The Interactive Suggestion
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Dark Avorian
Zectiox
Handeath
The Empty Lord
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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The Interactive Suggestion
First topic message reminder :
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
1) Combat panel, see Interactive Combat.
2) Magician's spellbook
3) Wizard's spellbook
4) Archery skill
5) Sorcery skill
6) Divination skill
7) Zoanthropy skill
8) Marksmanship skill
9) Mana skill
10) Demonology skill
11) Wizardry skill
12) Conjuring skill, see Conjuring.
13) Archaeology skill, see Archaeology
14) Combat level
15) Mysticism level
16) Skills panel
The existing Magic skill would be divided into three skills; Sorcery, Mana and Wizardry. All three's names aren't concrete.
Magic and Mana are doppelgängers of Attack and Strength along with Archery and Marksmanship: one is accuracy and the other is damage (only Archery and Marksmanship are the other way around). Mana is NOT a mana-bar, merely a power stat (mana was chosen because it means force/power of magic, thus is suited a strength-like skill). Wizardry is a non-combat skill, containing non-combat spells.
The Sorcerer's Spellbook contains all the combat spells, including curses and binds. The Wizard's Spellbook contains all the non-combat spells, including enchantment and teleportation.
When you switch to Ancient Magicks it replaces the Magician's Spellbook and when you switch to Lunar Magics it replaces the Wizard's Spellbook. This excludes teleportation spells which are handled differently. By default, you will have the Wizard's Teleports. When you switch to Ancient or Lunar--or back from--the change will be automatic. However, when you change between Ancient and Lunar you will be asked if: "Do you wish to keep existing teleports?". Alternatively, the new spellbooks could NOT replace the previous spellbook; rather just being additional spells (given each spellbook will look rather empty now it's been cut in two).
- Backup:
Last edited by 3mptylord on Sun May 15, 2011 1:31 am; edited 9 times in total
Re: The Interactive Suggestion
Despite it's level 85, and not 80. You could be right, the armours could be condensed. But I was trying to take the skill above 90... to match Conjuring and Smithing. Short of adding new dragons, a slight level-change isn't that bad. I did say players would be compensated with appropriately levelled armour.
Re: The Interactive Suggestion
I want more tiers, not blown-up ones.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
In all honesty, my original plan was wood armour (normal upto elder).
(I know that's probably not wood, but I imagined it could be).
I only included dragonhide at all because I felt it might possible undermine dragonhide.
(I know that's probably not wood, but I imagined it could be).
I only included dragonhide at all because I felt it might possible undermine dragonhide.
Re: The Interactive Suggestion
I'm sticking to hides.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
that would be leather...
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
I guessed, but I imagined it being slats of wood and it gave me the idea.
Re: The Interactive Suggestion
We could use more mythical beasts, Bull hide could be used at some point. :\
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
I've heavily updated the interactive suggestion: it's now got chatheads! This is mostly graphical. Some discussion points have yet to be addressed, but it's so much easier to update now.
Also, I've temporarily removed the Ranged update. Thought we could discuss it a little more.
Also, I've temporarily removed the Ranged update. Thought we could discuss it a little more.
Re: The Interactive Suggestion
Is the reincarnation of the Ranged update to your taste? (it's been updated!)
Re: The Interactive Suggestion
Woo, wyrmhide! If I'm worried, it's that the relatively low amount of slayers means that there may be a small supply but high demand.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
But you can only fight wyrms on tasks.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
That could be changed, I suppose. But low supply and high demand is something most skills would love... whilst you're right it's probably too low, it's still the right direction?
Re: The Interactive Suggestion
I suppose the supply and demand would be fine.
Also, can you post the link to the interactive suggestion on the 1st post?
I suppose Archery and Marksmanship work for Attack and Strength, but don't use the apple! It shows accuracy, not strength. My idea for an arrow with force lines (maybe something like what is seen in the Ranged emote) works better. For Ranged Strength, how about Draw as a name? That's the term for how much pull the bow uses.
"Ranged weapons only really provide a Marksman Bonus." Not quite. Certain weapons are more suited to certain styles than others. For example, bows would use Pierce and Splice (or Impact) while crossbows use Impact and Pierce. (The order shows the primary and secondary styles.) Ammo just gives a Marksman bonus.
Ooh, with the new metals for arrows, we can rework Ranged Weapons so that Crossbows aren't the only ones used!
Also, can you post the link to the interactive suggestion on the 1st post?
I suppose Archery and Marksmanship work for Attack and Strength, but don't use the apple! It shows accuracy, not strength. My idea for an arrow with force lines (maybe something like what is seen in the Ranged emote) works better. For Ranged Strength, how about Draw as a name? That's the term for how much pull the bow uses.
"Ranged weapons only really provide a Marksman Bonus." Not quite. Certain weapons are more suited to certain styles than others. For example, bows would use Pierce and Splice (or Impact) while crossbows use Impact and Pierce. (The order shows the primary and secondary styles.) Ammo just gives a Marksman bonus.
Ooh, with the new metals for arrows, we can rework Ranged Weapons so that Crossbows aren't the only ones used!
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
I like the apple, so n'yeah.
"Only really" implies most, shortbows and longbows would have some variation. But surely the difference between shortbows and longbows is how hard they hit verses how far? Arrows, bolts, the various thrown weapons, it's the ammunition that varies.
Crossbows are the only ones used? What's wrong with bows and arrows atm?
"Only really" implies most, shortbows and longbows would have some variation. But surely the difference between shortbows and longbows is how hard they hit verses how far? Arrows, bolts, the various thrown weapons, it's the ammunition that varies.
Crossbows are the only ones used? What's wrong with bows and arrows atm?
Re: The Interactive Suggestion
...Um...no...I'm almost certain a longbow hits much farther away than a short bow.
One problem here is that we can't be realistic, because if so the crossbow does actually win. Crossbows represented an advancein technology and could hit with more force over much longer distances.
One problem here is that we can't be realistic, because if so the crossbow does actually win. Crossbows represented an advancein technology and could hit with more force over much longer distances.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
No one said otherwise?Dark Avorian wrote:...Um...no...I'm almost certain a longbow hits much farther away than a short bow.
Yup, no realism. I guess crossbows, longbows and shortbows could vary in speed, range and power. Three attributes for three weapons?
Re: The Interactive Suggestion
Do we give each weapon two advantages or one?
One Advantage:
Shortbow: Speed
Longbow: Range
Crossbow: Power
Two Advantages:
Shortbow: Speed Power
Crossbow: Range Power
Longbow: Range Speed
One Advantage:
Shortbow: Speed
Longbow: Range
Crossbow: Power
Two Advantages:
Shortbow: Speed Power
Crossbow: Range Power
Longbow: Range Speed
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
Aww... it puts Arzonus to shame.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: The Interactive Suggestion
Eh, sorta. Arzonus has it beat for sheer scope of epicness in story.
Dark Avorian- Templar
- Number of posts : 3550
Age : 30
Location : Within the hallowed halls of the mighty, those known only as nobles.
Re: The Interactive Suggestion
Could I commission one of these? Similar interface, but a different dialogue (but carefully augmented so not too much is given away) and use a spirit wolf talking sprite, rather than a human one (for Maelstrom obviously).
I'd write the dialogue.
I'd write the dialogue.
MorbiusMonster- Templar
- Number of posts : 2641
Age : 31
Re: The Interactive Suggestion
I think bows should be more accurate and have farther range than Crossbows, but crossbows are slightly more powerful and are one-handed.
Let's get rid of wood plating, we don't need it: Dragonhide goes to L70 and Wyrmhide goes from there.
You realize that thrown weapons are ammo and weapons at the same time: they provide Ranged and Draw bonuses at the same time. The only difference between them and Melee weapons is that thrown weapons are stackable and consumable.
Let's get rid of wood plating, we don't need it: Dragonhide goes to L70 and Wyrmhide goes from there.
You realize that thrown weapons are ammo and weapons at the same time: they provide Ranged and Draw bonuses at the same time. The only difference between them and Melee weapons is that thrown weapons are stackable and consumable.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
Okay, I'll change the passage to read "bows" instead of "most ranged weapons": but I stand by my reasoning for bows.
Oooh, wood plating was cool.
I dislike Draw just because it makes no sense for anything other than the shortbow and longbow... and crossbows maybe. Pah, ranged is my Achilles heel in suggesting. Even when I created firearms I gave them to magic. >_<
Oooh, wood plating was cool.
I dislike Draw just because it makes no sense for anything other than the shortbow and longbow... and crossbows maybe. Pah, ranged is my Achilles heel in suggesting. Even when I created firearms I gave them to magic. >_<
Morb, is it just dialogue you wanted? |
Re: The Interactive Suggestion
I think all Ranged weapons should provide Accuracy bonuses, as they currently do.
CHANGE THE MARKSMAN LOGO OR I WILL FLY TO ENGLAND AND SHOVE ONE UP YOUR-
CHANGE THE MARKSMAN LOGO OR I WILL FLY TO ENGLAND AND SHOVE ONE UP YOUR-
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
Re: The Interactive Suggestion
It can be a mix of both. How damage is calculated, I don't think it makes much ends which way around it is.
I shan't and you can try.
Actually, okay. Give me two seconds and I'll change it.
Actually, okay. Give me two seconds and I'll change it.
Re: The Interactive Suggestion
I mean, bows and crossbows solely supply Ranged Attack Bonuses (Splice, Pierce, and Impact). Arrows and Bolts supply the marksman bonus for these weapons. Thrown weapons have both Offence and Marksman bonuses because they are the weapon and ammuition.
Handeath- Advocate
- Number of posts : 955
Age : 28
Location : USA
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The Suggestion Site :: Creative Portal :: RuneScape :: Suggestions :: Skills
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