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The Interactive Suggestion

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Dark Avorian
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Post by The Empty Lord Sun Apr 24, 2011 11:56 pm

First topic message reminder :

The interactive suggestion...


Interactive RuneScape Idea by ~3mptylord on deviantART



The Interactive Suggestion - Page 4 Skills17

1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel

The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.

Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.

The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.

When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).

Backup:


Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
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Post by Handeath Sun May 08, 2011 12:24 pm

I mean, bows and crossbows solely supply Ranged Attack Bonuses (Splice, Pierce, and Impact). Arrows and Bolts supply the marksman bonus for these weapons. Thrown weapons have both Offence and Marksman bonuses because they are the weapon and ammuition.

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Post by The Empty Lord Sun May 08, 2011 12:33 pm

Oh yeah, and the prayer section of the skills panel has been updated. Smile
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Post by MorbiusMonster Sun May 08, 2011 3:42 pm

3mptylord wrote:

The Interactive Suggestion - Page 4 Spirit_wolf_animationMorb, is it just dialogue you wanted?


That's it! Thanks. I'll start on dialogue and some of the icons (as characters have head shot emblems).
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Post by MorbiusMonster Sun May 08, 2011 8:12 pm

Where do you want me to post the dialogue?
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Post by The Empty Lord Sun May 08, 2011 11:18 pm

I don't know, create the thread?

Where do you want me standing in game? Or do you just want the chat screen?
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Post by Handeath Mon May 09, 2011 2:42 am

*looks at the change*

33333333MMMMMMMMMMMMMPPPPPPPPPPPPPTTTTTTTTTTTTYYYYY-

Actually, the change is better than what we previously had. I don't like it because the Attack skill depicts the weapon used, but at least it gets the idea of accuracy across. But why won't you use my idea of the bow for Archery and an Arrow for Marksman?!

We need to update the logo of Sorcery, though.
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Post by The Empty Lord Mon May 09, 2011 3:04 am

'cause the arrow with lines looked lame, particularly when on the cape. Plus the apple loooks cooooool. Tongue

I don't see what's wrong with the current sorcery logo.
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Post by Handeath Mon May 09, 2011 3:15 am

I think that it should just be a wand, the other skills don't show someone holding the weapon.

Okay, switch the Archery and Marksman logos back. Sad
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Post by The Empty Lord Mon May 09, 2011 4:25 am

It could have just been how I drew it, but the "lines" stuck out in contrast with the other skill icons. Sigh
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Post by Handeath Mon May 09, 2011 5:02 am

Think of a flaming arrow, or the arrow seen in the Ranged Cape emote.

But if we are compressing the Smithing metals, I think we should compress the Woodcutting Trees as well: Magic bows require Level 50 Ranged, so we need L70 (Darkbow is L60), L80, and L90.

Elm, Dragon, then Iron?
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Post by The Empty Lord Mon May 09, 2011 8:28 am

Then iron? Confuse
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Post by Handeath Mon May 09, 2011 8:53 am

Ironwood.

Ooh, since Orachlum is a mythical metal, how about Yggdragsil for the final wood?
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Post by Dark Avorian Mon May 09, 2011 10:56 am

I know Miss Komuni Cashien has been the joke in yo suggestion since the beginning, but Miss Tiffy Cashien would be amusing and more appropriate.
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Post by The Empty Lord Mon May 09, 2011 11:20 am

Why would his daughter or sister has the same first name as him?
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Post by Dark Avorian Mon May 09, 2011 10:18 pm

It used to be not uncommon for women to be referred to as say Mrs. John Smith where john Smith is their husband's name. Technically Ms. was the version used to identify someone who was using their own first name (e.g. Ms. Jane Smith)
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Post by The Empty Lord Mon May 09, 2011 10:44 pm

I do know the concept of women being referred to be their husband's name... but Miss is an unmarried title. Tongue

@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined. Wink
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Post by The Empty Lord Mon May 09, 2011 11:07 pm

Handeath wrote:Okay, switch the Archery and Marksman logos back. Sad

Relating to previous discussion on stats and stuff.

What if Ranged was different?

What if their second skill controlled the weapons (and thus the strength, which is more realistic) and their primary skill is solely accuracy? So backwards to magic and melee which is weapons+accuracy then strength, it'd be accuracy then weapons+strength.
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Post by Dark Avorian Tue May 10, 2011 2:05 am

or he could bean egotistical father.
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Post by Handeath Tue May 10, 2011 11:11 am

Actually 3mpty, that works! Marksman is accuracy and Archery is weapons+strength!

*applause*
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Post by Ruy112 Tue May 10, 2011 3:49 pm

Is "youngests" a word? Else there's a spelling error when Roddick explains about Sourcery Tongue
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Post by The Empty Lord Wed May 11, 2011 12:48 am

Fixed. Tongue
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Post by The Empty Lord Wed May 11, 2011 1:10 am

Dark Avorian wrote:Do we give each weapon two advantages or one?

One Advantage:

Shortbow: Speed
Longbow: Range
Crossbow: Power

Two Advantages:

Shortbow: Speed Power
Crossbow: Range Power
Longbow: Range Speed

Two probably works best. Smile
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Post by Zectiox Wed May 11, 2011 2:20 am

wow this is new stuff Grin I support 2 advantages instead of one.. more later Grin
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Post by Handeath Wed May 11, 2011 10:13 am

Yggdrasil is the Tree of Life in Norse mythology: wyrm looks like you had autocorrect off. Tongue

Oh, Mysticism! Now we can restart the discussion! However, we need to talk about Demonology and Zocathropy, particularly content and methods of training.

You really need to use different logo's for Zammy's Prayers, most of them look like you just put arrows pointing inwards.
Oh, since we're going by mythological stuff for final tiers in Melee, and possibly Ranged, how about Genesis equipment for the final teir of Conjured gear? Also, I'm not a big fan of having tiers reserved by spellbooks (Arcane and Astral gear)

Instead of Shadow Runes, how about Zoa Runes? I think these 4 runes should be reserved for Conjuring. And for logos:
Geist - a pale-grey, ethereal hand
Zoa - a purple, pointed, upside-down "loop-de-loop"

Zect, you need to make the wand. Wink
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Post by Ruy112 Thu May 12, 2011 2:11 am

3mptylord wrote:
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined. Wink

I will burn your flag for that comment.
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Post by The Empty Lord Thu May 12, 2011 3:57 am

Handeath wrote:Yggdrasil is the Tree of Life in Norse mythology: wyrm looks like you had autocorrect off. Tongue

Haha, I guess. But we can't cut down the tree of life! It's not pronounced like worm though... it's pronounced wih-rum, in case you didn't know. Smile

Oh, Mysticism! Now we can restart the discussion! However, we need to talk about Demonology and Zocathropy, particularly content and methods of training.
Both are trained via training in combat. Smile

You really need to use different logo's for Zammy's Prayers, most of them look like you just put arrows pointing inwards.
That's cause I did. But yes, that would be good. I just wanted them to be recognisable to Saradomin's. Tongue

Oh, since we're going by mythological stuff for final tiers in Melee, and possibly Ranged, how about Genesis equipment for the final teir of Conjured gear? Also, I'm not a big fan of having tiers reserved by spellbooks (Arcane and Astral gear)

Arcane and Astral are rewards. Conjuring doesn't currently have "final" tier, per se, it's just the fourth of each element.

Instead of Shadow Runes, how about Zoa Runes? I think these 4 runes should be reserved for Conjuring. And for logos:
Geist - a pale-grey, ethereal hand
Zoa - a purple, pointed, upside-down "loop-de-loop"

Zoa possibly, but I don't see the big issue with Shadow. Shade runes? Shroud runes? I read flash as "clash" once when I was tired and it sounded cool... but ah well.

Geist doesn't work given Mysticism, but you couldn't have known that at the time you first posted that. Tongue

Ruy112 wrote:
3mptylord wrote:
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined. Wink

I will burn your flag for that comment.

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