea by ~3mptylord on deviantART



The Interactive Suggestion - Page 8 Skills17

1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel

The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.

Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.

The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.

When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).

Backup:


Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
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Post by The Empty Lord Fri Jun 03, 2011 12:03 pm

All the obscure colour changes, I think.

I know, I can't fix that. If you try again it works though... which is why I'm struggling to fix it. Sad

Edit: It also works immediately if it's the first thing you go to, so I'm guessing it's a variable somewhere that isn't being reset to null when entering the Conjuring screen.

Edit: Apparently I'm lying. The export must've failed, there are no apparent changes. Sigh

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Post by The Empty Lord Sat Jun 04, 2011 7:08 am

That wasn't the problem, but I fixed it.

There were invisible buttons underneath but they were still being clicked. The reason why you could sometimes see Conjuring is because of where you clicked the continue button. Grin
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Post by Handeath Sat Jun 04, 2011 9:49 am

Should the Fire Tome use the updated Burn damage (damage per action)?

You need to update the Havoc icon (whirlwind between two palms), and provide new icons for the Vice Prayers (eg Heresy)

Cowardice - a cowering figure
Anxiety - several sparks
Indolence - ???
Heresy - A burning stake upon a mound
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Post by The Empty Lord Sun Jun 05, 2011 1:29 am

Haha, "need to". Wink

I might update burn. I'm indecisive.

You could always try drawing some icons. Tongue

Pick one! Wink

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Post by Handeath Sun Jun 05, 2011 5:26 am

What are the prayers?

Can't talk, about to play some LoL.
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Post by The Empty Lord Sun Jun 05, 2011 5:42 am

The green prayer is Reap. It's basic effect is 25% lifesteal and +1 health regen (on it's own this is x2, but it stacks). Upon killing an opponent you gain +25% health, +25% prayerpoints and +20% in Defence, Strength, Marksmanship and Mana (or some sort of buff). Alternatively, +25% of their constitution and +25% of their prayer level.

It's a durability prayer.

Also, I'm on LoL too. Smile

The skill boost could be removed, I guess. Tongue
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Post by Handeath Sun Jun 05, 2011 6:49 am

I like the second set, but Havoc could be Green while Reap is yellow.

How do you make icons?

Back to LoL.
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Post by The Empty Lord Sun Jun 05, 2011 7:26 am

Zect uses MS Paint. Tongue

I was going by Fable colours. Yellow = Skill, Blue = Strength and Red = Will, with Green being general. It helps me know which is which given they aren't skill specific icons. Wink
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Post by Handeath Mon Jun 06, 2011 1:39 pm

*reads comments on the Suggestion page*

Hey, you make it sound like my persistance was a bad thing! I made a good arguement.

Now what do we do?
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Post by The Empty Lord Mon Jun 06, 2011 10:58 pm

To what do you infer? Tongue

One of the other new skills?
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Post by Handeath Tue Jun 07, 2011 1:22 am

Someone on the page on Deviantart asked why Genesis Runes were added (speaking of which, I should probably get MS Paint so I can draw how I think they should look).
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Post by The Empty Lord Tue Jun 07, 2011 1:22 am

Haha, but I had an equally good counter argument. It's only your persistence that won. Tongue
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Post by Handeath Tue Jun 07, 2011 1:27 am

What was your counter-argument?
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Post by The Empty Lord Tue Jun 07, 2011 1:36 am

There's nothing wrong with a rune being both catalyst and element, the Blood rune does it also. Tongue
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Post by The Empty Lord Tue Jun 07, 2011 2:23 am

*face palm*

Before making the new runes I spent ages creating a blank rune. It's just occurred to me: essence. Angry
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Post by Handeath Tue Jun 07, 2011 8:22 am

My counter was that Conjuring Runes are different and that they just mold energy, hence why higher leveled runes make higher leveled gear.

Ouch.
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Post by The Empty Lord Tue Jun 07, 2011 7:38 pm

Ouch? I'm not sure an argument over runes covers ouch.

My counter to that was to simple disregard it. It does not affect my previous argument—that a rune can serve as both catalyst and element—you've merely created a sub-category of catalyst. And even if you do not consider them catalyst runes: I see no reason why a rune cannot be both [newcategory] and element, given other runes exist in multiple categories.

But I've already compromised. Shroud runes are still in two categories: it just doesn't affect conjuring.
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Post by Handeath Wed Jun 08, 2011 1:15 am

I actually don't mind where they are now.
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Post by The Empty Lord Thu Jun 09, 2011 4:18 am

How did no-one notice the combat section is broken? Tongue
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Post by Zectiox Thu Jun 09, 2011 8:16 am

Broken? Ehmm need to find the bug <_>
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Post by Handeath Sat Jun 11, 2011 1:02 am

Where is everyone?!!! We have a raid to prepare for!
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Post by The Empty Lord Sat Jun 11, 2011 2:17 am

I onno Tongue
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Post by Handeath Tue Jun 21, 2011 5:41 am

I'm back, any new thingies?
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Post by The Empty Lord Tue Jun 21, 2011 6:33 am

I started constructing Demonology images, but no, nothing new Tongue
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Post by Zectiox Thu Jun 23, 2011 11:04 pm

well Ive been busy the last couples of weeks, now.. Im free again Grin
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Post by Handeath Mon Jul 11, 2011 2:48 am

We need to make Demonology and then I could say we're done.
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