The Interactive Suggestion
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Dark Avorian
Zectiox
Handeath
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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The Interactive Suggestion
First topic message reminder :
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
- Backup:
Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
Re: The Interactive Suggestion
I mean, bows and crossbows solely supply Ranged Attack Bonuses (Splice, Pierce, and Impact). Arrows and Bolts supply the marksman bonus for these weapons. Thrown weapons have both Offence and Marksman bonuses because they are the weapon and ammuition.
Handeath- Advocate
- Number of posts : 955
Re: The Interactive Suggestion
3mptylord wrote:
Morb, is it just dialogue you wanted?
That's it! Thanks. I'll start on dialogue and some of the icons (as characters have head shot emblems).
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: The Interactive Suggestion
Where do you want me to post the dialogue?
MorbiusMonster- Templar
- Number of posts : 2641
Age : 32
Re: The Interactive Suggestion
I don't know, create the thread?
Where do you want me standing in game? Or do you just want the chat screen?
Where do you want me standing in game? Or do you just want the chat screen?
Re: The Interactive Suggestion
*looks at the change*
33333333MMMMMMMMMMMMMPPPPPPPPPPPPPTTTTTTTTTTTTYYYYY-
Actually, the change is better than what we previously had. I don't like it because the Attack skill depicts the weapon used, but at least it gets the idea of accuracy across. But why won't you use my idea of the bow for Archery and an Arrow for Marksman?!
We need to update the logo of Sorcery, though.
33333333MMMMMMMMMMMMMPPPPPPPPPPPPPTTTTTTTTTTTTYYYYY-
Actually, the change is better than what we previously had. I don't like it because the Attack skill depicts the weapon used, but at least it gets the idea of accuracy across. But why won't you use my idea of the bow for Archery and an Arrow for Marksman?!
We need to update the logo of Sorcery, though.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
'cause the arrow with lines looked lame, particularly when on the cape. Plus the apple loooks cooooool.
I don't see what's wrong with the current sorcery logo.
I don't see what's wrong with the current sorcery logo.
Re: The Interactive Suggestion
I think that it should just be a wand, the other skills don't show someone holding the weapon.
Okay, switch the Archery and Marksman logos back.
Okay, switch the Archery and Marksman logos back.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
It could have just been how I drew it, but the "lines" stuck out in contrast with the other skill icons.
Re: The Interactive Suggestion
Think of a flaming arrow, or the arrow seen in the Ranged Cape emote.
But if we are compressing the Smithing metals, I think we should compress the Woodcutting Trees as well: Magic bows require Level 50 Ranged, so we need L70 (Darkbow is L60), L80, and L90.
Elm, Dragon, then Iron?
But if we are compressing the Smithing metals, I think we should compress the Woodcutting Trees as well: Magic bows require Level 50 Ranged, so we need L70 (Darkbow is L60), L80, and L90.
Elm, Dragon, then Iron?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Ironwood.
Ooh, since Orachlum is a mythical metal, how about Yggdragsil for the final wood?
Ooh, since Orachlum is a mythical metal, how about Yggdragsil for the final wood?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
I know Miss Komuni Cashien has been the joke in yo suggestion since the beginning, but Miss Tiffy Cashien would be amusing and more appropriate.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
It used to be not uncommon for women to be referred to as say Mrs. John Smith where john Smith is their husband's name. Technically Ms. was the version used to identify someone who was using their own first name (e.g. Ms. Jane Smith)
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
I do know the concept of women being referred to be their husband's name... but Miss is an unmarried title.
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined.
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined.
Re: The Interactive Suggestion
Handeath wrote:Okay, switch the Archery and Marksman logos back.
Relating to previous discussion on stats and stuff.
What if Ranged was different?
What if their second skill controlled the weapons (and thus the strength, which is more realistic) and their primary skill is solely accuracy? So backwards to magic and melee which is weapons+accuracy then strength, it'd be accuracy then weapons+strength.
Re: The Interactive Suggestion
or he could bean egotistical father.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
Actually 3mpty, that works! Marksman is accuracy and Archery is weapons+strength!
*applause*
*applause*
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Is "youngests" a word? Else there's a spelling error when Roddick explains about Sourcery
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: The Interactive Suggestion
Dark Avorian wrote:Do we give each weapon two advantages or one?
One Advantage:
Shortbow: Speed
Longbow: Range
Crossbow: Power
Two Advantages:
Shortbow: Speed Power
Crossbow: Range Power
Longbow: Range Speed
Two probably works best.
Re: The Interactive Suggestion
wow this is new stuff I support 2 advantages instead of one.. more later
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Yggdrasil is the Tree of Life in Norse mythology: wyrm looks like you had autocorrect off.
Oh, Mysticism! Now we can restart the discussion! However, we need to talk about Demonology and Zocathropy, particularly content and methods of training.
You really need to use different logo's for Zammy's Prayers, most of them look like you just put arrows pointing inwards.
Oh, since we're going by mythological stuff for final tiers in Melee, and possibly Ranged, how about Genesis equipment for the final teir of Conjured gear? Also, I'm not a big fan of having tiers reserved by spellbooks (Arcane and Astral gear)
Instead of Shadow Runes, how about Zoa Runes? I think these 4 runes should be reserved for Conjuring. And for logos:
Geist - a pale-grey, ethereal hand
Zoa - a purple, pointed, upside-down "loop-de-loop"
Zect, you need to make the wand.
Oh, Mysticism! Now we can restart the discussion! However, we need to talk about Demonology and Zocathropy, particularly content and methods of training.
You really need to use different logo's for Zammy's Prayers, most of them look like you just put arrows pointing inwards.
Oh, since we're going by mythological stuff for final tiers in Melee, and possibly Ranged, how about Genesis equipment for the final teir of Conjured gear? Also, I'm not a big fan of having tiers reserved by spellbooks (Arcane and Astral gear)
Instead of Shadow Runes, how about Zoa Runes? I think these 4 runes should be reserved for Conjuring. And for logos:
Geist - a pale-grey, ethereal hand
Zoa - a purple, pointed, upside-down "loop-de-loop"
Zect, you need to make the wand.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
3mptylord wrote:
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined.
I will burn your flag for that comment.
Ruy112- Partisan
- Number of posts : 1623
Age : 30
Location : Denmark
Re: The Interactive Suggestion
Handeath wrote:Yggdrasil is the Tree of Life in Norse mythology: wyrm looks like you had autocorrect off.
Haha, I guess. But we can't cut down the tree of life! It's not pronounced like worm though... it's pronounced wih-rum, in case you didn't know.
Both are trained via training in combat.Oh, Mysticism! Now we can restart the discussion! However, we need to talk about Demonology and Zocathropy, particularly content and methods of training.
That's cause I did. But yes, that would be good. I just wanted them to be recognisable to Saradomin's.You really need to use different logo's for Zammy's Prayers, most of them look like you just put arrows pointing inwards.
Oh, since we're going by mythological stuff for final tiers in Melee, and possibly Ranged, how about Genesis equipment for the final teir of Conjured gear? Also, I'm not a big fan of having tiers reserved by spellbooks (Arcane and Astral gear)
Arcane and Astral are rewards. Conjuring doesn't currently have "final" tier, per se, it's just the fourth of each element.
Instead of Shadow Runes, how about Zoa Runes? I think these 4 runes should be reserved for Conjuring. And for logos:
Geist - a pale-grey, ethereal hand
Zoa - a purple, pointed, upside-down "loop-de-loop"
Zoa possibly, but I don't see the big issue with Shadow. Shade runes? Shroud runes? I read flash as "clash" once when I was tired and it sounded cool... but ah well.
Geist doesn't work given Mysticism, but you couldn't have known that at the time you first posted that.
Ruy112 wrote:3mptylord wrote:
@Hand, if Yggdragsil didn't look like you'd faceplanted the keyboard I'd be more inclined.
I will burn your flag for that comment.
Sowwi.
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