The Interactive Suggestion
+4
Dark Avorian
Zectiox
Handeath
The Empty Lord
8 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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The Interactive Suggestion
First topic message reminder :
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
- Backup:
Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
Re: The Interactive Suggestion
I was being sarcastic. You seemed deadset to not have Shroud Runes, so I kept them.
Re: The Interactive Suggestion
So does that mean you're removing them? I'm bad at sarcasm.
Also, doesn't Burn damage deal damage based on actions (according to DT2)? The Fire Tome says otherwise.
Should we add the new weapons for Ranged (crossbows and stuff)? I want my Green bow (Yggdrasil).
Also, doesn't Burn damage deal damage based on actions (according to DT2)? The Fire Tome says otherwise.
Should we add the new weapons for Ranged (crossbows and stuff)? I want my Green bow (Yggdrasil).
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Look at what I found.
185-186-387-62781427
185-186-387-62781427
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
No. Ummm... basically, I don't plan to touch Runecraft again now unless I need to.
I wrote some of those effects ages ago. Frankly, I forgot about DT2 whilst writing them.
Haha, Ranged and Fletching. Yay.
I hope it's him on that thread and not just someone stealing the glory.
I wrote some of those effects ages ago. Frankly, I forgot about DT2 whilst writing them.
Haha, Ranged and Fletching. Yay.
I hope it's him on that thread and not just someone stealing the glory.
Re: The Interactive Suggestion
So you're intentially giving false infromation?
How hard can recoloring some bows and compressing another table be?
Well, I wouldn't know if that's Outsanity, but the thread is suspiciously new, yet obsolete...
How hard can recoloring some bows and compressing another table be?
Well, I wouldn't know if that's Outsanity, but the thread is suspiciously new, yet obsolete...
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
>So you're intentially giving false infromation?
Okay, I'm no longer keeping up with this conversation. What the hell are you on about?
Okay, I'm no longer keeping up with this conversation. What the hell are you on about?
Re: The Interactive Suggestion
You still can use Shroud runes for Conjuring, even though they are the 5th rune, which doesn't exist.
EDIT: Wait, so now it's a Catalyic Rune. Well, I suppose that makes sense, but you just don't like me.
That, and think of how expensive Shroud Runes will be. They have the same use as Soul Runes do in Shadow Spells, and they will have even more demand because they are used in 4 other Tomes!
EDIT: Wait, so now it's a Catalyic Rune. Well, I suppose that makes sense, but you just don't like me.
That, and think of how expensive Shroud Runes will be. They have the same use as Soul Runes do in Shadow Spells, and they will have even more demand because they are used in 4 other Tomes!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Get to work on Ranged and Fletching. I want all the new bows and stuff.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Waaaant to create something, weapons, armors, other stuff... ..... But I lost you way back... New bows??
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
You'd be right! YOu just have to recolor existing crossbows and bows.
Yggdrasil needs green interior. Chop chop!
Yggdrasil needs green interior. Chop chop!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
- Spoiler:
oh didnt notice the "green interior.."
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
well it was done in a hurry... but heey thanks for the information of which images to use - not
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
I hope I have the original somewhere. I need to get rid of the minimap.
I can't remember, did we ever get all the forms? Also, remind me what Broodoo does?
Re: The Interactive Suggestion
wait what are we talking about now? from one thing to another : S
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
idk if we have all forms, but Im not so into zoanthropy either... its a huge thread though so...
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Why aren't they GREEENNN!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
idk if we got the forms as actually images but the list is long enough to begin to make all the vessels and stuff..
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Handeath wrote:Why aren't they GREEENNN!
Why isn't what green?
If bows: elm is green. Despite the logs being yellow, I didn't know yew was so yellow prior to taking the printscreen for the panel. I probably need to update some colours.
Re: The Interactive Suggestion
Please do. I want my green L90 bows.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Wbat did you add?
By the way, there's a huge glitch in which when you click on "Conjuring" in Skills, you simply say "Hello, Aubury," before returning to the main screen.
By the way, there's a huge glitch in which when you click on "Conjuring" in Skills, you simply say "Hello, Aubury," before returning to the main screen.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
All the obscure colour changes, I think.
I know, I can't fix that. If you try again it works though... which is why I'm struggling to fix it.
Edit: It also works immediately if it's the first thing you go to, so I'm guessing it's a variable somewhere that isn't being reset to null when entering the Conjuring screen.
Edit: Apparently I'm lying. The export must've failed, there are no apparent changes.
I know, I can't fix that. If you try again it works though... which is why I'm struggling to fix it.
Edit: It also works immediately if it's the first thing you go to, so I'm guessing it's a variable somewhere that isn't being reset to null when entering the Conjuring screen.
Edit: Apparently I'm lying. The export must've failed, there are no apparent changes.
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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