The Interactive Suggestion
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Dark Avorian
Zectiox
Handeath
The Empty Lord
8 posters
The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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The Interactive Suggestion
First topic message reminder :
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
- Backup:
Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
Re: The Interactive Suggestion
We need to make Demonology and then I could say we're done.
Handeath- Advocate
- Number of posts : 955
Re: The Interactive Suggestion
I think we should finish everything we got so far and planing to do on the suggestion... as it is a huge suggestion we gonna make it perfect..
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
So...what's Demonology?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Yeah.
No seriously, how does it work? It seems to be summoning demons with a combat level based on stats. I still think the cost being Constitution Level would be cool.
No seriously, how does it work? It seems to be summoning demons with a combat level based on stats. I still think the cost being Constitution Level would be cool.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Constitution cost would be cool. Essentially the shape of the pictogram determines the shape/form of the demon, whilst the composite item determines the skin. It's, in essence, like smithing a dagger then choosing which metal you want to make it from. Each form has it's commodities and the skins are basically like armor (different stats and such). You could put a magic-demon in armour but this won't work as effectively.
Re: The Interactive Suggestion
havent seen any progress on the interative suggestion flash.. we stopped there and could we continue still got plenty of skills with no information (Demonology etc) which only're left. So can we get back to this? or have you no time for this with the new project 3mpty (Computer Design Document - Scape-thing) taking its first steps?
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Haha, it's only coursework that isn't due in until half way through December or something. I haven't really touched that in a while either. It was just recommended to get an internet presence, so I thought I'd do my blog with you guys.
I'm really not in the mood for Flash at the moment, so the interactive suggestion might be on hold indefinitely.
I'm really not in the mood for Flash at the moment, so the interactive suggestion might be on hold indefinitely.
Re: The Interactive Suggestion
Blog Big-happy-smile
Flash not so big happy smile ;D
Flash not so big happy smile ;D
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
What do we have left on this?
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
just to "install" the mysticism-skills and instructions, and maybe that Dota-wannabee minigame and some other things.. I guess
Zectiox- Advocate
- Number of posts : 743
Age : 32
Location : Alaveteli, Fin
Re: The Interactive Suggestion
Handeath wrote:What do we have left on this?
everything.
Dragon78114- Partisan
- Number of posts : 1668
Age : 31
Location : Annandale-On-Hudson, New York
Re: The Interactive Suggestion
I wasn't aware anyone was awaiting updates. I haven't even used Flash in months. RuneScape's evolved so much recently, I fear too much of the interactive suggestion is out of date.
Re: The Interactive Suggestion
Well, there are still fundamental flaws in the game, and the suggestion still addresses them.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
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» (backup) The Suggestion Team
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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